Mecher3k wrote...
cpmd4 wrote...
It's way better than Origins, where I was so two-faced trying to please each individual character.
Now I can play the way I want and not fear losing important party members and losing out.
It's impossible to lose party members unless you are too stupid to use a thing called gifts. Oh wait....
And no DA2's system is just plain dumb.
No one is going to want to be around someone they consider a rival, especially if I'm so anti what they belief. It's just off to have fenris hate me so much yet be willing to follow me to death. And yes fenris must hate me with all my mage helping in DA2 especially since I was a mage myself.
So in otherwords, it is a safety net and a McGuffin. You don't have to
worry about your personality and how it affects the world around you
because these people you hardly have any interaction with and have no
reason to stay do anyways...for no reason, even if they hate you?
I hate
the friend rival actually. We all have to be two faced in real life,
that's how it works to get along with each other in the world. And
actually it isn't two faced as many masks. We wear them in different
situations, and around different people. That is realism. In
DAO they would leave, or try and kill you. Your actions had real (or
the illusion of reality, well until you could buy them off with gifts, or make them leave because of gifts...) consequences for your companions. The friend rival crap fits with the interactive movie. The companions would only leave when the story let them leave you, at the appointed time and place. Like talking to them at the appointed time and place to get to know them. In that sense it fit DA2 very handily. A railroad track with only one way to go and not even the illusion you might change it. In DAO it was more dramatic, you could actually wind up on the tower with no one but Loghain, Morrigan, and Dog, and not even Morrigan if you turned her down.