Nyoka wrote...
Using the omnitool or a power to cool down the weapon... why not use the omnitool or a power to kill your enemies instead, and then walk some steps forward until you find a thermal clip?
It could be limited to the combat classes.
Nyoka wrote...
Using the omnitool or a power to cool down the weapon... why not use the omnitool or a power to kill your enemies instead, and then walk some steps forward until you find a thermal clip?
Braag wrote...
MassEffect762 wrote...
Braag wrote...
I still don't understand why some people hate thermal clips.
Speaking for myself I don't see the point of ammo as it is currently applied other than to appease shooter fans.
Really?
So I guess all those guns in Mass Effect are there to appease the shooter fans as well.
Nyoka wrote...
Using the omnitool or a power to cool down the weapon... why not use the omnitool or a power to kill your enemies instead, and then walk some steps forward until you find a thermal clip?
MassEffect762 wrote...
They ignored the firearms ability to cool(overtime) for no reason imo.(IRL save time/money)
didymos1120 wrote...
There's a fully implemented hybrid system that's just disabled: testers didn't like it, and the devs didn't really care for it either
ReconTeam wrote...
I've never heard of this hybrid system left in the game's code somewhere. Care to spare some details on it?
Endurium wrote...
I wouldn't mind the clips except that enemies in ME2 have a lot more health than enemies in ME1 so I'm burning a lot of ammo and not getting much from corpses (I've watched ammo disappear before I could pick it up).
ReconTeam wrote...
didymos1120 wrote...
There's a fully implemented hybrid system that's just disabled: testers didn't like it, and the devs didn't really care for it either
I've never heard of this hybrid system left in the game's code somewhere. Care to spare some details on it?
Modifié par didymos1120, 13 avril 2011 - 01:56 .
Avissel wrote...
The problem with the old system was that it could be cheesed so that you could just use the right mods and fire forever. The only change I would make would make would a "fail safe" for if you did run out of ammo. Basically the gun would be able to only fire a few shots before entering a cool off phase, like in 1. This would continue to make controlling your fire important, without frustrating those of us who miss a lot.
Bluko wrote...
Well OP that's not going to happen. It's pretty much a done deal at this point that thermal clips are going to stay.
It's a sad reality to me, cause Mass Effect did something to actually differentiate itself from every other shooter out there. Mass Effect as it is now is basically like any other shooter, except with magic powers. And plenty of games have done the shooting + magic abilities before as well. So one of the interesting things Mass Effect had going for it they scrapped. Mostly I think to cater to individuals who can't ever let go of the trigger, since I never found overheating bothersome. Which makes no sense, since with the addition of ammo you now must control your fire and make every single shot count. I'm going to be honest the ammo constraints has made the game less interesting, since it's pretty telling of how many enemies you're expected to encounter. And if there are more you have to go to a resupply corner or walk over a deady body while getting shot.
Praetor Shepard wrote...
Bluko wrote...
Thermal clips were added to purely make the game more accessible to people who've only played shooters like CoD. It's kind of grating to see all the Devs out there fall to the pressure of big titles like Halo and CoD.
Why is this argument brought up from time to time?
Praetor Shepard wrote..
There is not much info given by Bioware, so speaking for myself, I have made some assumptions as to how they can work based on what I know about contemporary weapons and from what we are given in ME2. I prefer to believe that Thermal Clips can exist with minor tweaks and improvements to combat in ME3 and address concerns about scarcity at the same time.
I wonder if someone from Bioware can address Thermal Clips at some point also, I'd like to know more.
But I also guess you didn't read others' posts in this thread when you made your post.
didymos1120 wrote...
Really? I'm surprised. It's been talked about a lot. It's a simple coalesced edit:
http://social.biowar...79522/2#2186453
You can even tweak the rate of cooldown. Actually, if you scrutinize the early gameplay videos, you can see that was the sytem they were using for a time before going to just straight clips.
OrlesianWardenCommander wrote...
NO Just NO keep the thermal clips they are way better and more realistic......
Bluko wrote...
I know most people don't care since for them the game is all about cinematic conversations and "pew pew pew!"
Modifié par didymos1120, 13 avril 2011 - 02:26 .
Lunatic LK47 wrote...
Uh, no one is immune to Sabotage and Damping. If I got hit with both of those at the same time, I'd be out of combat for TWO ****ING MINUTES.
The problem with that is that the cooldown rate is universal for all weapons, so either your sniper rifles cool down faster than you can possibly squeeze shots, of your assault rifles take forever to cooldown. I guess this was the problem they couldn't care to solve.didymos1120 wrote...
ReconTeam wrote...
didymos1120 wrote...
There's a fully implemented hybrid system that's just disabled: testers didn't like it, and the devs didn't really care for it either
I've never heard of this hybrid system left in the game's code somewhere. Care to spare some details on it?
Really? I'm surprised. It's been talked about a lot. It's a simple coalesced edit:
http://social.biowar...79522/2#2186453
You can even tweak the rate of cooldown. Actually, if you scrutinize the early gameplay videos, you can see that was the sytem they were using for a time before going to just straight clips.
Modifié par Zulu_DFA, 13 avril 2011 - 02:38 .
didymos1120 wrote...
Bluko wrote...
I know most people don't care since for them the game is all about cinematic conversations and "pew pew pew!"
Way to make sweeping generalizations there. I mean, it couldn't possibly be that lots of people think clips are an improvement for other reasons. Or don't have big lore hangups because they see the discrepancies as purely due to gameplay considerations.
Zulu_DFA wrote...
I guess this was the problem they couldn't care to solve.