Please remove ammo clips for ME3
#401
Posté 21 avril 2011 - 07:22
GOW already has an active cooldown system that worked very nicely...which could have been implemented in ME2 thus achieving the whole "reload action" to generate tension without screwing with the lore
#402
Posté 21 avril 2011 - 07:28
Mesina2 wrote...
M8DMAN wrote...
I would go with A because ammo is getting expensive now a days.crimzontearz wrote...
I never stated Thermal clips are lore-wise ammo
The change to Thermal clips is very, again ask any soldier who spent time on the field if he would rather have
A: a weapon that will de facto have unlimited ammo as long as he does not use it as a hose (and allow for a heat vent in case it does overheat which is unlikely)
or
B: a weapon that will stop shooting altogether unless you load it with very limited heatsinks
I would go B since I want to actually do some damage without getting myself killed trying it with A.
so you only want 28 shots instead a gazillion shots?
#403
Posté 21 avril 2011 - 07:30
Modifié par IntrepidProdigy, 21 avril 2011 - 07:30 .
#404
Posté 21 avril 2011 - 07:36
#405
Posté 03 juillet 2011 - 06:06
#406
Posté 03 juillet 2011 - 06:28
#407
Posté 03 juillet 2011 - 06:29
Especially for weapons like the Sniper Rifle, thermal clips are the superior choice.
That said, I think they could've used both. If you fire bullets at a certain rate, you never run out, if you do overheat, you can reload a thermal clip to diffuse the cooldown time. That would've made both necessary depending on your style of play.
#408
Posté 04 juillet 2011 - 12:05
Mr. Gogeta34 wrote...
Gameplay-wise, thermal clips are faster to reload than a cooldown would be. If they brought over ME1's ammo system exactly as it was (without Marksman etc.)... then it would be a lot worse than what ME2 offers.
Especially for weapons like the Sniper Rifle, thermal clips are the superior choice.
That said, I think they could've used both. If you fire bullets at a certain rate, you never run out, if you do overheat, you can reload a thermal clip to diffuse the cooldown time. That would've made both necessary depending on your style of play.
I agree.... I think that they could in fact use both systems in ME1 and ME2 and combined them. Thermal clips are there to cool down a weapon...not to instead be used like bullets like they are in ME2. In ME2 a thermal clip in an assault rifle fires about 20-30 rounds per thermal clip......Come on Bioware........thermal clips are NOT magazines. In zaeed's loyalty mission if you save the people in the oil refinery Vedo gets away but zaeed tries to shoot him down with his assualt rifle and you clearly see a bullet shell fall to the ground.............In Mass Effect people do NOT use bullets....They use a metal block in ....ALL....of there guns that when fired shaves off a shard of metal from that block and then mass accelerates it to the target, there is NO bullet casings......Bioware screwed up in ME2.
Like what you were saying....Mass Effect 3 sould have you fire as long as you want ( cause in ME1 you could get over a thousand rounds from a single block of metal) as long as you have thermal cilps to change out when you fire too much and get whats called...a hot gun. With this set up there still gives you strategic way of fighting in ME3, the problem in ME1 is that there were on thermal clips and you could just keep firing. So what I say is just take the system from ME1 and add thermal clips to it and problem solved!
Modifié par KevShep, 04 juillet 2011 - 12:16 .
#409
Posté 04 juillet 2011 - 12:13
That being said, a system where once you run out of 'ammo' you fall back on the old ME1 system (with heat building up significantly faster so that players are rewarded for seeking out ammunition and picking their shots). I actually questioned why they didn't do this in the first place, I'm fine with rewarding marksmanship and punishing spray n' pray but I always hate it in shooters when I have to take a break to go find ammo.
#410
Posté 04 juillet 2011 - 02:32
#411
Posté 04 juillet 2011 - 11:03
#412
Posté 05 juillet 2011 - 04:48
Raven4030 wrote...
That being said, a system where once you run out of 'ammo' you fall back on the old ME1 system (with heat building up significantly faster so that players are rewarded for seeking out ammunition and picking their shots). I actually questioned why they didn't do this in the first place, I'm fine with rewarding marksmanship and punishing spray n' pray but I always hate it in shooters when I have to take a break to go find ammo.
Apparently that was the original concept, but they found during playtesting that people would just expend all their heatsinks and then camp and wait on the cooldown instead of getting out of cover and advancing across the battlefield to hunt down more ammo. So in order to force people to play more aggressively, they removed cooldowns.
Not that it actually makes a difference, since I can't think of anywhere in the game where you'd actually want to camp where there isn't a pile of infinite heat sinks within sliding distance, and if you actually want people to move in combat then destructible cover and enemies that actually flank and advance are far more dynamic, far more effective, far more fun, and significantly less artificial ways to do it.





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