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Specialization effects on NPC interaction?


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#26
ejoslin

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Hmmm, I've had a few games where Wynne was a secret blood mage. She still disapproves though.

#27
Yrkoon

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whitless256 wrote...
  Wynne even told me (a blood mage!) that I should return to the Circle Tower and become a leader! 


LOL!

#28
harktag

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The irony is, you can make Wynne a blood made herself and she won't even care.

#29
bobsmyuncle

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JaegerBane wrote...

Ulrik the Slayer wrote...

This is a really stupid part of DA:O - you can use Blood Sacrifice on Alistair or Wynne (two companions who hate Blood Mages) and yet they don't say a word. It is totally f-ing stupid and BioWare really dropped the ball on this aspect of the game. The specializations should have more of an impact on what people think of you.

Interestingly enough, there is a blind Templar in the Elven Alienage who can tell if you are a fellow Templar and offers a couple of lines of special dialogue. So it seems to me they intended to have the specializations impact the game, but they ultimately cut it out and forgot to remove it from this NPC?

I blame EA.


I wouldn't exactly call it stupid. It hits the suspension of disbelief, true, but frankly, given the choice between having the freedom of being able to choose whatever specialisation you wish and being able to use whatever team mates you want, or being backed into a corner of having to make a decision between character build choices and who you can keep, I'd choose the former every time. I hate having layer upon layer of restrictions on how to build my character, and I'm glad Bioware just chose to leave it up to the player. I like playing good guys and I really like playing a Blood Mage. If Bioware did things your way I'd be stuck.

Apparently, admitting up front that you are a Blood Mage in the Broken Circle climax (or after Uldred goes down, I think) causes all mages, Templars, Irving, Wynne, everyone to attack you and you get no armies from it. Apparently there is a conversation path that can result in Wynne going nuts but it's not linked into available dailogue choices, hence it never appears when just talking to her.

Put bluntly, I quite like the way you can essentially play a 'secret' blood mage. It leaves the decision of whether to practice Blood Magic as choice purely up to the player, how it should be, how Jowan practiced it.


This, exactly. There are a few other places where there is a disparity between lore and gameplay because the game designers chose to err on the side of irritating the least amount of people. This is why you can chug lyrium potions with no ill effects, snort lyrium dust all day long, touch raw lyrium for health/mana gain, spec Sten into a berserker, kit out your entire party with enchanted dragonbone armor and swords, etc. It's all very silly from a lore perspective, but permissible because we expect games to be fun, not obnoxious.

While I would have liked more reactions to your class/specialization/origin and more consequences, if they delayed DAO until it suited everyone's precise tastes we'd be eagerly awaiting its release in 2063.

Modifié par bobsmyuncle, 29 décembre 2009 - 05:21 .


#30
Ulrik the Slayer

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Well, it'd be nice to at least get some sort of reaction from Wynne when using Blood Sacrifice on her. A 20 Disapproval, or something. Just something...