Tirigon wrote...
Miashi wrote...
cpmd4 wrote...
It's way better than Origins, where I was so two-faced trying to please each individual character.
Now I can play the way I want and not fear losing important party members and losing out.
And why not? What's so bad about playing an hypocrit character? I'm pretty sure a lot of people irl are hypocrit to avoid confrontation or lose allies.
Actually you didn´t need to appease everyone in DAO.
In fact, I think doing so is counter-productive. Personally i had great trouble leaving many "friends" at camp all the time.
In my last playthrough - which also was the most enjoyable - it was easy for me:
Alistair is with me all the time, and also was my Lover (that means, 100 approval, obviously). I agreed with him on just about everything and all.....
Leliana was with me all the time, too. There was a bit light-hearted flirting, although it didnt even lead to a kiss, let alone a romance, since my char was loyal to Alistair. Ended with 95 or 100 or so approval as best friends.
Sten was a warrior my Char had much respect for, and eventually gained his respect. Party member most of the time. 100 approval (even though I totally disagreed with him on mages and women, my char being both). In the end, the Warden even accompanied him to par Vollen.
Morrigan was sometimes a substitute for Sten in the party, my char (becoming shapeshifter herself) agreed with her rather often, but not always. Never got beyond 60 or so approval.
Zevran killed in the ambush, Wynne told to stay at the Circle to help Irving, Oghren recruited immediately before Landsmeet, and never fought with him except in the Deep roads. No Friendship.
Noone was spammed with gifts. Except for the special ones with dialogue, I only gave 1 to each, and only if it made sense for my character.....
I have to agree with this, I don't get this 'Origins approval system' forced me to play as a hypocritical character. No it didn't, if you played that way, you choose that was how you character acted, in and of itself the approval system worked fine on the whole. If you did something that went against their morals, beliefs and agendas you went somewhat down in their estimation (and if you continued you could go really down), and the same worked in the opposite direction. Sure the game made it possible for you to spam with gifts if you felt a driving need to get approval maxed out, but that was purely up to the player's choice to abuse part if they wished. It was certainly not a perfect system, but if you just RP your character and don't gift spam characters and stick to the special ones it led to interesting relationships with you characters.
The first Warden I created had a variety of different approvals with different characters, I hardly used gifts at all (almost only the special ones, and not even all those in Morrigan's case). I took hits for some decisions with Morrigan for instance, but I still ended up with 100 approval with her, and that was without even having to be hypocritical, or go around kicking cats (the Warden was a practical but ultimately noble guy), Leliana also had 100 approval, Wynne was pretty high, while with Zev he ended up betraying the Warden, Alistair liked him but was only around 60, and Orghen, Sten and Shale were pretty neutral.
I guess I just never saw the need to have to get 100 approval, it was just a meter attempting to reflect a character's feelings and stance towards your PC. So I never really understand people saying the system forced them to act against their character, I don't think it did, it was that player choosing to have their character act that way.
That said, I don't mind the new system to much, if worked right the rival system can work well (such attempting to prevent Merrill using the mirror to protect her, which she can end up seeing) but on the other hand it often lacks the negative consequences the Origins system gave when you do things consistently that really stand directly against what a companion believes in.