Anyone that can play, can you tell me what changed?
Modifié par Gage123, 12 avril 2011 - 09:23 .
Modifié par Gage123, 12 avril 2011 - 09:23 .
Gage123 wrote...
The rogue's Lacerate talent now functions as described.
Anyone that can play, can you tell me what changed?
Modifié par IN1, 12 avril 2011 - 11:51 .
MichaelXC wrote...
uh... isn't that how its suppose to function, +0.9, or +1.35x (if you upgraded) BASE weapon damage. All abilities function this way, as a multiplication of base damage, assassinate is like 10x base damage, so no, its not bugged, at least not in the way you implied. But I agree that the numbers are not that exciting.
aznricepuff wrote...
It could be that Lacerate was never meant to apply its multiplier to ability damage. Unless a dev has said otherwise, it could be that it was always supposed to work off weapon damage as MichaelXC stated. Yes, the ability kind of sucks (OK, maybe more than kind of) this way, but that doesn't mean that it's bugged in its current state.
IN1 wrote...
Yes. It's bugged. Hehe, what a bummer.I'll report it in Rob & Luke's 1.03 thread.
Modifié par Amioran, 13 avril 2011 - 06:34 .
Amioran wrote...
IN1 wrote...
Yes. It's bugged. Hehe, what a bummer.I'll report it in Rob & Luke's 1.03 thread.
Do you know why it happens? Because the upgrade is considered a new ability. In fact I didn't understood, at first, why it didn't work since the updated damage is by includes added automatically to the master ability (or all the other abi_base upgrades will not work).
However for Lacerate they have mistaken something in the script or tables and the upgrade is considered as another, master, ability, so you have two damage numbers. Before, instead, the "new" ability neither triggered (same as it happened for the Grave Robber one).
IN1 wrote...
On the other hand, you, sir, surely appear to be a programmer. If I am not mistaken, of course, please script a little hotfix for Lacerate 1.02 for us all: old mechanics (ability trigger), that made the talent marginally viable in certain circumstances + new upgrade functionalityThe community - at the very least, the enlightened part of it - will be grateful, trust me.
Amioran wrote...
IN1 wrote...
On the other hand, you, sir, surely appear to be a programmer. If I am not mistaken, of course, please script a little hotfix for Lacerate 1.02 for us all: old mechanics (ability trigger), that made the talent marginally viable in certain circumstances + new upgrade functionalityThe community - at the very least, the enlightened part of it - will be grateful, trust me.
I would do it without problems if there was an actual way of doing it. Scripts that contains abilities are tied to includes that are not available, so you cannot compile the changes.
IN1 wrote...
In other words, there was an easy way to do it before the patch (by modifying abi_base.gda and dropping it into /override folder), but now, it will still operate by 1.02 rules?
IN1 wrote...
Ah, while we are at it: maybe you can help me out with this?