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Please remove ammo clips for ME3


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#376
Last Vizard

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Thezezeal wrote...

Last Vizard wrote...
what about Jacobs loyalty mission? they had thermal clips.


Game Mechanics :( And a missed-opportunity, really: it could have been cool to have limited ammo, and play up the whole no-thermal clips aspect, maybe even add special melee weapons, or just have a scene where you grab one of the old-style, with Shep. saying something like "I used to have one just like this... must have fired a million shots out of it back on the Citadel..."


So is this check mate?

Yes i know what retcon means.... thats why i was saying thermal clips is retcon while aslo being a very stupid military decision, main thing is that they just make this crap up and we are supposed to swallow it.

#377
Thezezeal

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Unfortunately we do just have to accept it, unless you're on PC (first thing I did : unlimited ammo -- not perfect, and I wasn't keen on the Heat System's implement directly).

As I've said elsewhere, I don't mind too much one-way or the other, but Infinite Ammo feels more natural for ME to me, esp. based on the story.

As an asside, people seem to forget that in ME 1 you could only get non-overheating at around level 50-60 (From what I recall, the X types only occur at 50+), so you've already played it once.

#378
MGIII

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Since there is no difference in ammo, why carry around an assortment of guns? Just make a universal weapon.

#379
Last Vizard

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MGIII wrote...

Since there is no difference in ammo, why carry around an assortment of guns? Just make a universal weapon.


off topic kinda but yes, all weapons seem too conventional for a true sci-fi military.... did they have a think tank going on when they made this game or just one unimaginative guy?

#380
The Spamming Troll

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Last Vizard wrote...
.... did they have a think tank going on when they made this game or just one unimaginative guy?


Last Vizard wrote...
........ main thing is that they just make this crap up and we are supposed to swallow it.



agreed times a million.

to me its like ME1 was made over like a ten year spam by the most well thought out minds in the gaming industry. while ME2 seems like someone, presumably a moron, played ME1, and tried to make a subpar shooter spin off.

Avissel wrote...

One of the only actaul plot holes in the
game is that the clips are in use by the bots, who were also current
time bots, at the crash of the Hugo Gurnsback. That was just sloppy
work.


"one of the only plot holes......"

i just think thats funny to see writen down.

#381
Zulu_DFA

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The Spamming Troll wrote...

Last Vizard wrote...
.... did they have a think tank going on when they made this game or just one unimaginative guy?


Last Vizard wrote...
........ main thing is that they just make this crap up and we are supposed to swallow it.



agreed times a million.

to me its like ME1 was made over like a ten year spam by the most well thought out minds in the gaming industry. while ME2 seems like someone, presumably a moron, played ME1, and tried to make a subpar shooter spin off.

Avissel wrote...

One of the only actaul plot holes in the
game is that the clips are in use by the bots, who were also current
time bots, at the crash of the Hugo Gurnsback. That was just sloppy
work.


"one of the only plot holes......"

i just think thats funny to see writen down.

Great post, except the typo in the "ten year span"!

#382
NightAntilli

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I don't see why there can't be both..? Having the clips, and in case you run out, you can still fire with the cooldown system.

#383
Zepp95

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I didn't mind the ammo clips at all. It was a lot better hearing the BANG sound of a gun instead of a crappy softened 'energy', geth-kind of weapon, not to mention that it made me be more strategic instead of just blasting away with my shotgun whenever I pleased.

#384
crimzontearz

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I love how people push the (strategic) argument when in reality the thermal clips did not make the game any more strategic than a simple active cooldown system would have

#385
Thezezeal

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crimzontearz wrote...

I love how people push the (strategic) argument when in reality the thermal clips did not make the game any more strategic than a simple active cooldown system would have


I have to agree with this, I think-- it's the fights themselves, too, that make it strategic.

Case in point, I'm currently playing on Veteran with Unlimited Ammo-- sure, I've not played in ages, so I'm a little rusty, but there's still some need for strategy, otherwise you jsut end up getting slaughtered. If anything, infinite ammo/non-thermal clips, gives more strategy as you can switch to whatever weapon you want, without the issue of not being able to fire.

I.e.:
Start with the Sniper, take a few down; move forwards and switch to Shotgun/Assault Rifle, fall back if you're overwhelmed; with Thermal Clips, you could end up stuck pushing forwards-- all well and good, but sometimes you're just not in a good position for the weapons you have.

#386
Someone With Mass

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As Sentinel, I don't need to worry about ammo, since I have my powers, and I think Soldier is the most boring class I've ever played, so I don't have a problem with the thermal clips.

And switching weapons is not a strategy. It's common sense.

#387
Thezezeal

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Someone With Mass wrote...
And switching weapons is not a strategy. It's common sense.


Apparently not, as one of the comments I've repeatedly seen is that Thermal Clips are to MAKE you switch weapons, which implies most people just stuck with their favourite in ME1.

#388
kregano

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Thezezeal wrote...

Someone With Mass wrote...
And switching weapons is not a strategy. It's common sense.


Apparently not, as one of the comments I've repeatedly seen is that Thermal Clips are to MAKE you switch weapons, which implies most people just stuck with their favourite in ME1.

Honestly, I only switched weapons in ME1 whenever I needed to kill something at long range with the sniper rifle or when my primary overheated. That's about it.

#389
Thezezeal

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kregano wrote...

Thezezeal wrote...

Someone With Mass wrote...
And switching weapons is not a strategy. It's common sense.


Apparently not, as one of the comments I've repeatedly seen is that Thermal Clips are to MAKE you switch weapons, which implies most people just stuck with their favourite in ME1.

Honestly, I only switched weapons in ME1 whenever I needed to kill something at long range with the sniper rifle or when my primary overheated. That's about it.


And each to their own :) I'm just countering SWM's point.  Personally, I like mixing it up a little-- although I prefer to switch between my Sniper Rifle and Hand Gun-- Shotguns and Assault Rifles don't seem as effective to me. Although that was what I liked in ME1-- that you could improve specific weapons-- if they'd enhanced it a little, it could have been quite cool.

#390
Someone With Mass

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Weapon mods in ME3.

Oh, and if you're smart enough to preserve some ammo for your favorite gun, you'll do just fine.

That's really something I don't get. People are phrasing that godforsaken inventory system in ME1 that makes you waste time more than anything else like it's the invention of God, but they can't spend about ten seconds looking for thermal clips on the ground without whining like babies?

Talk about double standards.

Modifié par Someone With Mass, 21 avril 2011 - 02:10 .


#391
Thezezeal

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Someone With Mass wrote...

Weapon mods in ME3.

Oh, and if you're smart enough to preserve some ammo for your favorite gun, you'll do just fine.

That's really something I don't get. People are phrasing that godforsaken inventory system in ME1 that makes you waste time more than anything else like it's the invention of God, but they can't spend about ten seconds looking for thermal clips on the ground without whining like babies?

Talk about double standards.


The inventory system was somewhat difficult, I'll agree. I think, for some people, it's the fact that they expect an RPG to have an inventory system-- and whilst ME2 is more TPS, everywhere I've ever seen it described, it's always been as an RPG-- so for some people, that's what they expect. Obviously, that doesn't apply to everyone, myself included, but it's one reason.

The other might just be the illusion of progress it gives-- people like the idea of "Oh, I've just found a Super-body-armour-33" rather than "I just bought a new piece of armour".

I think Dead Space's Inventory system would work quite effectively for ME-- especially as we have the Omni-tools, which could be the access point. For those who haven't played DS, basically it's just a grid of 10-25 spaces, with the option of "Equip/Use" or "Drop" for each item. It's basic, but effective. Something like that for major items (weapons, armour, et cetera), and then a separate store for Mods could be quite effective.

Or perhaps do weapon mods as tuning-- three bars: Damage, Cooling, Capacity; raising one (by installing parts) lowers either one or both of the others.

As for not wanting to spend time picking them up, some people apparently have difficulty finding them or triggering them, due to the geometry, as I understand it.

#392
Someone With Mass

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Find better armor and stuff without the inventory system to give the player the illusion of progress in ME3 sounds really easy to make possible.

Modifié par Someone With Mass, 21 avril 2011 - 02:38 .


#393
Avissel

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Someone With Mass wrote...
That's really something I don't get. People are phrasing that godforsaken inventory system in ME1 that makes you waste time more than anything else like it's the invention of God, but they can't spend about ten seconds looking for thermal clips on the ground without whining like babies?

Talk about double standards.


It's the mind set of most of the people who complain about sequels. "It's not exactly like the first one, therefore it is bad."

Doesn't matter that you had to spend 5 minutse converting **** into omni-gel after most missions.


The Spamming Troll wrote...
"one of the only plot holes......"


i just think thats funny to see writen down.


I've yet to see much of anything refered to as a plot hole that wasn't just:
A. I don't agree with this plot point, so it is wrong.
B. I dont understand, so it is wrong

Modifié par Avissel, 21 avril 2011 - 02:44 .


#394
mjh417

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Another constant ongoing debate that I just don't get what so ever. When I first played ME1 and got to Eden Prime and started firing my guns with this "overheating" system, I was like wtf, this is the dumbest thing I've ever seen. It made no sense and I remember playing through out that level and being frustrated by the pacing of the combat and so forth, especially when i tried to take out Geth with my super unsteady hand wielding a sniper riffle. I hated it to the point where I was almost ready to chuck the game and stop playing. Then I started exploring the Normandy and Citadel and I started to read the codex and once I got the whole future weapon thing, as well as getting a better grip on how the skill points increase your weapon accuracy and lower cool-down times, I started to not hate the system, but accept it as part of what made the game different, and I was in love with ME1 for the rest of my experience with it. That being said, I never thought the overheat system was a "good' gameplay mechanic by any means, it was supported by the lure, which I loved, and it was part of the games RPG character progression, and it was still just, in my mind, dumb. So obviously when ME2 came out and switched to an ammo system, I was very pleased. One thing I'm confused about is are the people who want an overheat system back people who never play shooters or are just not good at them what so ever? I don't mean to be insulting or anything, but I just don't get it, if your not wasting your shots, why do you need the overheat system? Personally, Im never out of ammo, even when I play on hardcore or insanity, and if you always have more ammo, than the quicker efficiency of the simple reloading with a fresh thermal clip is nothing but a good thing that keeps the battles going and the intensity high. I will agree that the way it was introduced in ME2 lure wise made little sense and was dumb, but then I realized, Shepard must also be enjoying the same improved combat I as the player am enjoying and therefore it does make some sense that the galaxy would so quickly adopt this system because it is just that much better. The only draw back to thermal clips is looking for them on the battlefield, they're hard to see and they appear in the strangest places, its annoying, but Bioware can easily fix that for ME3 and make them easier to see somehow. In any case, they are undoubtedly an improvement. Im still shocked that some people would want to go back to the overheat system in any form, or stranger yet, mod ME2 to give them unlimited ammo and an overheat. Where is the fun in that?

#395
Someone With Mass

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mjh417 wrote...

Another constant ongoing debate that I just don't get what so ever. When I first played ME1 and got to Eden Prime and started firing my guns with this "overheating" system, I was like wtf, this is the dumbest thing I've ever seen. It made no sense and I remember playing through out that level and being frustrated by the pacing of the combat and so forth, especially when i tried to take out Geth with my super unsteady hand wielding a sniper riffle. I hated it to the point where I was almost ready to chuck the game and stop playing. Then I started exploring the Normandy and Citadel and I started to read the codex and once I got the whole future weapon thing, as well as getting a better grip on how the skill points increase your weapon accuracy and lower cool-down times, I started to not hate the system, but accept it as part of what made the game different, and I was in love with ME1 for the rest of my experience with it. That being said, I never thought the overheat system was a "good' gameplay mechanic by any means, it was supported by the lure, which I loved, and it was part of the games RPG character progression, and it was still just, in my mind, dumb. So obviously when ME2 came out and switched to an ammo system, I was very pleased. One thing I'm confused about is are the people who want an overheat system back people who never play shooters or are just not good at them what so ever? I don't mean to be insulting or anything, but I just don't get it, if your not wasting your shots, why do you need the overheat system? Personally, Im never out of ammo, even when I play on hardcore or insanity, and if you always have more ammo, than the quicker efficiency of the simple reloading with a fresh thermal clip is nothing but a good thing that keeps the battles going and the intensity high. I will agree that the way it was introduced in ME2 lure wise made little sense and was dumb, but then I realized, Shepard must also be enjoying the same improved combat I as the player am enjoying and therefore it does make some sense that the galaxy would so quickly adopt this system because it is just that much better. The only draw back to thermal clips is looking for them on the battlefield, they're hard to see and they appear in the strangest places, its annoying, but Bioware can easily fix that for ME3 and make them easier to see somehow. In any case, they are undoubtedly an improvement. Im still shocked that some people would want to go back to the overheat system in any form, or stranger yet, mod ME2 to give them unlimited ammo and an overheat. Where is the fun in that?


This.

I agree with pretty much all of this.

#396
The Spamming Troll

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Someone With Mass wrote...

Weapon mods in ME3.

Oh, and if you're smart enough to preserve some ammo for your favorite gun, you'll do just fine.

That's really something I don't get. People are phrasing that godforsaken inventory system in ME1 that makes you waste time more than anything else like it's the invention of God, but they can't spend about ten seconds looking for thermal clips on the ground without whining like babies?

Talk about double standards.


who in the world is smart enoguh to not use their favorite weapon?

i dont think anyone wants the exact replica of ME1s inventory. it was cluttered, and differences in items were extremely minor progresions of reskinned items. not extremely interesting, but it did give a sense of progress. id really like to see any kind of addition to the invesntory. the variety of weapons is great in ME2, it really covers all bases. id just like to see a few more sci fi weapons too. just more of some random items would be nice to see.


Avissel wrote...

Someone With Mass wrote...
That's
really something I don't get. People are phrasing that godforsaken
inventory system in ME1 that makes you waste time more than anything
else like it's the invention of God, but they can't spend about ten
seconds looking for thermal clips on the ground without whining like
babies?

Talk about double standards.


It's the mind set of most of the people who complain about sequels. "It's not exactly like the first one, therefore it is bad."

Doesn't matter that you had to spend 5 minutse converting **** into omni-gel after most missions.


The Spamming Troll wrote...
"one of the only plot holes......"


i just think thats funny to see writen down.


I've yet to see much of anything refered to as a plot hole that wasn't just:
A. I don't agree with this plot point, so it is wrong.
B. I dont understand, so it is wrong

sure sure. we dont need to get into it.  that joke just wasnt for you.

Modifié par The Spamming Troll, 21 avril 2011 - 05:26 .


#397
The Spamming Troll

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mjh417 wrote...

blah blah


how does an ammo system make shooting a gun easier? do you really think peoples first video game was ME, its the only gmae theyve ever played, or were just mentally incapable using a gun with ammo??? your just simply wrong here. your not better at video gamess then someone becaue youve played one with ammo before.

overheating weapons means i never have to waste my time with a reload button. i simple lay in cover for the exact time itd take to reload, or cooldown, and get back into the action.

a limited ammo supply is never better then an unlimited one.

opinion, opinion, opinion tho. to each their own.

Modifié par The Spamming Troll, 21 avril 2011 - 05:37 .


#398
tonnactus

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crimzontearz wrote...

I love how people push the (strategic) argument when in reality the thermal clips did not make the game any more strategic than a simple active cooldown system would have


Excactly.Thermo clips were just an unnesseary annoyance,nothing more.Even on nightmare they were plenty enough.
When they keep them,at least i didnt want to run around and collect them.This is something the game should do for the player after each fight.

#399
M8DMAN

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crimzontearz wrote...

I never stated Thermal clips are lore-wise ammo

The change to Thermal clips is very, again ask any soldier who spent time on the field if he would rather have

A: a weapon that will de facto have unlimited ammo as long as he does not use it as a hose (and allow for a heat vent in case it does overheat which is unlikely)

or

B: a weapon that will stop shooting altogether unless you load it with very limited heatsinks

I would go with A because ammo is getting expensive now a days.

#400
CroGamer002

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M8DMAN wrote...

crimzontearz wrote...

I never stated Thermal clips are lore-wise ammo

The change to Thermal clips is very, again ask any soldier who spent time on the field if he would rather have

A: a weapon that will de facto have unlimited ammo as long as he does not use it as a hose (and allow for a heat vent in case it does overheat which is unlikely)

or

B: a weapon that will stop shooting altogether unless you load it with very limited heatsinks

I would go with A because ammo is getting expensive now a days.


I would go B since I want to actually do some damage without getting myself killed trying it with A.

Modifié par Mesina2, 21 avril 2011 - 07:18 .