Aller au contenu

Photo

I think this game was meant to be played on the PC


  • Veuillez vous connecter pour répondre
48 réponses à ce sujet

#26
Wyllowe

Wyllowe
  • Members
  • 133 messages

Haexpane wrote...

Wyllowe wrote...

Console games are at best, like bad fast food.... where-as good PC games are more akin to a gourmet meal fixed at home.
Friends don't let friends buy consoles.


That is a silly fanboi troll statement.

 
 I may cast, however I never troll :bandit: and when I voice my opinion it is done so without bias.... based upon personal experience and observation.
 I reiterate, friends don't let friends buy consoles.... no more than you would let a friend buy generic canned beer or Boones Farm wine. <_<  Ya' gots to maintain a certain amount of standards.

#27
Errel

Errel
  • Members
  • 410 messages

ckriley wrote...

This might be a Captain Obvious moment for me


And the grand prize goes tooooo....

Ckriley!

#28
Godzilla vs Xenu

Godzilla vs Xenu
  • Members
  • 358 messages

Haexpane wrote...

Wyllowe wrote...

Console games are at best, like bad fast food.... where-as good PC games are more akin to a gourmet meal fixed at home.
Friends don't let friends buy consoles.


That is a silly fanboi troll statement.


Thank you for saving me the trouble. :wizard:

#29
Haexpane

Haexpane
  • Members
  • 2 711 messages

-XM- wrote...

Consoles are more suitable for casual arcade games: racing, fighting, sport simulators or the whole Wii-type games, where it's more fun to have the other players in the same room and the gamepad is good enough as a control system. When it comes to FPS, RTS and RPG, the controls become too restrictive, hence why the console version of these games, as you found out with DA:O have to be drastically simplified and made easier with things like auto-aim in FPS, or simplified gameplay/control systems in RPGs, etc...

Also, PCs will always be more powerful except for a few months after he launch of a new console genration. This means better graphics, faster load times, more detailed AI or in the case of DA:O, bigger battles, etc...

So the type of game should dictate the platform. And avoid ports, no matter the source and destination platforms, the vast majority of ports end up being bad.


Some of the best RPGs of all time are console games... the idea that "RPG shave to be simplified" is not based on fact.   PC ports have to be simplified, not all RPGs are PC ports

BTW I have consoles AND a PC so ...

#30
Haexpane

Haexpane
  • Members
  • 2 711 messages

Wyllowe wrote...

Haexpane wrote...

Wyllowe wrote...

Console games are at best, like bad fast food.... where-as good PC games are more akin to a gourmet meal fixed at home.
Friends don't let friends buy consoles.


That is a silly fanboi troll statement.

 
 I may cast, however I never troll :bandit: and when I voice my opinion it is done so without bias.... based upon personal experience and observation.
 I reiterate, friends don't let friends buy consoles.... no more than you would let a friend buy generic canned beer or Boones Farm wine. <_<  Ya' gots to maintain a certain amount of standards.


I don't care what you call it, it's a trollish illogical flame baiting statement. 

Bejweled is a PC game... Demon's Souls is a console game.. which one is fast food?

Stop trolling your urban myth stereotypes.

#31
Inhuman one

Inhuman one
  • Members
  • 385 messages
I bought KOTOR, Jade Empire and Mass Effect all on the console because they where released there first. I do own the pc versions of Jade Empire and KOTOR. I never bothered with Mass Effect since the X360 version seems to be superiour.



Seeing how the same team that made the pinnacle station DLC for Mass Effect took care of the PC port, I have zero trust in it. That DLC package is the worst product to date to carry the Bioware name.

#32
Fatalmephisto

Fatalmephisto
  • Members
  • 47 messages
Here i found this video on Gametrailers it's a video Comparing all 3 versions of the game. Now as for controls that's something else to debet but for now enjoy.

www.gametrailers.com/video/pc-ps3-360-comparison-dragon-age/58658

#33
Wyllowe

Wyllowe
  • Members
  • 133 messages

Haexpane wrote...

Wyllowe wrote...

Haexpane wrote...

Wyllowe wrote...

Console games are at best, like bad fast food.... where-as good PC games are more akin to a gourmet meal fixed at home.
Friends don't let friends buy consoles.


That is a silly fanboi troll statement.

 
 I may cast, however I never troll :bandit: and when I voice my opinion it is done so without bias.... based upon personal experience and observation.
 I reiterate, friends don't let friends buy consoles.... no more than you would let a friend buy generic canned beer or Boones Farm wine. <_<  Ya' gots to maintain a certain amount of standards.


I don't care what you call it, it's a trollish illogical flame baiting statement. 

Bejweled is a PC game... Demon's Souls is a console game.. which one is fast food?

Stop trolling your urban myth stereotypes.


 Hmmm... methinkest thou art trolling in favor of consoles. PC gamers often build their own machines and build their own mods.... where-as consolers merely play the games as written.
 My analogy of fast food vs gourmet meals stands B)

 I've not started any posts regarding consoles vs. PCs. I've merely voiced my opinion when the topic arose and I've done so politely.

#34
Phil5000

Phil5000
  • Members
  • 216 messages
I think that's obvious. You've only got a few buttons on the controller and no mouse. It's why I held off getting the game for a while, I was worried what the controls would be like. I think they did a pretty good job though and it doesn't stop me from enjoying it.

The benefits of a console are you don't have to keep upgrading it and you don't have to fiddle around with a ton of options. I'm obsessive about fiddling with options. I'll spend hours trying to get one or two more frames per second out of a game, which in the end detracts from my enjoyment because I'm never satisfied. With the console you can't do that. You either play it or you don't.

#35
Ghandorian

Ghandorian
  • Members
  • 407 messages

Inhuman one wrote...

I bought KOTOR, Jade Empire and Mass Effect all on the console because they where released there first. I do own the pc versions of Jade Empire and KOTOR. I never bothered with Mass Effect since the X360 version seems to be superiour.

Seeing how the same team that made the pinnacle station DLC for Mass Effect took care of the PC port, I have zero trust in it. That DLC package is the worst product to date to carry the Bioware name.

And I think this is where the statement about Spiritual successor to BG really comes from. Those games where built with console gaming in mind.

People need to think about what is being called an RPG in the console world, A lot of these things have no actually role being played other than some guy killing stuff. We used to call them Dungeon hacks or crawls. Not RPG's. Just because you stick a sword in a guys hand instead of an assault rifle or chainsaw does not make a game an RPG.

#36
Love-Buzz

Love-Buzz
  • Members
  • 76 messages
There have been some fantastic console RPGs (Chrono Trigger's still one of my favourite games ever), but they were designed with the system in mind.

The best competitive console genre is the fighting game, because that genre was birthed on that platform and is just better suited to a controller (ignoring PCs with USB controllers for a moment). FPS games may be played competitively on consoles, but it's a PC genre that will always be more competitive on its native platform.

Long story short, games are best when played on their intended platforms. Tactical RPGs like BG and Dragon Age are just made for PC.

Modifié par Love-Buzz, 18 novembre 2009 - 09:48 .


#37
Dermain

Dermain
  • Members
  • 4 477 messages

ckriley wrote...



These fights would be impossible to do on a console, where you simply don't have the options.  You can take control of party members, but you can't really tell them where to go like you can on the PC.  As a result, boss fights on the console tend to be more challenging because you kind of just have to suck it up and get through it as best you can.  Ironically, if you'r a hardcore player, if you REALLY want to be challenged, play DAO on the console.  
 


Impossible? Really? It's not impossible, unless of course you miss out on the whole "This button does this, this 'command' does this" concept. Do you get a massive skill bar on the consoles? No, you only get six skills that you can use WITHOUT pausing the game. Yes, I know SHOCKINGLY you can pause the game in the console version.

The only difficult fight that I ever had was beating the archdemon, Wynne kept believing that she was Leroy Jenkins. Other than that the game was not difficuly on the console(360) version. Sure the graphics aren't as spectacular as they can be in the PC, but last time I checked games were mostly rated on gameplay not  "Oooo this looks pretty!"

#38
Lord Beretor

Lord Beretor
  • Members
  • 78 messages

Ghandorian wrote...

Inhuman one wrote...

I bought KOTOR, Jade Empire and Mass Effect all on the console because they where released there first. I do own the pc versions of Jade Empire and KOTOR. I never bothered with Mass Effect since the X360 version seems to be superiour.

Seeing how the same team that made the pinnacle station DLC for Mass Effect took care of the PC port, I have zero trust in it. That DLC package is the worst product to date to carry the Bioware name.

And I think this is where the statement about Spiritual successor to BG really comes from. Those games where built with console gaming in mind.

People need to think about what is being called an RPG in the console world, A lot of these things have no actually role being played other than some guy killing stuff. We used to call them Dungeon hacks or crawls. Not RPG's. Just because you stick a sword in a guys hand instead of an assault rifle or chainsaw does not make a game an RPG.



Uh by making choices through dialogue options and quests to change the outcome of the story and or character.
Pray tell what you do differently on a pc ?

#39
-XM-

-XM-
  • Members
  • 49 messages

Haexpane wrote...

-XM- wrote...


Some of the best RPGs of all time are console games... the idea that "RPG shave to be simplified" is not based on fact.   PC ports have to be simplified, not all RPGs are PC ports

BTW I have consoles AND a PC so ...

You do realise you are making the same argument as me, right?

"PC ports have to be simplified, not all RPGs are PC ports"

How can you compare, which is what you have to do when you use a word like "simplified" which looks at the simplicity of two things, when you have a console only game, and no other point of reference?

Doesn't that mean the console games are simplified, either from being ported from the PC or from the design stage when they are designed with console restrictions in mind? Why is it that the "PC ports have to be simplified"? And if that's the case, what does it say about the games that are native to consoles, compared to if the same game was designed for a PC with a better control system and better hardware? How is talking about games native to consoles relevant anyway when we are looking at "simplified" which clearly means we need to compare at least two things.

Maybe my post was not clear, but I'd tend to classify action RPGs as arcade-style. Maybe that's just me though. However, those work on consoles because they inherently don't need a more complicated control system, don't have large fights with many units, etc... This would include jRPG like the FF series. I am not saying those are bad games, the storylines and characters are just as good, but they are a different type of game when it comes to gameplay and combat mechanics. They can have a UI and control system suitable for a gamepad and the typical large HUDs used with a platform meant to be played on a TV screen.

More traditional western RPGs, excluding some very simplified hack-n-slash ones, tend to be played in a manner that require a better input device. As do RTS and FPS games. Not that you can't have fun with an FPS with auto-aim but it's unsuitable for competition for example, and a mouse is always more accurate simply by virtue of using more than one finger and having finer movement control. Similarly, a keyboard or "gameboard" has more, and tighter spaced buttons, so that you don't need to simplify the UI with control wheels and denser menus. You can allow the combat to be faster paced. A fast paced game using a gamepad simply cannot have more inputs than what is on the gamepad and a few button combinations. A racing/fighting game can be fast paced because there aren't as many controls so a gamepad is fine. If it can't have more inputs, it can't allow the user to do/control more without going into menus/control wheels. This remains a fact when it comes to games with more inputs like RTS and RPG.

If you are more restricted and can't do as much, then generally that means a simplified game, and accordingly you also have to lower the challenge level because the control/UI doesn't allow you do deal with more things at the same time. Add to that the fact that by now the current console generation is miles behind in CPU/GPU/memory/storage and this quite clearly means you can't have the graphics, AI, load times, or as many units on screen at the same time.

There is also the undeniable fact that the majority of gamers are now console gamers, because it is easier for publishers to avoid piracy on this platform and hence generate a higher return on investment. The problem is that it gives the illusion of being cheaper because MS and Sony (but not Nintendo) sell the hardware at a loss and recoup money on licensing to publishers. This is why console games cost more than PC games (except when publishers are ****s and decide to grab a bigger profit margin on the PC version by bumping the price up to console levels). This illusion has lead to a lot of younger and more casual gamers using consoles more and hence the titles marketed to consoles have tended to be more casual and simpler. That, unlike the rest of my post may be arguable, but it's certainly the impression I get personally.

Hopefully, this has clarified what I am saying. Each platform has strengths and weaknesses and gametypes for which they are more suitable. In my experience, it is still the case that the difference between playing RPG, RTS and FPS games on PC vs consoles is big enough to make me stick to PC for those gametypes. I do enjoy Mario Kart on the Wii, though, it's a great laugh!

#40
Kindjie

Kindjie
  • Members
  • 7 messages

Fatalmephisto wrote...

Here i found this video on Gametrailers it's a video Comparing all 3 versions of the game. Now as for controls that's something else to debet but for now enjoy.

www.gametrailers.com/video/pc-ps3-360-comparison-dragon-age/58658


360 version does look worse, eh? I've played the PS3 version quite a bit and a few of the origin stories on PC, but never got it for my 360. The PC version on max settings looks the best by far, but the PS3 version wins at my house because I like being able to lie back on the couch. That and 46" display trumps a 24" display.

PC players - does the interface actually help you later on? I find it quite easy to play on the PS3 since you can pause at any time, but the tactical view might give an advantage.

#41
LethalBlade

LethalBlade
  • Members
  • 111 messages
OP, you're assumptions are correct. This game began development long before the Xbox 360 and PS3 existed, over 5 years ago. The PC version was actually ready 6 months ago, they apparently had to wait for the console versions to be ready.


Kindjie wrote...

but the tactical view might give an advantage.


might?

Modifié par LethalBlade, 19 novembre 2009 - 12:07 .


#42
LethalBlade

LethalBlade
  • Members
  • 111 messages

Haexpane wrote...

Some of the best RPGs of all time are console games...


You mean some of the best console RPGs (****** crap). Those games can't begin to touch the greatness of legendary computer RPGs like the Ultima and Wizardy series (the latter of which is the main influence for almost all ****** rpgs, btw.)

Modifié par LethalBlade, 19 novembre 2009 - 12:01 .


#43
Kindjie

Kindjie
  • Members
  • 7 messages

LethalBlade wrote...

OP, you're assumptions are correct. This game began development long before the Xbox 360 and PS3 existed, over 5 years ago. The PC version was actually ready 6 months ago, they apparently had to wait for the console versions to be ready.


Kindjie wrote...

but the tactical view might give an advantage.


might?


Might, because you can pause the game and make as many tactical decision as you want from any character's POV in the console versions. I don't know whether being able to see a top-down view would be an advantage with this as an option.

#44
Kindjie

Kindjie
  • Members
  • 7 messages

LethalBlade wrote...
You mean some of the best console RPGs (****** crap). Those games can't begin to touch the greatness of legendary computer RPGs like the Ultima and Wizardy series (the latter of which is the main influence for almost all ****** rpgs, btw.)


I'm sure you didn't mean offense, but "******" is a racial slur.

#45
ckriley

ckriley
  • Members
  • 479 messages

Kindjie wrote...

LethalBlade wrote...

OP, you're assumptions are correct. This game began development long before the Xbox 360 and PS3 existed, over 5 years ago. The PC version was actually ready 6 months ago, they apparently had to wait for the console versions to be ready.


Kindjie wrote...

but the tactical view might give an advantage.


might?


Might, because you can pause the game and make as many tactical decision as you want from any character's POV in the console versions. I don't know whether being able to see a top-down view would be an advantage with this as an option.


Although you can do that on the console version. you can't tell the characters where to go.  I mean, you can take control of any character and then move them yourself, but while you're doing that, the other characters are just doing whatever it is they're doing.

In the PC version, while the game is paused, you can take control of a character and then right-click a spot on the ground where you want them to go.  I won't give away any spoilers here but there's one fight in the game where the boss does an AoE fire ball that can one-shot your whole group if you're too close together.  So being able to tell your party members where to go BEFORE the fight starts is crucial.

You could do the same exact thing in BG and most other traditional cRPGs and it's simply a part of the game.  In the console version it's much more uneven and clumsy.  It can be done, but it's really difficult.

#46
Balderhagen

Balderhagen
  • Members
  • 39 messages

Ghandorian wrote...

I always felt consoles where all about the Arcade style games. I have been playing rpg's on a pc for around 15 years now and I really would not want to buy a console. I had one back then but Arcade shooters and racing games just weren't my thing after a while.


Same here!

#47
kroosaydur

kroosaydur
  • Members
  • 157 messages
yes its either spam health pots to not die or spam mana pots on wynn so she can heal you and not die.

#48
Brian The Grey

Brian The Grey
  • Members
  • 48 messages
Using keyboard / mouse is possible w/ the Xbox 360 ...

http://xim360.com/

But you'd still have those radial menus to deal with.



Yeah, I only use my Xbox for certain genres (platformers, racing, etc...)

#49
Kindjie

Kindjie
  • Members
  • 7 messages

ckriley wrote...

Kindjie wrote...
Might, because you can pause the game and make as many tactical decision as you want from any character's POV in the console versions. I don't know whether being able to see a top-down view would be an advantage with this as an option.


Although you can do that on the console version. you can't tell the characters where to go.  I mean, you can take control of any character and then move them yourself, but while you're doing that, the other characters are just doing whatever it is they're doing.

In the PC version, while the game is paused, you can take control of a character and then right-click a spot on the ground where you want them to go.  I won't give away any spoilers here but there's one fight in the game where the boss does an AoE fire ball that can one-shot your whole group if you're too close together.  So being able to tell your party members where to go BEFORE the fight starts is crucial.

You could do the same exact thing in BG and most other traditional cRPGs and it's simply a part of the game.  In the console version it's much more uneven and clumsy.  It can be done, but it's really difficult.


Damn you! Now I'll have to go back and play the PC version as well! :P