crimzontearz wrote...
uh....and someone needs to read the codex, all Mass Effect Field weapons have recoil...even more than normal weapons
Recruit! What's newton's third law of motion? Exactly, actio est reactio.
The same force with which accelerates a bullet works backwards through the gun. That means that in a normal convential gun the amount of mechanical work transfered into the shooter is the same as the amount of mechanical work transfered into the target. Or even more since the projectile decelerates in the air and gives off part of it's energy.
That's different in a mass effect field weapon. The mass effect field reduces the mass of the projectile.
Now what's Newton's second law? Well, it's F = ma. Force equals mass by acceleration. That means, you need considerably less force to accelerate the same body the same amount. Since the projectiles of mass efffect fields are only as large as a grain of sand, so it's already considerably less massive than a modern projectile, it weighs a fraction of a gram even with mass effect field. You can accelerate it to pretty insane velocities, without recoil, because it would have no mass. The difficult part is not the acceleration, but the mass reduction.
To say that it generates more recoil is completely nuts, because that would imply that the amount of mechanical work transfered into the shooter would be considerably higher than that transfered into the bullet. So maybe you wanna re-read those articles, because you got it completely wrong. (I think... according to wikipedia the 7.62x51 mm cartridges we use in the G3 rifles at the army produce about 3.8 kJ of mechanical work -
http://en.wikipedia....i/Muzzle_energy - that
does mean the same work is transfered into the shooter shoulder just over a different time with more mass?)
Anyway. If you accelerate an object that has virtually no mass you need virtually no force to do so and thus would be the force producing the recoil.
Besides a lighter, faster projectile would leave completely different marks they would sound different and produce different wounds. The weapons in Mass Effect do look like completely normal weapons. A pistol that shoots projectiles the size of a grain of sand doesn't need 9mm barrel and there would be no visible mussle fire. The sound it generates would ultrasonic. You could probably shoot through a person without hurting as long as you don't hit bones and bullet holes in walls would be so small that you would need a magnifying lense to see them. However, ricochets would be a lot less predictable and extremely dangerous.
So what's so frakkin complicated about admitting that it's not a mass effect field pistol but
simply exactly what a looks like, a 9mm pistol.
PS: My ideal system would work so: There are two types of basic amunition, 5.56x45mm for assault and sniper rifle. 9mm for pistol and submachine rifle. Those types of amunitions are very common and can be found everywhere.
There are advanced versions of pistol and sniper rifle amunition, depending on the exact model, though. They are more rare but the weapons are more effective, 7.62x51mm for the upgraded sniper rifle, and .45 ACP for the upgraded pistols. These types of ammunition are less common and you must use those weapons carfully.
What you carry is up to the player and must be decided in the loadout screen. You can carry two pistols (including submachine pistols) and two rifles. You can choose two sniper rifles if you're an infiltrator, but then you'd be unable to carry an assault rifle should you have the skill. So you would have one basic weapon with comparable little damage but a high rate of fire and little recoil that fires basic ammunition, and one weapon that's hardler to handle but can one-shot the vast majority enemies, given a headshot, using ammunition that's harder to come by.
I left the shotgun intentionally out because I don't know a first thing about them. Maybe it should count as rifle, maybe it should have an own slot. I don't know about ammunition - unfortunately they would need a complete own type of ammunition, but that could made up by making them a bit more powerful.
Modifié par Schattenkeil, 18 avril 2011 - 07:58 .