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*** ACT 3 Friendship Guide *** (LOTSA spoilers)


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#1
Kalthorine

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As a follow on from my Act 1 and Act 2 lists, this post summarises possible friendship and rivalry changes for ACT 3 OF DRAGON AGE 2 ordered:
1)    Alphabetically by Quest
2)    Within each quest, alphabetically by companion
3)    For each companion, friendship gains are listed first (as “F+#”) , then rivalry gains (as “R-#”)
Within the above order rules, I’ve tried to list changes chronologically as they occur within each quest.

Note/Disclaimer:  I have not done the hard work to find out these changes and can’t verify them as a result, they have simply been collated from other sources (particularly the Dragon Age Wiki), so big thanks and most of the credit to those who found out the info that I have simply replicated here.

I also still can’t work out how to post links to my blog which has this info replicated.  Someone in my Act 1 thread did suggest I link to them in my signature, but I’m afraid I am a total Luddite and can’t work out how in h*ll I can do that (yes I know where the sig page is on my profile, but I’m too thick to work out how to post links on it, sorry!).

+++++++++++++++++++++++++++++++++++++++++

ACT 3

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ALONE

ANDERS F+5: Allow Danarius to take Fenris

AVELINE R-5: Allow Danarius to take Fenris

FENRIS R-10: Allow Fenris’s sister to live

MERRILL R-10: Allow Danarius to take Fenris

SEBASTIAN F+5: Allow Fenris’s sister to live
SEBASTIAN R-10: Allow Danarius to take Fenris

VARRIC F+10: Allow Fenris’s sister to live
VARRIC R-10: Allow Danarius to take Fenris

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BEST SERVED COLD

ANDERS F+10: If quest is accepted from Orsino and diplomatic options chosen
ANDERS F+10: Speak in support of the Mages when talking with Thrask
ANDERS R-10: If quest is accepted from Orsino and aggressive options chosen

AVELINE F+5:  If quest is accepted from Orsino and diplomatic options chosen
AVELINE F+10: Speak in defence of the Mages when talking with Cullen

FENRIS R-10: Speak in support of the Mages when talking with Thrask

MERRILL F+10: Defend the Mages when talking with Samson

VARRIC F+10: Defend the Mages when talking with Samson

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BLADE OF MERCY (FENRIS gift)

FENRIS F+15 (existing friendship): Give Fenris the Blade of Mercy
FENRIS R-15 (existing rivalry): Give Fenris the Blade of Mercy

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FAITH

ANDERS F+10:  Choose all diplomatic responses when speaking to Sister Nightingale

SEBASTIAN F+25: Reply "Of Course" to grand cleric's statement "meet with her please”. Tell her “drastic measures won't be required" and then "We'll go right now".
SEBASTIAN R-15: Tell Sister Nightingale “It’s time for Holy War”

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FAVOR AND FAULT

AVELINE F+5: Disagree with complaints against Aveline in her office and say she is not doing anything unlawful
AVELINE F+15: After the fight with Jeven (whatever response is chosen)
AVELINE R-10: If Aveline is not allowed to speak for herself before the fight with Jeven

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GAMLEN’S GREATEST TREASURE

FENRIS F+10: Encourage Charade to go meet Gamlen
FENRIS R-5: Demand the Gem of Keroshek from Charade

===========

HAUNTED

ANDERS F+5: Refuse to let Varric keep the lyrium idol piece
ANDERS R-5:  Give the lyrium idol piece to Varric

VARRIC F+10:  Give the lyrium idol piece to Varric

SEBASTIAN F+10: Refuse to let Varric keep the lyrium idol piece

===========

ISABELA’S REGRET

ISABELA F+25: Third conversation option, choose “You’re still my friend”
ISABELA R-25: Third conversation option, choose “No, you’re not”

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JUSTICE

ANDERS F+15: Accept quest using kind/diplomatic responses
ANDERS R-15: Refuse to help Anders get into the Chantry unseen

FENRIS F+5: Refuse to help Anders get into the Chantry unseen
FENRIS R-10: Accept quest using kind/diplomatic responses

SEBASTIAN F+15: Refuse to help Anders get into the Chantry unseen

===========

MEMENTO OF THE DALISH (MERRILL gift)

MERRILL F+15 (existing friendship): Give Merrill the Sylvanwood ring
MERRILL R-15 (existing rivalry): Give Merrill the Sylvanwood ring

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NEW PATH, A

AVELINE F+10: After defeating the demon, take responsibility for Merrill’s actions

FENRIS F+10: After defeating the demon, take responsibility for Merrill’s actions
FENRIS R-5: Ask Marethari to help Merrill to fix the eluvian
FENRIS R-10: After defeating the demon, say Marethari was possessed or ask the Dalish to stand down

MERRILL F+10: Accept the quest without question
MERRILL F+10: (existing friendship) Ask Marethari to talk some sense into Merrill
MERRILL F+10: After defeating the demon, say Marethari was possessed or ask the Dalish to stand down
MERRILL R-10: Accept the quest but say she should talk to Marethari first
MERRILL R-10: (existing rivalry) Ask Marethari to talk some sense into Merrill
MERRILL R-15: After defeating the demon, take responsibility for Merrill’s actions

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NO REST FOR THE WICKED

AVELINE R-10: Let Isabela give the documents to Castillon

FENRIS R-10: Let Isabela give the documents to Castillon

SEBASTIAN R-5: Let Isabela give the documents to Castillon

VARRIC R-5: Kill Castillon

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ON THE LOOSE

ANDERS F+10: Let Emile de Launcet go
ANDERS R-10: When talking to Meredith at the end of the quest and Anders blames the Templars, tell him to be quiet

AVELINE F+5: When talking to Meredith at the end of the quest, blame the Templars
AVELINE R-5: Let Emile de Launcet go

FENRIS R-10: When talking to Meredith at the end of the quest, blame the Templars

SEBASTIAN F+5: Tell Walter and Cricket that you’ll help Evelina
SEBASTIAN F+5: Choose diplomatic response when talking to Walter and Cricket after killing Evelina (whether or not you give them money)
SEBASTIAN F+5: Choose aggressive response when talking to Walter and Cricket after killing Evelina, but give them money
SEBASTIAN F+5: Turn Emile de Launcet in to the Templars, but allow him his date first
SEBASTIAN R-5: When speaking to Meredith for the first time, choose “I am no ally of yours”
SEBASTIAN R-5: Tell Walter and Cricket that you won’t help Evelina
SEBASTIAN R-5: Choose humorous response when talking to Walter and Cricket after killing Evelina, and don’t give them money
SEBASTIAN R-5: Let Emile de Launcet go

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RIVAINI TALISMAN, A (ISABELA gift)

ISABELA F+10 (existing friendship): Give Isabela the Rivaini Talisman
ISABELA R-10 (existing rivalry): Give Isabela the Rivaini Talisman

===========

SMALL PROBLEM, A

VARRIC F+20:  Accept the quest (HAUNTED) to investigate Bartrand’s mansion

#2
Sable Rhapsody

Sable Rhapsody
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ZOMG. You are awesomesauce for compiling all of these.

#3
Kalthorine

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Thanks Sable - and bump to try and keep the three threads appearing close together, at least for now!