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Please remove ammo clips for ME3


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#126
Sidney

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Bluko wrote...

Okay maybe you like the idea of ammunition and having x number of shots, but that's exactly my point. It's a conventional shooter mechanic to have a limited amount of ammo.


Other than ME1/DAO every other game had ammo - heck BG2 had ammo for bows and a really annoying ammo system. FO1/2/3/NV all use ammo. None of those are shooters.  The ME1 ammo system was a cute idea but it just stinks. At lower levels it is deeply annoying and at higher levels you can functionally ignore it.

#127
Tazzmission

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Fixers0 wrote...

Mesina2 wrote...

^Eh?


Were shall i start, i shall just give one example.

Thermal Clips are universial, but once i'm out of Clips for my Assault Rifle, why can't i use the ones from my Pistol, or why do i even have them when i'm out?



um you do realise pistol bullets wouldnt work on a assult rifle. thats like saying take shot gun bullets and  put it into the m29-cain........ imo i think the term universal refers to all species using the same ammo

#128
ObserverStatus

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Mesina2 wrote...

^Cause it made no sense to get everything automatically and very artificial?

Makes as much sense to me as the guns they used to be inside of evaporating when their owners die.

#129
ObserverStatus

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Zulu_DFA wrote...

OrlesianWardenCommander wrote...

NO Just NO keep the thermal clips they are way better and more realistic......


Lol.

What is more realistic about them?

That they lie around places they couldn't possibly lie,

the fact that nobody but Shepard ever runs out of them,

or that they are "universal", but only until you pick them up?

^^^ this

#130
didymos1120

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Tazzmission wrote...

um you do realise pistol bullets wouldnt work on a assult rifle. thats like saying take shot gun bullets and  put it into the m29-cain........ imo i think the term universal refers to all species using the same ammo


That analogy doesn't work because the heat sinks in the thermal clips aren't actually ammo.  They don't come in various "calibers" and the clips can (and do) go into any weapon (namely, whichever one happens to not be full, or has the fewest shots remaining).  How many shots you get per sink is solely determined by how much heat that gun generates per shot.  The reason you can't freely swap from weapon to weapon is simply because they didn't implement that feature.  It's just a gameplay restriction and doesn't require some lore explanation, and it's got nothing to do with how they'd "really" function.

Modifié par didymos1120, 13 avril 2011 - 05:34 .


#131
CroGamer002

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bobobo878 wrote...

Mesina2 wrote...

^Cause it made no sense to get everything automatically and very artificial?

Makes as much sense to me as the guns they used to be inside of evaporating when their owners die.


What the hell that even means?

#132
ObserverStatus

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Mesina2 wrote...

bobobo878 wrote...

Mesina2 wrote...

^Cause it made no sense to get everything automatically and very artificial?

Makes as much sense to me as the guns they used to be inside of evaporating when their owners die.


What the hell that even means?

I mean, when the bad guys die, where do their guns go?  And how do their thermal clips get out of them?

#133
CroGamer002

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bobobo878 wrote...

I mean, when the bad guys die, where do their guns go?  And how do their thermal clips get out of them?


Because it's a video game.
This is like most basic thing you do in any shooter. You pick ammo automatically once you near enough.
Only instead of gun, you pick thermal clips in ME2.

#134
ObserverStatus

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Mesina2 wrote...

bobobo878 wrote...

I mean, when the bad guys die, where do their guns go?  And how do their thermal clips get out of them?


Because it's a video game.
This is like most basic thing you do in any shooter. You pick ammo automatically once you near enough.
Only instead of gun, you pick thermal clips in ME2.

Right.  So since this is just a video game and the thermal clips just miracle their way out of their guns, why can't they just miracle themselves into Shepard's pockets?  Your argument was that this would make the game seem "artificial"

Modifié par bobobo878, 13 avril 2011 - 05:59 .


#135
Pwener2313

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This thread is so full of facepalm. Of all the ridiculous nickpicking that goes on around here, arguing on why thermal clips exit the gun and are automatically added to Shepard's reserve wins the match for "THE MOST RIDICULOUS NITPICK IN THE HISTORY OF MASS EFFECT DISCUSSIONS". The only thing left is for Zulu to break through a wall Kool Aid guy style and yell PLOTHOLE!!!

#136
Lunatic LK47

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Bluko wrote...

Yeah but how often does that happen? There are a few instances where enemies will actually use abilities against you. Only time it's ever happened to me that I can recall is BDtS.


Any side-missions involving mercenaries (i.e. "Mercenary Anti-Tank"), a few Geth Stalkers/Sappers/Hoppers here and there. Pinnacle Station is just as bad if you're doing the final mission unless you're level 50 or level 60

I'll admit it is somewhat bad in terms of gameplay. Although it's not like you can't use an assualt rifle or shotgun as say an Adept if you really need to. So unless you get hit with Sabotage multiple times you can still fight.


I avoided the caster-related classes like the plague because of this. As it is, I'd have no chance of defense, and by the time my stats are back to normal, Shepard's sleeping in the vacuum of space. Even as a soldier Shepard, I will *OCCASIONALLY* have this problem, and this is coming from someone who ALWAYS specs in Assault Rifle and Pistol. Infiltrator, I'm twice as screwed if my pistol is sabotaged considering Sniper Rifle is only a situational weapon. I never saw the appeal of the Shotgun *AT ALL*

Modifié par Lunatic LK47, 13 avril 2011 - 06:03 .


#137
ObserverStatus

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Bluko wrote...

Yeah but how often does that happen? There are a few instances where enemies will actually use abilities against you. Only time it's ever happened to me that I can recall is BDtS.

Have you tried the harder difficulties?  The enemies spam immunity constantly.

#138
HappyHappyJoyJoy

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Pwener2313 wrote...

This thread is so full of facepalm. Of all the ridiculous nickpicking that goes on around here, arguing on why thermal clips exit the gun and are automatically added to Shepard's reserve wins the match for "THE MOST RIDICULOUS NITPICK IN THE HISTORY OF MASS EFFECT DISCUSSIONS". The only thing left is for Zulu to break through a wall Kool Aid guy style and yell PLOTHOLE!!!


Image IPB

#139
Tazzmission

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man these me2 haters are a bunch of

http://ts2.mm.bing.n...b5f5c770c8fd6c4

Modifié par Tazzmission, 13 avril 2011 - 06:39 .


#140
Bluko

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bobobo878 wrote...

Bluko wrote...

Yeah but how often does that happen? There are a few instances where enemies will actually use abilities against you. Only time it's ever happened to me that I can recall is BDtS.

Have you tried the harder difficulties?  The enemies spam immunity constantly.


Yeah I've played through Hardcore, working on Insanity with an Adept. Yeah Immunity can be kind of sucky, usually isn't a big problem, although Wrex's armor quest was pretty bad.

I should have empashized the use abilities against you. By that I exclude stuff like Immunity and Barrier.

Frankly I find Biotic abilities to be the most likely cause of my deaths. Getting thrown and then the enemy "pew pew pew!" you to death That one's thing I'm kind of glad isn't in ME2, although the fact that enemies basically only use warp against you seems... a bit well contrived for the player's sake. It's nice when enemies actually present a level of danger besides being walking targets with guns.

#141
didymos1120

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bobobo878 wrote...
  The enemies spam immunity constantly.


Oh, how I hate that. Killing stuff on insanity is such a chore in ME1.  Unless you're really stupid or really low-level, you're only at risk of boredom.

#142
didymos1120

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Bluko wrote...
 That one's thing I'm kind of glad isn't in ME2, although the fact that enemies basically only use warp against you seems... a bit well contrived for the player's sake.


No less contrived than in ME1, where all biotics could do is ragdoll you occasionally.  And it's more to do, in both games, with not glitching you through walls or floors all the time (which still happened at times in ME1, gimped as enemy biotics were) than anything else.  They almost certainly went with Warp in ME2 because it does direct damage.

Modifié par didymos1120, 13 avril 2011 - 06:47 .


#143
008Zulu

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AshiraShepard wrote...

ME2:

Shepard - "Bwaahha! *kills mercs - notices clip - takes cover and reloads - goes back to killing safely* BWAHAHAHAAHAH!"
Merc - "OH GOD WHY!?"


More like;

Merc - "Ha! We have unlimited ammo, I am going to stay here until he runs out, then I will kill him with ease!"

#144
Bluko

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Sidney wrote...

Other than ME1/DAO every other game had ammo - heck BG2 had ammo for bows and a really annoying ammo system. FO1/2/3/NV all use ammo. None of those are shooters.  The ME1 ammo system was a cute idea but it just stinks. At lower levels it is deeply annoying and at higher levels you can functionally ignore it.


Ugh dragging BG into this eh? First off NPCs in those games all have some kind of melee attack, and almost all combatant NPCs always have a melee weapon. So there really isn't an issue of you must have arrows/darts/bullets/throwing daggers/throwing axes/bolts to fight. You'd be silly not to equip everyone with some kind of melee weapon. In a shooter you kind of need to always have ammunition or be able to fire your weapon, otherwise you can't really kill things. Since you usually can't melee your way through them.

In Baldur's Gate it's to your advantage to carry a ranged weapon, but you can conceivably carry just a sword and shield, etc. Also the game determines whether you hit or miss. There really isn't much player involvement other the how fast you can pasue and issue attack orders. Which is different since shooter require a level of personal skill.

Arrows and such never really bothered me in Baldur's Gate as I just made sure to stock up on plenty whenever you were in a town. Of course a game like that is largely based around inventory management. BG2 wasn't even that bad as you could 40 arrows in one quiver. Also ToB actually added items that let you have unlimited ammunition via "magic" anyways.

I seem to be an oddity in that I did not have problems with the weapons in ME1.Only time I can think of when overheating was a real issue for me is when facing all the Creepers with the Thorian. Though that's more or less because you tend have 10+ enemies swarming you and your squad and spitting acid at them.

I'll admit the first time I played ME1 I didn't understand what was up with the early AR accuracy, although I quickly found if you burst fire and or crouch it's not a big deal. And the sniper rifle sway is tad ridiculous, but other then that works pretty well. Heck as an Inflitrator I got to a point where I could literally no scope nearby enemies with the sniper rifle. Can't really do that in ME2 namely cause you can't afford to miss even one shot. Although the Widow is rather deliciously evil

#145
CroGamer002

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008Zulu wrote...

AshiraShepard wrote...

ME2:

Shepard - "Bwaahha! *kills mercs - notices clip - takes cover and reloads - goes back to killing safely* BWAHAHAHAAHAH!"
Merc - "OH GOD WHY!?"


More like;

Merc - "Ha! We have unlimited ammo, I am going to stay here until he runs out, then I will kill him with ease!"


That would have been true if I don't kill them all before I run out of ammo all the time with Soldier.

#146
M8DMAN

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Just do a Hybrid system. That way we can have are cake and eat it too.

#147
Bluko

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didymos1120 wrote...

where all biotics could do is ragdoll you occasionally.


Yeah and this usually ends up with you being dead, more often then not. Of course there is protection, but it's usually not enough to be fail safe. In ME2 about the only Biotics you run into are the Asari Commandos. And basically the only difference is that they have that Barrier health bar to widdle down.


didymos1120 wrote...

And it's more to do, in both games, with not glitching you through walls or floors all the time (which still happened at times in ME1, gimped as enemy biotics were) than anything else.  They almost certainly went with Warp in ME2 because it does direct damage.


So it's good they leave Biotics out simply because the abilities tend to create lots of bugs?

Also I really wouldn't say ME1 on Insanity is any less boring or frustarting then ME2, at least not for me so far. Basically enemies have a ridiculous amounts of health and you die pretty easy, that's how it goes in both games. And in ME2 you are literally forced to hide behind cover or die instantly, which to me is a tedious as shooting at the same guy forever...

Anyways slightly more to the topic at hand. Again ME1 solved the problem of enemies falling off ledges, etc. by automatically giving you their items and credits. Thus you were free to your hearts content to throw a Geth over some railing.

Now in ME2 the only reason to kill enemies is because they're in your way and they drop ammo. Of course if they're some place you can't reach that leaves you kind of SOL for resupplying doesn't it? Hence then you have to remember where all the little ammo piles are since you can't rely on enemies drops. But this brings me to my point? Why do this? Why make players swap weapons in emergencies when that was something people didn't like happening to them in ME1? It's the same difference except rather then waiting out a cooldown you spend time looking for clips on the ground.

#148
didymos1120

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Bluko wrote...

So it's good they leave Biotics out simply because the abilities tend to create lots of bugs?


Did I say it was good?  I said it was likely why. That said: yeah, of course it's good if they can't get the stuff to work properly.  Could it be even better? Well, yeah, obviously.

#149
tonnactus

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didymos1120 wrote...

bobobo878 wrote...
  The enemies spam immunity constantly.


Oh, how I hate that. Killing stuff on insanity is such a chore in ME1.  Unless you're really stupid or really low-level, you're only at risk of boredom.


Warp.And preventing them from using immunity with lift and/or singularity.And poison rounds.And organic enemies who were the minority in the first game died as fast as on normal.If someone had actually problems with geth troppers dieing not fast enough,they made something wrong.

#150
tonnactus

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Bluko wrote...


Yeah and this usually ends up with you being dead, more often then not..


There was an ability called damping.That prevents enemy engineers and biotics from using their abilites against you.And the biotics of your team could prevent this too.