does anyone know if the 20% Jack Biotic Damage upgrade increases Jack's warp ammo bonus power too ? something like 50%->60% at Heavy Warp Ammo ?
20% Jack Biotic Damage and Warp ammo
Débuté par
imemoria
, avril 12 2011 11:38
#1
Posté 12 avril 2011 - 11:38
#2
Posté 12 avril 2011 - 11:50
As an ammo power, Jack's upgrade does not affect Warp Ammo.
I wonder how the upgrade helps Shockwave.
I wonder how the upgrade helps Shockwave.
#3
Posté 14 avril 2011 - 12:12
Well if biotic upgrades do indeed work on powers like Throw and Shockwave, I always assumed they increase the amount of force. This may not be something you notice in practice.
#4
Posté 14 avril 2011 - 10:07
It does not apply to Warp Ammo, since Ammo powers are classified separately from Tech or Biotic powers. So while a general +X% power bonus would work on Ammo powers (such as from Shepard's Armor or class abilities), a +X% biotic or tech power bonus would not.
However to some extent I do feel that it SHOULD, specifically since her other powers are tied up in physics damage or crowd control effects, rather than numerical flat damage values (like Mordin's Incinerate, which receives a similar bonus). Also, Shepard and Garrus receive a bonus to all power damage, including Ammo powers of comparable damage values, and this does not seem to unbalance the game.
That said, I am fairly certain that when a power damage % bonuses (like N7 breastplate or Commando class power) are applied to Ammo Powers the % values are not added together. Rather, I think the power +% bonus will increase the bonus damage granted by the ammo power itself. Example: If you had a Heavy Pistol that dealt 50 points of base damage per shot, and used Heavy Warp Ammo it would deal 75 damage total (50 base, 25 ammo). If a hypothetical "20% power bonus" were applied, it would not result in +70% to the base weapon damage, rather it would increase the bonus 25 ammo damage by 20% (to 30, increasing the total damage to 80).
In terms of how it affects her other powers, I can confirm from testing that it does increase the damage inflicted on enemy protections by Pull, compared to other characters with that power. This is in addition to the +50% damage that biotic powers deal to barriers (other than Warp/Reave which deal +100%). Also, it SEEMS to me in casual play sessions that her Pull effects are more damaging to unshielded targets as well, or have a more violent velocity to them, but I confirm this nor can I confirm it is due to upgrades.
In terms of Shockwave, I imagine the damage bonus would apply to the initial impact damage (and/or damage inflicted to protections), but am not sure if it would also increase the newton force, velocity, or end result damage from impacts/falls(though if not I think it should). I cannot say for certain since I have not had time to set up a scenario to test it yet, though I would invite others to try. I would note that it may be difficult to test given that variations in terrain may skew the comparisons. Also, another variable would be whether or not a given target can be affected by multiple impacts from the same Shockwave (which likewise skew damage estimates).
However to some extent I do feel that it SHOULD, specifically since her other powers are tied up in physics damage or crowd control effects, rather than numerical flat damage values (like Mordin's Incinerate, which receives a similar bonus). Also, Shepard and Garrus receive a bonus to all power damage, including Ammo powers of comparable damage values, and this does not seem to unbalance the game.
That said, I am fairly certain that when a power damage % bonuses (like N7 breastplate or Commando class power) are applied to Ammo Powers the % values are not added together. Rather, I think the power +% bonus will increase the bonus damage granted by the ammo power itself. Example: If you had a Heavy Pistol that dealt 50 points of base damage per shot, and used Heavy Warp Ammo it would deal 75 damage total (50 base, 25 ammo). If a hypothetical "20% power bonus" were applied, it would not result in +70% to the base weapon damage, rather it would increase the bonus 25 ammo damage by 20% (to 30, increasing the total damage to 80).
In terms of how it affects her other powers, I can confirm from testing that it does increase the damage inflicted on enemy protections by Pull, compared to other characters with that power. This is in addition to the +50% damage that biotic powers deal to barriers (other than Warp/Reave which deal +100%). Also, it SEEMS to me in casual play sessions that her Pull effects are more damaging to unshielded targets as well, or have a more violent velocity to them, but I confirm this nor can I confirm it is due to upgrades.
In terms of Shockwave, I imagine the damage bonus would apply to the initial impact damage (and/or damage inflicted to protections), but am not sure if it would also increase the newton force, velocity, or end result damage from impacts/falls(though if not I think it should). I cannot say for certain since I have not had time to set up a scenario to test it yet, though I would invite others to try. I would note that it may be difficult to test given that variations in terrain may skew the comparisons. Also, another variable would be whether or not a given target can be affected by multiple impacts from the same Shockwave (which likewise skew damage estimates).
Modifié par Darkstar Aurora, 14 avril 2011 - 10:12 .
#5
Posté 15 avril 2011 - 02:13
Shockwave is absolutely trash on Jack. Jack is suppose to be this bad ass Biotic and BW gives her Pull, Shockwave and Warp Ammo. Warp Ammo awesome but I feel Jack should have some type of bad ass Biotic attack like Slam.
#6
Posté 15 avril 2011 - 02:53
Jack IS the most badass biotic in the game..
* Shockwave is the only biotic power available to a permanent squadmate that can affect multiple targets without fully evolving it. I find Shockwave to be an incredibly useful and misunderstood power. It is not as deadly against a single unshielded target like Throw (although it can be if evolved) nor a debuff like Warp. It is exactly what its description states, and if used correctly it can be invaluable in a game where enemies rely on hiding behind cover, or overwhelming you with flanking manuevers and superior numbers. Its purpose is to exert control over the battlefield, remove enemies from cover, and halt advancing enemies without placing them out of close quarters weapon range. It can stagger an entire room of shielded enemies and remove them from cover (which gives your entire team a clear shot to pick them off without suffering return fire). Against unprotected enemies it gives an even larger timeframe where enemies are not returning fire, and/or can send multiple enemies off ledges and platforms (I stress this again..even if they are behind cover).
* Warp Ammo enables her to destroy enemy barriers and armor without placing her other biotic powers into cooldown. It also transforms her Pull ability from a crowd-control power into a nigh-instant death power. Concentrated team fire with Squad Warp Ammo on a single target gives higher damage-per-second value against bosses that use armor/barriers than Reave or Warp (when used by Samara, Thane, or Miranda), and thus it makes her one of the best squad mates to use against the Collectors (specifically Harbringer)
* Pull Field is the best biotic ability in the game, and for all the reasons above Jack has the best Pull Field in the game. Subject Zero power cooldown, Warp Ammo double-damage to targets affected by biotics, and a Shockwave (which has its newton force doubled by Pull) can hit all the targets in the field with a even if the Shockwave power itself is not evolved.
Jack's powers work in synergy and combination with each other, and she is able to utilize them all in the shortest time-frame thanks to her Subject Zero power cooldown reduction and the continuous duration of Warp Ammo.
As for Slam... that power is simply worthless compared to her existing abilities.
* Shockwave has only a slightly weaker newton force and yet impacts in 8-12 blasts each with a 1.5-3.5 meter radius. In contrast, Slam hits one target.
* Pull has a longer duration, enables double-damage from Warp and Warp Ammo for its entire duration, and when evolved it can affect a 3 meter radius. Again, in contrast Slam only hits one target
* Shockwave is the only biotic power available to a permanent squadmate that can affect multiple targets without fully evolving it. I find Shockwave to be an incredibly useful and misunderstood power. It is not as deadly against a single unshielded target like Throw (although it can be if evolved) nor a debuff like Warp. It is exactly what its description states, and if used correctly it can be invaluable in a game where enemies rely on hiding behind cover, or overwhelming you with flanking manuevers and superior numbers. Its purpose is to exert control over the battlefield, remove enemies from cover, and halt advancing enemies without placing them out of close quarters weapon range. It can stagger an entire room of shielded enemies and remove them from cover (which gives your entire team a clear shot to pick them off without suffering return fire). Against unprotected enemies it gives an even larger timeframe where enemies are not returning fire, and/or can send multiple enemies off ledges and platforms (I stress this again..even if they are behind cover).
* Warp Ammo enables her to destroy enemy barriers and armor without placing her other biotic powers into cooldown. It also transforms her Pull ability from a crowd-control power into a nigh-instant death power. Concentrated team fire with Squad Warp Ammo on a single target gives higher damage-per-second value against bosses that use armor/barriers than Reave or Warp (when used by Samara, Thane, or Miranda), and thus it makes her one of the best squad mates to use against the Collectors (specifically Harbringer)
* Pull Field is the best biotic ability in the game, and for all the reasons above Jack has the best Pull Field in the game. Subject Zero power cooldown, Warp Ammo double-damage to targets affected by biotics, and a Shockwave (which has its newton force doubled by Pull) can hit all the targets in the field with a even if the Shockwave power itself is not evolved.
Jack's powers work in synergy and combination with each other, and she is able to utilize them all in the shortest time-frame thanks to her Subject Zero power cooldown reduction and the continuous duration of Warp Ammo.
As for Slam... that power is simply worthless compared to her existing abilities.
* Shockwave has only a slightly weaker newton force and yet impacts in 8-12 blasts each with a 1.5-3.5 meter radius. In contrast, Slam hits one target.
* Pull has a longer duration, enables double-damage from Warp and Warp Ammo for its entire duration, and when evolved it can affect a 3 meter radius. Again, in contrast Slam only hits one target
Modifié par Darkstar Aurora, 15 avril 2011 - 02:57 .





Retour en haut






