How can Alistair possibly be meeting the Hero of Ferelden in Denerim?
#26
Posté 13 avril 2011 - 02:48
#27
Posté 13 avril 2011 - 10:38
Dave of Canada wrote...
Isn't Witch Hunt set a few years after DA:A?
Bioware's official Witch Hunt page claims 'nearly a year after the death of the archdemon' while the wiki says 'over 2.5 years since the archdemon's death' - both of which fit nicely into the gap between act 1 and 2 anyway.
#28
Posté 13 avril 2011 - 10:32
TJPags wrote...
Alex Kershaw wrote...
TJPags wrote...
DA2 doesn't consider plot flags from WH. It reads them, but doesn't do anything with them.
So DA2 does not know whether the Warden went into the mirror with Morrigan.
But Bioware had the choice to do something with them since they are imported. That doesn't change my question, which is whether this is a bug, an oversight or if it was intended that the Warden had in fact returned by that point, only to go missing again by 9:40.
Yes, Bioware had that choice. Bioware did not take that choice.
It doesn't seem to me to be a bug or an oversight. It seems intentional. Not sure if its supposed to mean the Warden went into the mirror, came back, then vanished again.
What it does mean is that DA2 does not care what your warden did. Going into the mirror or not doesn't matter to DA2. Why they made it this way, I have no idea.
If it really doesn't matter at all, be it now or in the future, I'll be severely pissed off. Call it a hunch, but Morrigan and a Male Warden going through a magic mirror of magicness to 1) avoid Flemeth and 2) Raise the OGB seems like a pretty important thing.
Especially since it's hard for a person to just drop off the face of a continent randomly and for another to also randomly drop off the continent without there being a similar explanation. One that, I don't know, involves going through a magic portal that would explain a disappearance.
Seriously, if the choice of going through the portal doesn't matter anymore, I'm going to be fed up. That's a major choice, not just some tiny one. Leliana's mysterious revival I could deal with. I didn't see that as major.
#29
Posté 13 avril 2011 - 11:31
#30
Posté 14 avril 2011 - 12:06
#31
Posté 14 avril 2011 - 12:34
Alex Kershaw wrote...
Dave of Canada wrote...
Isn't Witch Hunt set a few years after DA:A?
Bioware's official Witch Hunt page claims 'nearly a year after the death of the archdemon' while the wiki says 'over 2.5 years since the archdemon's death' - both of which fit nicely into the gap between act 1 and 2 anyway.
The map in WH says 2.5 years after the mother was killed if you mouse over Amaranthine (IIRC). It also says years since the archdemon was slain if you mouse over Denerim.
Edit: It's also possible that Varric Got It Wrong!
Modifié par ejoslin, 14 avril 2011 - 12:35 .
#32
Posté 14 avril 2011 - 12:57
#33
Posté 14 avril 2011 - 12:59
Yeah I guess we should assume it somehow makes sense. So guess if the hero went into the mirror, he/she came back afterwards.EmperorSahlertz wrote...
Just because they went through the Eluvian, does not mean they can't come back. Obviously DA2 reads the flags of WH, which means it recognizes wether or not the Hero went through the Eluvian or not, it doesn't change the story however, and for whatever reason, the hero came back out.
#34
Posté 14 avril 2011 - 01:16
#35
Posté 14 avril 2011 - 01:34
Modifié par AlexXIV, 14 avril 2011 - 01:35 .
#36
Posté 14 avril 2011 - 03:39
ejoslin wrote...
Alex Kershaw wrote...
Dave of Canada wrote...
Isn't Witch Hunt set a few years after DA:A?
Bioware's official Witch Hunt page claims 'nearly a year after the death of the archdemon' while the wiki says 'over 2.5 years since the archdemon's death' - both of which fit nicely into the gap between act 1 and 2 anyway.
The map in WH says 2.5 years after the mother was killed if you mouse over Amaranthine (IIRC). It also says years since the archdemon was slain if you mouse over Denerim.
Edit: It's also possible that Varric Got It Wrong!
Yup, Witch Hunt's web page and description says it starts about a year after the Archdemon died:
The dreaded Archdemon has been slain and the advance of the darkspawn halted by a lone, heroic Grey Warden. The kingdom rejoices, but at least one question remains: what happened to Morrigan? The sorceress joined the Wardens cause, but it is said her true purpose was not revealed until the eve of the last battle. She vanished into the shadows, and while rumors claimed she crossed over the mountains into Orlais no trace
of her path could be found. She was never heard from again... until now. Nearly a year has passed since the Archdemon's death, and word has reached the Wardens that Morrigan has returned to Ferelden. She has been sighted in the southern wilderness where she was first encountered. Is it truly her? If it is, then why is she here and what secret does she carry with her? The Warden heads into the forest to find out and tie up this last loose end once and for all.
But then in game in Witch Hunt you have the map with Vigil's Keep saying 2 years post Awakening and Denerim saying "years" after the Archdemon died- which I guess could be just 2 years like the Vigil's Keep description mentions, plus whatever time it took from the end of Origins to the end of Awakening:


As for the Eluvian Warden coming back, that just seems sort of stupid, since why come back to Denerim with Alistair /Teagan acting like its no big thing, yet the Warden is "gone" according to Cassandra 3 years later? Seems a bit redundant- just disappear the once.
Clarification on the timeline for Origins--> Awakening--> Witch Hunt--> DA2 would be nice.
Modifié par Brockololly, 14 avril 2011 - 03:42 .
#37
Posté 14 avril 2011 - 03:55
Ignore it. It makes no sense. It will never make sense. Nothing you do will have it make sense.
It's like the Empire Strikes Back where Luke's Jedi training under Yoda takes all of a single afternoon if you pay attention.
#38
Posté 14 avril 2011 - 04:09
He could have been back for 4 years by the time we meet Alistair. By then it surely wasn't a big deal the Warden was back. He then goes missing again 3 years later, along with Hawke.'Brockololly wrote...
As for the Eluvian Warden coming back, that just seems sort of stupid, since why come back to Denerim with Alistair /Teagan acting like its no big thing, yet the Warden is "gone" according to Cassandra 3 years later? Seems a bit redundant- just disappear the once.
Clarification on the timeline for Origins--> Awakening--> Witch Hunt--> DA2 would be nice.
There can be all sorts of explanations as to why the Warden who went through the Eluvian is back. The matter of fact is, he is back, whatever the reason, and he goes missing again.
#39
Posté 14 avril 2011 - 04:18
#40
Posté 14 avril 2011 - 04:22
Any Warden who did? Well DA2 doesn't read Witch Hunt. I don't know if that's a bug or if Witch Hunt is non-canon. But it doesn't.
#41
Posté 14 avril 2011 - 04:36
(1) He came back through the portal
or
(2) He went through the portal later than the timeline suggests
On the face of it, (1) seems dumb. But if time operates differently wherever Warden and Morrigan were, maybe not. (2) would be something of a retcon. But keeping in events in tact and changing the calendar is one of the least offensive retcons there is. So long as the time change doesn't have any wild consequences. I don't really know off the top of my head what problems it would cause in the story to just pretend Witch Hunt happened later than we thought.
But outside of game I just assume it's a technical problem. And that causes me to wonder if our imports are beyond repair. That's probably an overstatement. But if there's any doubt, I hope they just have an import editor in DA3 that lets you review the decisions listed in your game and correct them before you start playing DA3. You know, an Advanced button. People that don't care can ignore it. People that do care can fix things upfront without having to wait for a patch or restart their games later.
Modifié par Giltspur, 14 avril 2011 - 04:55 .
#42
Posté 14 avril 2011 - 05:05
And it's absolutely likely they'll put it in DA3. Play Mass Effect, that team planned out all 3 of their games starting before development of the first ME. They had several decisions that you made in ME1 that weren't so much as mentioned in ME2 and they've flat out said it was on purpose and that those decisions would come back, for better or worse, in ME3. If the DA team has learned anything from their ME team, hopefully it's this. Unfortunately they are having all these bugged problems with conversations and imports that really sucks and makes you feel like your Warden's decision meant nothing. I just hope they follow through on all of those and get them fixed before plowing on to DA3.
#43
Posté 14 avril 2011 - 05:34
#44
Posté 14 avril 2011 - 06:13
#45
Posté 14 avril 2011 - 08:23
Maria Caliban wrote...
THE TIMELINE IS BROKEN.
Ignore it. It makes no sense. It will never make sense. Nothing you do will have it make sense.
It's like the Empire Strikes Back where Luke's Jedi training under Yoda takes all of a single afternoon if you pay attention.
Well, you'd think that a timeline for the protaganist of the first game would be a pretty basic concept to get right. I mean, it isn't just one writer whose got to think of all this, there;s an entire team of them. I'm pretty sure that this apparent inconsistency will have been noticed, and since having a timeline that isn't completely broken is fairly essential to a story driven series, I choose to believe that this is intentional. Despite the flaws in DA:2, I choose to have faith in the writers at least.
#46
Posté 14 avril 2011 - 08:44
Eh, my theory? Morrigan bopped the Warden on the head and threw him back through the Eluvian. Lost and alone he wandered away to the only place he felt safe and comfy - the Gnawed Noble.
#47
Posté 14 avril 2011 - 09:12
It reads all of it. It just doesn't change anything.The Angry One wrote...
Any Warden who did not go through the mirror can be in Denerim, logically.
Any Warden who did? Well DA2 doesn't read Witch Hunt. I don't know if that's a bug or if Witch Hunt is non-canon. But it doesn't.
#48
Posté 14 avril 2011 - 09:22
BoneNinja wrote...
It's not supposed to be a bug.
I have never seen a bug that was intentional, to be fair.
Honestly people... DA2 was released with uncompletable quests, glitchy animation scenes and incomplete unique armor sets... do you really think a conversation slip up by a cameo character is really some kind of hidden plot hint?
The game was rushed, for various reasons, none of which Bioware should be punished by death for. Mistakes were made. The fact that you all are trying to read a deeper meaning or force a timeline into place off an obvious, relatively minor mistake is painful to read.
#49
Posté 14 avril 2011 - 09:46
EmperorSahlertz wrote...
He could have been back for 4 years by the time we meet Alistair. By then it surely wasn't a big deal the Warden was back. He then goes missing again 3 years later, along with Hawke.'Brockololly wrote...
As for the Eluvian Warden coming back, that just seems sort of stupid, since why come back to Denerim with Alistair /Teagan acting like its no big thing, yet the Warden is "gone" according to Cassandra 3 years later? Seems a bit redundant- just disappear the once.
Clarification on the timeline for Origins--> Awakening--> Witch Hunt--> DA2 would be nice.
There can be all sorts of explanations as to why the Warden who went through the Eluvian is back. The matter of fact is, he is back, whatever the reason, and he goes missing again.
And in your all-knowing wisdom, you just know this isn't just an oversight, right?
#50
Posté 14 avril 2011 - 09:48
Nomad1888 wrote...
Isn't it possible that before starting Witch Hunt the Warden told Alistair that he'd meet him in Denerim because he wasn't expecting to go through friggin mirror? It just so happens that the Warden's plan changed and he went through the mirror, something Alistair would have no way of knowing, so he still expects to meet the Warden upon returning to Denerim.
Lol, 'meet me in Denerim in 5 years'





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