As a follow on from my Act 1 list, this post summarises possible friendship and rivalry changes for ACT 2 OF DRAGON AGE 2 ordered:
1) Alphabetically by Quest
2) Within each quest, alphabetically by companion
3) For each companion, friendship gains are listed first (as “F+#”) , then rivalry gains (as “R-#”)
Within the above order rules, I’ve tried to list changes chronologically as they occur within each quest.
Note/Disclaimer: I have not done the hard work to find out these changes and can’t verify them as a result, they have simply been collated from other sources (particularly the Dragon Age Wiki), so big thanks and most of the credit to those who found out the info that I have simply replicated here.
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ACT 2
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ALL THAT REMAINS
ISABELA F+10: If Gascard survives final encounter, kill him yourself
ISABELA R-10: If Gascard survives final encounter, let him go
MERRILL R-10: Tell Gascard (in Darktown) NOT to perform the ritual
SEBASTIAN F+5: Tell Gascard (in Darktown) NOT to perform the ritual
SEBASTIAN R-5: Tell Gascard (in Darktown) to perform the ritual
VARRIC R-5: Intimidate the Urchin in Lowtown instead of paying him
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ANDERS IN THE FADE (conversation with Anders if you killed him in “NIGHT TERRORS”)
ANDERS F+10: Persuade Anders it was a ruse (only possible if Torpor was subsequently killed and no deal made)
ANDERS R-10: Choose any dialogue option if Torpor was not killed.
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BACK FROM SUNDERMOUNT
MERRILL F+5: If you gave the arulin’holm to Merrill and choose the diplomatic response
MERRILL R-25: If you did NOT give the arulin’holm to Merrill and choose either the friendly/diplomatic response or the humorous/sarcastic one
MERRILL R-10: If you did NOT give the arulin’holm to Merrill and choose the aggressive/direct response
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BITTER PILL, A
AVELINE F+5: Selecting “Fenris is not a slave”
AVELINE F+5: Select "We go after them" after killing all of the slavers
AVELINE F+5: In the dialogue with slave girl Orana, choose "Come work for me" then "I will pay her"
AVELINE R-5: Selecting “Let’s work out a deal”
AVELINE R-5: In the dialogue with slave girl Orana choose “What else will she do?”
FENRIS F+5: Selecting “Fenris is not a slave”
FENRIS F+5: Select “We go get them” after killing all of the slavers
FENRIS F+5: In the dialogue with slave girl Orana, choose “I’m sorry”
FENRIS F+5: In the dialogue with slave girl Orana, choose "Come work for me" then "I will pay her"
FENRIS F+15: (existing friendship) At the end of the dialogue with Hadriana, choose “star” answer and then the romance option
FENRIS R-5: Selecting “Let’s work out a deal”
FENRIS R-5: If you take too long to visit the Holding Caves and get ambushed in the City with Fenris in the party and Hawke agrees straight away to go to the Caves.
FENRIS R-20: If you take too long to visit the Holding Caves and get ambushed in the City with Fenris in the party and Hawke only agrees to go to the Caves after arguing with Fenris.
FENRIS R-5: In the dialogue with slave girl Orana choose “Slaves are useful”
FENRIS R-10: In the dialogue with slave girl Orana choose “Do you want help or not?”
FENRIS R-10: In the dialogue with slave girl Orana choose “What else will she do?”
FENRIS R-5: (existing rivalry) At the end of the dialogue with Hadriana, choose “star” answer and then the romance option
ISABELA F+5: Select "We go after them" after killing all of the slavers
ISABELA F+5: In the dialogue with slave girl Orana select "Not our problem" or give her money
FENRIS F+5: At the end of the dialogue with Hadriana, choose “star” answer in dialogue with Fenris and then the romance option
ISABELA R-5: select "And now they're dead" or "Calm down, Fenris" after killing all of the slavers
ISABELA R-5: In the dialogue with slave girl Orana, choose "Come work for me" then "I will pay her"
MERRILL F+5: In the dialogue with slave girl Orana, choose "Come work for me" then "I will pay her"
MERRILL R-10: In the dialogue with slave girl Orana choose “Slaves are useful”
SEBASTIAN F+5: Selecting Fenris is not a slave
SEBASTIAN R-10: Selecting “Let’s work out a deal”
VARRIC F+5: In the dialogue with slave girl Orana, choose "Come work for me" then "I will pay her"
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BLACKPOWDER COURTESY
AVELINE R-10: the dwarf Javaris after rescuing him from the mercenaries
AVELINE R-5: In the Side Alley, after talking to the guard, choose "And we have to play hero”
SEBASTIAN R-15: Killing the dwarf Javaris after rescuing him from the mercenaries
VARRIC R-5: Killing the dwarf Javaris after rescuing him from the mercenaries
VARRIC R-5: In the Side Alley, choose an aggressive answer in second dialog with elven woman
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BOOK OF SHARTAN, THE (FENRIS gift)
FENRIS F+15 (existing friendship): Give Fenris the Book of Shartan
FENRIS R-15 (existing rivalry): Give Fenris the Book of Shartan
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CALLING ON THE CAPTAIN
AVELINE F+10: Tell Aveline she loves her job
AVELINE R-15: Ask Aveline to quit her job
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CAPTAIN’S CONDOLENCES, THE
AVELINE F+5: Choose "I am fine. Really." or "Heartbroken." followed by "Thank you, but no."
AVELINE F+15: Choose "I am fine. Really." or "Heartbroken." followed by "Yes." (Third dialog choice has no impact.) NOTE: You only get the option to choose “yes” if Aveline is a party member when you speak to her.
AVELINE R-10: Choose “This is your fault, Captain!” (Second dialog choice has no impact.)
AVELINE R-5: Choose "I am fine. Really." or "Heartbroken." followed by "Not a chance." or "Just one? Not likely."
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COMPANION CONVERSATIONS (ISABELA)
ISABELA F+10: (existing friendship) Sleep with her (requires flirting with her first at some point, then go to Hawke's estate)
ISABELA R-10: (existing rivalry) Sleep with her (requires flirting with her first at some point, then go to Hawke's estate)
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DEMANDS OF THE QUN
AVELINE R-10: Do not choose to have Aveline in your party after the attack on the Qunari Compound
FENRIS F+10: Have Fenris arrange the duel between Hawke and the Arishok and agree to duel
FENRIS R-10: Have Fenris arrange the duel between Hawke and the Arishok and refuse to duel
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DISSENT
ANDERS F+5: Agree to help Anders using any dialogue choice
ANDERS F+15: Stop Anders from killing the girl (star dialog option)
ANDERS F+(various): In the final conversation, if you simply give Anders Ser Alrik's papers (star dialog option) you will receive: friendship (+15). If you talk to him and end the conversation by asking him to stay you can gain as much as: friendship (+30). In that conversation, the following choices can net the maximum friendship: "Calm down": friendship (+10), "It wasn't your fault": friendship (+15), and then avoid the aggressive paths.
ANDERS R-15: Refuse to help Anders
ANDERS R-20: In the final dialog with Anders, taking the aggressive path, although you must end by asking him to stay with you.
FENRIS F+5: Stop Anders from killing the girl (star dialog option)
FENRIS F+10: If Ella survives, choose non-aggressive answers and tell her to go back to the Circle
FENRIS F+20: If Ella survives, choose aggressive response to tell her to go back to the Circle
FENRIS R-10: If Ella dies
SEBASTIAN F+5: Agree to help Anders using the diplomatic choices
SEBASTIAN F+15: Refuse to help Anders
SEBASTIAN F+15: Stop Anders from killing the girl (star dialog option)
SEBASTIAN F+5: If Ella survives, choose non-aggressive answers and tell her to go back to the Circle
SEBASTIAN F+10: If Ella survives, choose aggressive response to tell her to go back to the Circle
SEBASTIAN R-5: Agree to help Anders (using the witty path)
SEBASTIAN R-15: Agree to help Anders using the aggressive choice
SEBASTIAN R-10: If Ella dies
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DOUBTS THAT LINGER (conversation with Aveline if she betrayed you in “NIGHT TERRORS”)
AVELINE F+10: Choosing the option 'With Circle control, I agree'
AVELINE R-5: Choosing the option 'You don't mean that'
AVELINE R-10: Choosing the option 'Blame your memory'
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FAMILY MATTER
ANDERS F+15: Kill Bartrand without him being healed by Anders
AVELINE F+5: Kill Bartrand without him being healed by Anders
AVELINE F+15: Kill Bartrand after he is healed by Anders
AVELINE R-5: Allow Bartrand to live without being healed
AVELINE R-5: Allow Anders to heal Bartrand and then let Bartrand leave
FENRIS R-15: Allow Anders to heal Bartrand and then let Bartrand leave
SEBASTIAN F+10: Allow Bartrand to live without being healed
SEBASTIAN F+10: Allow Anders to heal Bartrand and then let Bartrand leave
SEBASTIAN R-10: Kill Bartrand without him being healed by Anders
VARRIC F+15: Kill Bartrand without him being healed by Anders
VARRIC F+10: Allow Anders to heal Bartrand and then let Bartrand leave
VARRIC R-15: Allow Bartrand to live without being healed
VARRIC R-15: Kill Bartrand after he is healed by Anders
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FENRIS NIGHT TERRORS (conversation with Fenris if he betrayed you in “NIGHT TERRORS”)
FENRIS R-5: If aggressive dialogue choice is picked with friendship <80%
FENRIS R-5: ANY dialogue choice if rivalry >80%
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FOOL’S GOLD
ISABELA F+5: Refuse the "Fool's Gold" quest
ISABELA R-5: Accept the "Fool's Gold" quest
SEBASTIAN F+5: Accept the “Fool’s Gold”
SEBASTIAN F+10: Tell Emrys that you will save Merin
SEBASTIAN F+5: Save Iwan but then tell the truth about Merin’s death at the end of the quest
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FORBIDDEN KNOWLEDGE
MERRILL F+5: Choose to use or take each evil tome in the sidequest: : friendship (+5) for the first tome taken/read ONLY.
MERRILL R-10 Destroy each evil tome in the sidequest: : rivalry (+10) for EACH tome destroyed while Merrill is in the party
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FRIENDLY CONCERN (chat with VARRIC at end of Anders romance)
VARRIC F+5: Choose all diplomatic/friendly or humorous/sarcastic responses
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ISABELA’S APOLOGY (conversation with Isabela if she betrayed you in “NIGHT TERRORS”)
ISABELA F+10: If you forgive Isabela, regardless of subsequent dialogue choices.
ISABELA R-10: If you call her a backstabber, and then choose the aggressive third option.
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ISABELA’S ONGOING SEARCH
ISABELA F+5: In first response, choose humorous or aggressive option
ISABELA F+15: In second response, choose flirt option
ISABELA F+10: In second response, choose diplomatic option
ISABELA R-5: In first response, choose diplomatic option
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LONG ROAD, THE
AVELINE F+5: Choose diplomatic/friendly option when agreeing to invite Donnic to the Hanged Man
AVELINE F+5: Take Isabela along to the Hanged Man at night and select "A friendly ultimatum."
AVELINE F+15: If you have taken every opportunity to flirt with her during the quest
AVELINE F+5: In the final quest dialogue choose “Just be happy”
AVELINE F+5: In the final quest dialogue choose “No, of course not. Never”
AVELINE R-5: Take Isabela along to the Hanged Man at night quest and select "No excuses! Arrange a patrol."
AVELINE R-5: In the final dialogue choose “It’d be epic, but destructive”
ISABELA F+10: Take Isabela along to the Hanged Man at night and select "No excuses! Arrange a patrol."
ISABELA R-10: Take Isabela along to the Hanged Man at night and select "A friendly ultimatum."
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MERRILL, AN APOLOGY (conversation with Merrill if she betrayed you in “NIGHT TERRORS”)
MERRILL F+10: For choosing both “kind” responses
MERRILL R-5: For choosing both “humorous/sarcastic” responses
MERRILL R-10: For choosing both “aggressive/direct” responses
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MIRROR IMAGE
ANDERS F+10: Refuse to give Merrill the arulin’holm and stick by the decision
ANDERS F+10: Refuse to give Merrill the arulin’holm initially but then acquiesce on the second opportunity
ANDERS R-10: Give Merrill the arulin'holm straight away
AVELINE F+10: Refuse to give Merrill the arulin’holm and stick by the decision
AVELINE R-10: Give Merrill the arulin'holm straight away
AVELINE R-10: Refuse to give Merrill the arulin’holm initially but then acquiesce on the second opportunity
FENRIS F+5: Refuse to give Merrill the arulin’holm and stick by the decision
FENRIS R-5: After the varterral fight, tell Merrill “Don’t blame yourself”
FENRIS R-5: Give Merrill the arulin'holm straight away
FENRIS R-5: Refuse to give Merrill the arulin’holm initially but then acquiesce on the second opportunity
MERRILL F+5: After the varterral fight, tell Merrill “Don’t blame yourself” (if you didn’t ask why he ran)
MERRILL F+5: After the varterral fight, ask Merrill “Do you need a moment?” (if you didn’t ask why he ran)
MERRILL F+15: Give Merrill the arulin'holm straight away
MERRILL F+15: Refuse to give Merrill the arulin’holm initially but then acquiesce on the second opportunity
MERRILL R-30: Refuse to do the quest. The quest will still be available, though.
MERRILL R-10: After the varterral fight, ask Merrill “Why did he run?”
MERRILL R-10: After the varterral fight, tell Merrill “Don’t waste your tears”
MERRILL R(variable): (if friendship not at maximum) Refuse to give Merrill the arulin’holm and stick by the decision
: Flips any friendship to equivalent rivalry, then applies an additional R-15
SEBASTIAN F+5: Refuse to give Merrill the arulin’holm and stick by the decision
SEBASTIAN R-5: Give Merrill the arulin'holm straight away
SEBASTIAN R-5: Refuse to give Merrill the arulin’holm initially but then acquiesce on the second opportunity
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NIGHT TERRORS
ANDERS F+5: Tell Marethari that you will not kill Feynriel
ANDERS F+10: Refuse to deal with Torpor
ANDERS F+10: If you ask Torpor about the offer and then attack it when Anders/Justice wants to
ANDERS F+5: Save Feynriel in the Fade (let him go)
ANDERS R-5: Choose dialogue option “I understand” when the Keeper says you may have to kill Feynriel
ANDERS R-15: Accept Torpor’s deal offer
ANDERS R-10: If you ask Torpor about the offer and then tell Anders/Justice to back down when he wants to attack (Anders/Justice will attack you)
ANDERS R-15: Kill Feynriel in the Fade (makes him Tranquil)
AVELINE F+10: Refuse to deal with Torpor
AVELINE R-15: Accept Torpor’s deal offer
FENRIS F+5: Refuse to deal with Torpor
FENRIS F+5: If you ask Torpor about the offer and then tell Anders/Justice to back down when he wants to attack (Anders/Justice will attack you)
FENRIS R-15: Accept Torpor’s deal offer
FENRIS F+5: Kill Anders/Justice but then choose not to work with Torpor
ISABELA F+10: Accept her apology and forgive her after "Night Terrors" is over
ISABELA F+5: Take her into the Fade during "Night Terrors" and select the sarcastic response when she turns on you with the desire demon
ISABELA R-10: Get angry at her and don't forgive her after "Night Terrors" is over
ISABELA R-5: Take her into the Fade during "Night Terrors" and select the direct (red) response when she turns on you with the desire demon
MERRILL F+5: Tell Marethari that you will not kill Feynriel
MERRILL F+5: Accept Torpor’s deal offer
MERRILL R-10: Choose dialogue option “I understand” when the Keeper says you may have to kill Feynriel
MERRILL R-5: Refuse to deal with Torpor
MERRILL R-5: Kill Anders/Justice but then choose not to work with Torpor
MERRILL R-20: Choose diplomatic response when Merrill is tempted by the Pride Demon
MERRILL R-10: Choose aggressive response when Merrill is tempted by the Pride Demon
SEBASTIAN F+10: Choose dialogue option “I understand” when the Keeper says you may have to kill Feynriel
SEBASTIAN R-10: Tell Marethari that you will not kill Feynriel
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OFFERED AND LOST
ANDERS F+5: Tell Ser Varnell he should fight you instead of the Qunari
AVELINE F+5: Visit Arishok in the Docks after receiving the quest and inform him about the missing delegates.
AVELINE F+10: Let Aveline deal with Oswald in the Hanged Man
AVELINE F+5: In the Chantry after meeting Mother Petrice for the first time, ask Grand Cleric Elthina about the situation.
AVELINE F+5 Tell Ser Varnell he should fight you instead of the Qunari
AVELINE F+10: Tell the Viscount not to hide what happened
AVELINE R-5: Have Aveline in your party at the Hanged Man but do NOT let her deal with Oswald.
AVELINE R-10: Tell Ser Varnell to kill the Qunari
SEBASTIAN F+10: In the Chantry after meeting Mother Petrice for the first time, ask Grand Cleric Elthina about the situation.
SEBASTIAN F+10: Tell Ser Varnell he should fight you instead of the Qunari
SEBASTIAN F+10: Tell the Viscount not to hide what happened
SEBASTIAN R-5: Tell Ser Varnell to kill the Qunari
SEBASTIAN R-10: Tell the Viscount a mother was involved , and then to burn the bodies.
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PLANS FOR THE FUTURE
VARRIC F+5: If you choose the helpful/friendly response
VARRIC F+10: If you choose the humorous response
VARRIC R-10: If you choose the aggressive option (indicating you may leave Kirkwall).
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PRIME SUSPECT
AVELINE R-5: Allow Gascard Du Puis to live
FENRIS R-10: Allow Gascard Du Puis to live (possibly negated if romanced or diplomatic dialogue “Emeric will want to know about this” is chosen [needs confirmation])
ISABELA R-5: Allow Gascard Du Puis to live (possibly negated if romanced [needs confirmation])
MERRILL R-5: Allow Gascard Du Puis to live (possibly negated if diplomatic dialogue “Emeric will want to know about this” is chosen [needs confirmation])
SEBASTIAN F+5: Accept the quest by beginning with aggressive or humorous tone but end diplomatic
SEBASTIAN R-5: Accept the quest using aggressive dialogue choices
VARRIC F+5: Accept the quest using humorous dialogue choices
VARRIC F+5: In the dialogue with Gascard Du Puis, choose humorous dialogue choice “This I have to hear”
VARRIC R-5: Accept the quest using aggressive dialogue choices
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QUESTIONING BELIEFS (multiple companions)
ANDERS F+10: Choose tactful/friendly responses
ANDERS R-15: Choose aggressive options
AVELINE F+15 (with existing friendship): Choose “You would be bored”
AVELINE F(various) (with existing rivalry):
* AVELINE F+15: "I thought I was doing well." followed by "'Our' adventures, you mean."
* AVELINE F+15: "You're the captain, not me." followed by "I'm doing you a favor."
* AVELINE F+15: "You complain while helping me." followed by "Neither would you."
AVELINE R(various) (with existing rivalry):
* AVELINE R-15: "I thought I was doing well." followed by "I need what I need."
* AVELINE R-15: "You complain while helping me." followed by "A stupid provocation."
* AVELINE R-15: "You're the captain, not me." followed by "You're whining about yourself."
FENRIS F+15: Listen to Fenris’s experiences as a slave then choose diplomatic responses
ISABELA F+20 (with existing friendship): Choose friendly or humorous responses
ISABELA R-15: (with existing rivalry) Choose aggressive/direct responses
MERRILL F+10: (with existing friendship): Choose friendly or humorous responses
MERRILL R-10: (with existing rivalry): Choose aggressive/direct responses
SEBASTIAN F+15: In third dialog choice, tell him to choose the Chantry
SEBASTIAN R-15: In third dialog choice, tell him to choose Starkhaven
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RAIDERS ON THE CLIFFS
AVELINE F+10: Inspiring the guards to charge after talking to the lieutenant
AVELINE R-10: Inspiring the guards meanly to charge after talking to the lieutenant
AVELINE R-5: Tell Harley you'll fight without her
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REPENTANCE
ANDERS F+5: Cut the conversation with Allure short with "Die Fiend" on either of the two conversation wheels.
ANDERS F+5: Choose the option “I won’t betray my friends” before the “good point” option
ANDERS F+5: If the player chooses the dialogue option when speaking with Allure, "That's a good point." or "Don't listen to her..."
AVELINE F+5: Cut the conversation with Allure short with "Die Fiend" on either of the two conversation wheels.
AVELINE R-5: When speaking to Allure, choose "That's a good point”
AVELINE R-5: When speaking to Allure, choose "Don't listen to her”
MERRILL F+5: When speaking to Allure, choose "Don't listen to her”
SEBASTIAN F+5: When speaking with Flora, choose diplomatic response
SEBASTIAN F+10: Cut the conversation with Allure short with "Die Fiend" on either of the two conversation wheels
SEBASTIAN F+15: When speaking to Allure, choose "That's a good point”
SEBASTIAN F+10: During final conversation back in the Chantry, choose friendly responses and tell Sebastian to “follow his heart”
SEBASTIAN R-15: When speaking to Allure, choose "Don't listen to her”
SEBASTIAN R-5: When speaking to Flora, choose "Don't try to wiggle out of this”
SEBASTIAN R-10: During final conversation back in the Chantry, choose aggressive responses
VARRIC F+5: If the player chooses the dialogue option, "That's a good point." or "Don't listen to her..."
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SHIELD OF THE KNIGHT HERSELF (AVELINE gift)
AVELINE F+15: if you insist that it is just a gift and it is in no ways related to Ser Wesley
AVELINE R-15: If you do relate it to Ser Wesley and indicate it is more significant than a gift
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SHIP IN A BOTTLE, A (ISABELA gift)
ISABELA F+10: (existing friendship) Give her the "Ship in a Bottle"
ISABELA R-10: (existing rivalry) Give her the ship in a bottle
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SPEAK TO FENRIS
FENRIS F(various): After Fenris states he shouldn’t be troubling Hawke:
* FENRIS F+5: Choose "They could be." (Flirt)
* FENRIS F+10: Choose "You're my friend."
* FENRIS F+5: Choose "I can help you."
FENRIS R(various): After Fenris states he shouldn’t be troubling Hawke:
* FENRIS R-10: Choose "That's true."
* FENRIS R-5: Choose "They could be." (Flirt) + "And I'm a mage."
* FENRIS R-5: Choose "You're my teammate."
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STARKHAVEN LONGBOW, THE (SEBASTIAN gift)
SEBASTIAN F+10: Choose diplomatic response when giving Sebastian the Starkhaven Longbow
SEBASTIAN F+5: Choose humorous response when giving Sebastian the Starkhaven Longbow
SEBASTIAN R-10: Choose aggressive response when giving Sebastian the Starkhaven Longbow
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TETHRAS SIGNET RING, THE (VARRIC gift)
VARRIC F+15: Choose humorous responses
VARRIC F+5: Choose other responses
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TEVINTER CHANTRY AMULET (ANDERS gift)
ANDERS F+15: (existing friendship) Give Anders the Tevinter Chantry Amulet
ANDERS R-15: (existing rivalry) Give Anders the Tevinter Chantry Amulet
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TO CATCH A THIEF
ISABELA F+15: Tell Isabela you will help her by giving her the relic
ISABELA R-15: Tell Isabela she has to give the relic back to the Qunari
SEBASTIAN F+5: Tell Isabela she has to give the relic back to the Qunari
SEBASTIAN R-5: Tell Isabela you will help her by giving her the relic
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UPDATE, AN
VARRIC F+20: Selecting "You can tell me anything" option and then agree to help find Bartrand
VARRIC F+25: Selecting "Let's go get some drinks" option and then agree to help find Bartrand
VARRIC F+5: Selecting "Let's go get some drinks" option but don’t agree to help find Bartrand
VARRIC R-20: Selecting "Get to the point" option and don’t agree to help find Bartrand
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VARRIC’S APOLOGY (conversation with Varric if he betrayed you in “NIGHT TERRORS”)
VARRIC F+10: Choose either the diplomatic or humorous reply
VARRIC R+10: Choose the aggressive reply
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VISIT ANDERS
ANDERS F+15: Choose friendly responses
ANDERS F+20: Additional friendship boost if romancing Anders and extra flirt dialogue options are pursued.
ANDERS R-20: Additional rivalry boost if romancing Anders and you choose the “rude” option instead of a flirty one in the extra dialogue.
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WOODEN HALLA (MERRILL gift)
MERRILL F+15 (existing friendship): Give Merrill the Wooden Halla
MERRILL R-15 (existing rivalry): Give Merrill the Wooden Halla
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+++MISC ENCOUNTERS+++
AVELINE F+5: In the Chantry, speak with the Grand Cleric Elthina. Select the option: The chantry should help people.
ISABELA F+5: Visit the Dalish before accepting "Night Terrors" and catch the templars there, then leave without intervening
ISABELA R-5: Visit the Dalish before accepting "Night Terrors" and catch the templars there, then intervene
*** ACT 2 Friendship Guide *** (LOTSA spoilers)
Débuté par
Kalthorine
, avril 12 2011 04:25
#1
Posté 12 avril 2011 - 04:25
#2
Posté 12 avril 2011 - 04:33
Whew! I was hoping you would come out with Act 2 soon. These lists are a godsend for figuring out who to take with you on which quest.
Comment I'd like to add, though.
If you make a deal with Torpor while Anders is in the party and choose any dialogue option other than "It was a ruse," it breaks his romance. Even if it's a rivalry romance.
Thanks for doing these! I've got them bookmarked.
Comment I'd like to add, though.
If you make a deal with Torpor while Anders is in the party and choose any dialogue option other than "It was a ruse," it breaks his romance. Even if it's a rivalry romance.
Thanks for doing these! I've got them bookmarked.
#3
Posté 12 avril 2011 - 04:35
That's awesome. You should totally submit this to GameFAQs when you're done with the 3 acts.
#4
Posté 12 avril 2011 - 04:43
berelinde wrote...
Whew! I was hoping you would come out with Act 2 soon. These lists are a godsend for figuring out who to take with you on which quest.
Comment I'd like to add, though.
If you make a deal with Torpor while Anders is in the party and choose any dialogue option other than "It was a ruse," it breaks his romance. Even if it's a rivalry romance.
Thanks for doing these! I've got them bookmarked.
Cheers berelinde - yeah, I was aware of the romance-breaking instances but I had my hands full with just listing the friendship/rivalry changes. Sheesh girl, you tryin' ta kill me? Lol...
silver-crescent wrote...
That's awesome. You should totally submit this to GameFAQs when you're done with the 3 acts.
Thanks silver-crescent - I am done with all 3 acts now, but as I didn't put the info together I thought it best to leave them for people to correct/add to for a week or so before submitting them for reproduction anywhere else. Also I would feel a bit churlish looking like Iwas taking credit for this info when all I've done is summarised what other people have found out!
#5
Posté 14 avril 2011 - 08:47
bump, in case peeps are about to start a new run through after downloading the new patch and didn't know these were here!
#6
Posté 14 avril 2011 - 10:43
Just for the record, when I took Sebastian with me on the 'Night Terrors' quest and refused to entertain the idea of killing Feynriel, I got a whopping +20 Rivalry instead of +10. I wonder if there's another variable in play?





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