And the gameplay changes are debatable. To a small fraction of people, who were not into any kind of shooter mechanic, they were totally aversive. To a larger fraction of people, including myself, they were just "for the worse". Compared to ME1, the ME2 combat feels overly simplified, repetitive, boring and at times annoying. Let alone the inherent insoluble issue of any 3rd person shooter, namely, the counter-intuitive aiming.ifander wrote...
Jesus christ, not this again.
Please do NOT remove ammo clips from ME3, k?
This has been argued to death already, and my guess would be that the majority of players like the new system introduced in ME2. The explanation given in the codex is not perfect, and there are some problems (like Jacobs mission) but overall it's not something you notice. In the end it comes down to personal preference, this is such a small issue, lore wise, that gameplay obviously trumps lore.
But the absolute fact here is that the ammo retcon has severely damaged the series' lore, and dumped the "infinite ammo" thing, which, if refined, could have become a trademark of the franchise, distinguishing it from most other games with "pew-pew" elements.
So, even with two thirds of people happy with the change, the unhappy third makes it doubdful it was worth it.
Modifié par Zulu_DFA, 20 avril 2011 - 10:48 .





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