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Please remove ammo clips for ME3


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411 réponses à ce sujet

#401
crimzontearz

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as I said before, Bioware said people will compare ME to the best shooters out there...so start looking at them!

GOW already has an active cooldown system that worked very nicely...which could have been implemented in ME2 thus achieving the whole "reload action" to generate tension without screwing with the lore

#402
The Spamming Troll

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Mesina2 wrote...

M8DMAN wrote...

crimzontearz wrote...

I never stated Thermal clips are lore-wise ammo

The change to Thermal clips is very, again ask any soldier who spent time on the field if he would rather have

A: a weapon that will de facto have unlimited ammo as long as he does not use it as a hose (and allow for a heat vent in case it does overheat which is unlikely)

or

B: a weapon that will stop shooting altogether unless you load it with very limited heatsinks

I would go with A because ammo is getting expensive now a days.


I would go B since I want to actually do some damage without getting myself killed trying it with A.


so you only want 28 shots instead a gazillion shots?

#403
IntrepidProdigy

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^Haha, just have to point out that you're pretty good at getting the first post on the last 2 or 3 pages, Crimzontearz. Whole-heartedly agree with your argument so far as well.

Modifié par IntrepidProdigy, 21 avril 2011 - 07:30 .


#404
crimzontearz

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why thank you...

#405
Whatislove?

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I want to point out if the thermal clips are universal shouldn't I be able to take out ammo from my other guns and put it into my assault rifle, shotgun, sniper rifle, or pistol there all the same with the exception being the heavy ammo for big guns. The one thing I enjoyed in mass effect was the overheat system it was different from any other games I've ever played before. It won't come back and I understand why there doing it but it was fun. The lack of RPG in mass effect 2 was probably the only thing that annoyed me I can't customize my gun like mass effect and finding the same weapons over and over was tedious I enjoyed finding new weapons for different guns in mass effect. It's just my opinion though on the whole thermal clip system or whatever you call it.

#406
Whatislove?

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No use complaining about it though. It is Biowares decision to put it into the game. I still look forward to playing ME3 with the thermal clips or without.

#407
Mr. Gogeta34

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Gameplay-wise, thermal clips are faster to reload than a cooldown would be. If they brought over ME1's ammo system exactly as it was (without Marksman etc.)... then it would be a lot worse than what ME2 offers.

Especially for weapons like the Sniper Rifle, thermal clips are the superior choice.

That said, I think they could've used both. If you fire bullets at a certain rate, you never run out, if you do overheat, you can reload a thermal clip to diffuse the cooldown time. That would've made both necessary depending on your style of play.

#408
KevShep

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Mr. Gogeta34 wrote...

Gameplay-wise, thermal clips are faster to reload than a cooldown would be. If they brought over ME1's ammo system exactly as it was (without Marksman etc.)... then it would be a lot worse than what ME2 offers.

Especially for weapons like the Sniper Rifle, thermal clips are the superior choice.

That said, I think they could've used both. If you fire bullets at a certain rate, you never run out, if you do overheat, you can reload a thermal clip to diffuse the cooldown time. That would've made both necessary depending on your style of play.


I agree.... I think that they could in fact use both systems in ME1 and ME2 and combined them. Thermal clips are there to cool down a weapon...not to instead be used like bullets like they are in ME2. In ME2 a thermal clip in an assault rifle fires about 20-30 rounds per thermal clip......Come on Bioware........thermal clips are NOT magazines. In zaeed's loyalty mission if you save the people in the oil refinery Vedo gets away but zaeed tries to shoot him down with his assualt rifle and you clearly see a bullet shell fall to the ground.............In Mass Effect people do NOT use bullets....They use a metal block in ....ALL....of there guns that when fired shaves off a shard of metal from that block and then mass accelerates it to the target, there is NO bullet casings......Bioware screwed up in ME2.

Like what you were saying....Mass Effect 3 sould have you fire as long as you want ( cause in ME1 you could get over a thousand rounds from a single block of metal) as long as you have thermal cilps to change out when you fire too much and get whats called...a hot gun. With this set up there still gives you strategic way of fighting in ME3, the problem in ME1 is that there were on thermal clips and you could just keep firing. So what I say is just take the system from ME1 and add thermal clips to it and problem solved!

Modifié par KevShep, 04 juillet 2011 - 12:16 .


#409
Raven4030

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It wasn't a shell casing, that was the heat sink. The way thermal clips work is that you have a set of multiple heat sinks in the weapon, the heat is transferred to that sink until it overheats. Once it overheats you pop out that sink and a new one takes its place. Once the last heat sink is used up completely, the weapon stops firing as it is overheated, but none of the heat disipates over time.

That being said, a system where once you run out of 'ammo' you fall back on the old ME1 system (with heat building up significantly faster so that players are rewarded for seeking out ammunition and picking their shots). I actually questioned why they didn't do this in the first place, I'm fine with rewarding marksmanship and punishing spray n' pray but I always hate it in shooters when I have to take a break to go find ammo.

#410
DrinkySmurf

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Honestly I loved that I could make my gun never overheat or lose accuracy. I generally dislike shooters since I have to manage ammo/cover, etc. Getting to the point where my gun would fire forever once I had a good gun and good upgrades just made me feel more powerful. Which is why I play RPG's from Bioware instead of the "best shooters". I like feeling powerful in game, at least by the end, I want to be nigh invincible with the right weapons and armor. I get that such power is out of place in a shooter which emphasizes challenge and somewhat realistic damage. I just did not see ME1 as a shooter, ME2 clearly is. Personally, I have no problem with having no challenge by the end of the game if I made my character right, or that the challenge would come from more powerful enemies not weaker weapons and more fragile characters. I want the way I made my Shepard to be more important than how well I use cover or how well I manage ammo.

#411
Avalon Aurora

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I'd like to go back to the overheating system and drop the heat clips because the heat clips make no sense lore wise. The best I could accept is a modification of the system so that you can't upgrade weapons to the point they have infinite ammo. The excuses for why heat clips were adopted in the ME2 lore not only made no sense, but the implementation ruined suspension of disbelief on things like Jacob's level, where you should not have found heat clips, since they weren't invented 10 years ago when Jacob's father's ship was supposed to have crashed. The excuse that the geth got higher rates of fire with heat clips made no sense as well, because the rates of fire in ME2 were lower than in ME1.

#412
Quething

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Raven4030 wrote...
That being said, a system where once you run out of 'ammo' you fall back on the old ME1 system (with heat building up significantly faster so that players are rewarded for seeking out ammunition and picking their shots). I actually questioned why they didn't do this in the first place, I'm fine with rewarding marksmanship and punishing spray n' pray but I always hate it in shooters when I have to take a break to go find ammo.


Apparently that was the original concept, but they found during playtesting that people would just expend all their heatsinks and then camp and wait on the cooldown instead of getting out of cover and advancing across the battlefield to hunt down more ammo. So in order to force people to play more aggressively, they removed cooldowns.

Not that it actually makes a difference, since I can't think of anywhere in the game where you'd actually want to camp where there isn't a pile of infinite heat sinks within sliding distance, and if you actually want people to move in combat then destructible cover and enemies that actually flank and advance are far more dynamic, far more effective, far more fun, and significantly less artificial ways to do it.