Fixers0 wrote...
So they retconed lore continunity for gameplay balance? that sounds familiar.
You mean like when they invented *that very same lore* for the sake of non-shooter gameplay?
Fixers0 wrote...
So they retconed lore continunity for gameplay balance? that sounds familiar.
In Exile wrote...
Fixers0 wrote...
So they retconed lore continunity for gameplay balance? that sounds familiar.
You mean like when they invented *that very same lore* for the sake of non-shooter gameplay?
Fixers0 wrote...
First of all the Geth rifles in ME1 did not used thermal clips
didymos1120 wrote...
M8DMAN wrote...
Bioware needs to implement a system that combines both.
They did. They didn't like it, and neither did most playtesters. If you're on PC, you can enable it if you want. Otherwise, you just have to live with their decision, which they're almost certainly sticking to.
M8DMAN wrote...
Still doesn't mean they should abandon the idea.
Avissel wrote...
Fixers0 wrote...
First of all the Geth rifles in ME1 did not used thermal clips
You do know time passes between the two games right? Two years, things changed.
The system is very easy to understand from a lore perspective.
Take and gun, and get two of them. Gun A and Gun B.
Gun A use ME1 interal Heat Sinks. Gun B uses ME2 Clips.
Gun A and B start fireing, since they are exactly the same they over heat after the same amout of shots.
Gun A must wait to cool down, Gun B gets a new Heat Sink from the clip and continues to fire.
Gameplay wise it doesn't work out perfectly but thats not really a big deal, every lore heavy game has issues with Lore not matching game play mechanics.
Fixers0 wrote...
No because they (thermal clips) do the exact opposite of the Codex says them to do: Make guns more effective in battle.
Avissel wrote...
No, thats the difference in gameplay caused by going from a broken system to a balanced one.
I'm sorry you can't understand that.
Fixers0 wrote...
I don't care if the old system is broken or not, How is a Mass Effect 1 assault rifle with the Rigth Mods and a skilled player going to be less Effective then Any Mass effect 2 Assault Rife, www.youtube.com/watch.
You also don't seem to understand my point, the system is fine and balanced, just the whole idea behind it,
Guns in Mass Effect 1 were unique because they were building up ammo, the way Mass Effect 2 shows it, makes it look like you're depleting 'thermal ammo'.
Fixers0 wrote...
The problem is not the Thermal clip system itself, it's the story behind, the only explantion from the Codex says that Thermal clips were invented for higher DPS because the Geth allready used them.
First of all the Geth rifles in ME1 did not used thermal clips, Second, if the issue is DPS then why did they also used thermal Clips for Sniper Rifle, How does DPS work on such a gun, with the old system the Sniper just needs to wait for the weapon to cool after 1-3 shots and basicly has unlimted ammo, with the new system he has a limited number of thermal clips before his guns overheat's peremantly.
I accutaly would't mind the Thermal clip system that much if the HUD would have proper display, It shows an ammo counter going down as you shoot, how does this equal overheating, the should used ME1 HUD Dispay and when the bar is full you should eject the heat sink, and the bar goes down if you run out of clips that the bar remains red until you find more thermal clips.
Why is this a problem?Avissel wrote...
Again. You are argueing a difference in gameplay. Yes, Guns worked "better" in ME1 gameplay. The worked "better" because the system was very easy to cheat and create a gun that fired forever.
Avissel wrote...
While the ME1 system was surely unique, it was also not very good from a shooter perspective. There was no challange to it.
Raphael diSanto wrote...
Why is this a problem?
Modifié par Avissel, 18 avril 2011 - 05:40 .
Avissel wrote...
Raphael diSanto wrote...
Why is this a problem?
I really shouldn't have to explain how a broken combat system is a problem.
It's the same reason people don't like fighting games you can win by spamming one move.
Its not fun?Raphael diSanto wrote...
Avissel wrote...
Raphael diSanto wrote...
Why is this a problem?
I really shouldn't have to explain how a broken combat system is a problem.
It's the same reason people don't like fighting games you can win by spamming one move.
in competitive play, sure. But in a single person game where the only thing you're shooting is the AI? Who cares?
dolphin1329 wrote...
Its not fun?Raphael diSanto wrote...
Avissel wrote...
Raphael diSanto wrote...
Why is this a problem?
I really shouldn't have to explain how a broken combat system is a problem.
It's the same reason people don't like fighting games you can win by spamming one move.
in competitive play, sure. But in a single person game where the only thing you're shooting is the AI? Who cares?
Thezezeal wrote...
Personally, I'm slightly-against thremal-clips.
I haven't read every single post in this thread, but I have read a few pages, and from what I understand, my preference has been expressed: that a hybrid system should be used. Like others have said, Heat Sinks work just like Ammo-- not a big deal in itself, but given the lack of a natural cool-down, it does make it seem like something of a step back (i.e., from quick-cooldown weapons in ME1, to will-never-cool-without-a-heat-sink in ME2).
Overall, I'm not TOO bothered, one way or the other, but I think a hybrid option would be good in the menus for those who want it (rather than the edits required for ME2).