Maybe in future titles in the franchise, there won't be heros and
villains and animosity between them. There will just be rivals. And
after all the fighting, with no fatalities, wardens, darkspawn, mages,
templars and qunari will all stop by the local diner to share milkshakes
and eat hamburgers, listening to tunes on the jukebox and afterwards go
bowling together. It will all just be a big misunderstanding.
Yes,
I think the new system is pretty rediculous. I'm not trying to put
Baldur's Gate up on a pedestal but it was nice to get rid of annoying
party member by either telling them politely you weren't interested or
murdering them in interesting, unscripted ways.
As much as I can appreciate sarcasm, I don't think the current rivalry/friendship system deserves it. Why should one want villians within your party, anyway? The protagonist will have their hands full dealing with plenty of other individuals and factions outside of his/her inner circle who'll happily put a knife to their back, or slit their throat.
That said, there is plenty of tension between rivals in DA II, in my experience. That opposition can be either turned to begrudging respect towards the end of the game (after nearly a decade) OR Hawke can let it run its course, in which case some companions can leave Hawke or loose their respect for him/her. (And in some cases strike against Hawke).
I do understand the sentiment of wanting to be rid of the party members you don't like. In Origins, you could, and it made sense, since you were always on the move and parting ways with companions would put some distance between them and you. In DA II, however, you live in the city where your companions make their home as well. Aveline is with the guard, Merril has no other place to go other than the Alianage, Fenris is a mercenary, etc, etc. Telling them to leave would accomplish... what exactly? They'd still be where they are. You can simply ignore them/don't talk to them/don't do their quests and don't add them to your active party

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Modifié par Rheia, 13 avril 2011 - 07:53 .