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How can Alistair possibly be meeting the Hero of Ferelden in Denerim?


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#51
Alex Kershaw

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Fast Jimmy wrote...

BoneNinja wrote...

It's not supposed to be a bug.


I have never seen a bug that was intentional, to be fair.

Honestly people... DA2 was released with uncompletable quests, glitchy animation scenes and incomplete unique armor sets... do you really think a conversation slip up by a cameo character is really some kind of hidden plot hint?

The game was rushed, for various reasons, none of which Bioware should be punished by death for. Mistakes were made. The fact that you all are trying to read a deeper meaning or force a timeline into place off an obvious, relatively minor mistake is painful to read.


But it's worth trying? No-one really knows if it's an oversight or not...

#52
Boiny Bunny

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Dragon Age 2 completely ignores Witch Hunt for all intents and purposes.

Which essentially means, Witch Hunt never happened in the DA canon. Or at very least, the possible ending where the Warden went through the eluvian never happened.

Though, it could also simply be a bug.

The game confuses the issue. Alistair says that the Hero of Ferelden is at Denerim, yet it is stated in the epilogue that the Warden dissapeared. Not sure what to make of this - or how it fits into the timeline.

Either way, it seems that the 'Warden dissapearing' is not meant to refer to the possible ending of Witch Hunt, as it happens in every possible ending.

Modifié par Boiny Bunny, 14 avril 2011 - 10:29 .


#53
Alex Kershaw

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Boiny Bunny wrote...

Dragon Age 2 completely ignores Witch Hunt for all intents and purposes.

Which essentially means, Witch Hunt never happened in the DA canon. Or at very least, the possible ending where the Warden went through the eluvian never happened.

Though, it could also simply be a bug.

The game confuses the issue. Alistair says that the Hero of Ferelden is at Denerim, yet it is stated in the epilogue that the Warden dissapeared. Not sure what to make of this - or how it fits into the timeline.

Either way, it seems that the 'Warden dissapearing' is not meant to refer to the possible ending of Witch Hunt.


I doubt Bioware just decided not to include it considering that Witch Hunt was the last DLC to be made. During DA2 development, they decided to put an epilogue save on the Witch Hunt DLC. The flags are at least imported into DA2, even if they're not used. I think it was probably just an oversight what with Witch Hunt coming late in the DA2 development cycle.

#54
Boiny Bunny

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^ I figure they had intended to use it originally, but ran out of time and cut the content related to it.

Golems was also supposed to be read and have some kind of impact.

Maybe it will be used in some kind of DA2 DLC.

#55
EmperorSahlertz

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Does people even read what is written in posts?
DA2 READS WHAT HAPPENS IN WITCH HUNT. It just doesn't change how the story evolves. It reads it flag, but it changes none of its own plotflags. The fact that it doesn't read change anything MAY be a bug, but so far it hasn't been adressed as such by any dev. The same goes for Amgarrak, it is read, but changes nothing. I doubt it is a bug though, since Warden's Keep is read, without any problems, and changes the plot correctly.

Modifié par EmperorSahlertz, 14 avril 2011 - 10:42 .


#56
Fast Jimmy

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Alex Kershaw wrote...

Fast Jimmy wrote...

BoneNinja wrote...

It's not supposed to be a bug.


I have never seen a bug that was intentional, to be fair.

Honestly people... DA2 was released with uncompletable quests, glitchy animation scenes and incomplete unique armor sets... do you really think a conversation slip up by a cameo character is really some kind of hidden plot hint?

The game was rushed, for various reasons, none of which Bioware should be punished by death for. Mistakes were made. The fact that you all are trying to read a deeper meaning or force a timeline into place off an obvious, relatively minor mistake is painful to read.


But it's worth trying? No-one really knows if it's an oversight or not...


Is it worth trying? Trying to fit a square peg in a round plot hole?

I would say if Bioware goes back and does some narrative tap dancing to cover this up, it will either be just in a response here on the forums to quell any hardcore fans who even noticed, or it will involve some timeline retcon.

Doing the math, how much of the population of players who bought and played DA2 imported a Warden who had a romance with Morrigan, downloaded and completed the Witch Hunt DLC and chose to enter the Eluvian? Maybe 50,000 players, out of the over 1 million copies of DA2 sold? About 5 percent of the population who played the game?

Do you really think Bioware put that much thought into this one little thing, but just said "well, the major, plot central cutscenes that 100% of our players will see, regardless of if they imported any choices from any previous game, are glitched out and are a visual eye sore. But forget fixing that... those 5% of people... let's create a crazy bit a dialgoue for them that doesn't make sense! They'll know and figure out it means the Warden came back from the Eluvian, then leaves again!"

Its not even grasping at straws... its grasping at air and CONVINCING yourself you got a handful of straw.

#57
TJPags

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EmperorSahlertz wrote...

Does people even read what is written in posts?
DA2 READS WHAT HAPPENS IN WITCH HUNT. It just doesn't change how the story evolves. It reads it flag, but it changes none of its own plotflags. The fact that it doesn't read change anything MAY be a bug, but so far it hasn't been adressed as such by any dev. The same goes for Amgarrak, it is read, but changes nothing. I doubt it is a bug though, since Warden's Keep is read, without any problems, and changes the plot correctly.


Actually, it was addressed by a dev post a while back.

They said essentially what you just said - DA2 reads the flag, but does nothing with it.  There was no indication that this was intended to change.

#58
Icy Magebane

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Well, putting aside the fact that a game series with imported choices should take into account every possible outcome and not just whatever is popular according to the designers "telemetry," Bioware has said repeatedly that WH flags are not used in DA2. Whatever was supposed to happen inside that mirror, I doubt it was meant to be permanent, and if it was, then Morrigan probably betrayed the Warden... Why are people so adamant that they were supposed to stay... "inside the mirror"... forever? (I hate writing that, but I have no idea where that thing led... the Fade?)

If anything, the scene in DA2 seems to indicate that whatever you thought was going to happen after following Morrigan isn't what actually happened, and the Hero wound up back in Denerim eventually...

#59
BloodyMays

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I dont get why everyone acts like its a huge issue. One DLC story could solve anything.

For everyone who says its a bug, it's possible.

If you want to fit it into the timeline, maybe it could just be assumed that the Warden and Morrigan realized what they had gotten into couldn't be dealt with alone. So they requested to meet Alistar all those years later and left the Eluvian.

#60
TJPags

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Icy Magebane wrote...

Well, putting aside the fact that a game series with imported choices should take into account every possible outcome and not just whatever is popular according to the designers "telemetry," Bioware has said repeatedly that WH flags are not used in DA2. Whatever was supposed to happen inside that mirror, I doubt it was meant to be permanent, and if it was, then Morrigan probably betrayed the Warden... Why are people so adamant that they were supposed to stay... "inside the mirror"... forever? (I hate writing that, but I have no idea where that thing led... the Fade?)

If anything, the scene in DA2 seems to indicate that whatever you thought was going to happen after following Morrigan isn't what actually happened, and the Hero wound up back in Denerim eventually...



I agree.  There's nothing to indicate the Warden was meant to stay there indefinitely.  Why is it so hard to imagine that the Warden might actually come back after a while?

#61
The Angry One

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But the Eluvian leads to Pot Land! How could the Warden ever leave!

#62
Alex Kershaw

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TJPags wrote...

Icy Magebane wrote...

Well, putting aside the fact that a game series with imported choices should take into account every possible outcome and not just whatever is popular according to the designers "telemetry," Bioware has said repeatedly that WH flags are not used in DA2. Whatever was supposed to happen inside that mirror, I doubt it was meant to be permanent, and if it was, then Morrigan probably betrayed the Warden... Why are people so adamant that they were supposed to stay... "inside the mirror"... forever? (I hate writing that, but I have no idea where that thing led... the Fade?)

If anything, the scene in DA2 seems to indicate that whatever you thought was going to happen after following Morrigan isn't what actually happened, and the Hero wound up back in Denerim eventually...



I agree.  There's nothing to indicate the Warden was meant to stay there indefinitely.  Why is it so hard to imagine that the Warden might actually come back after a while?


Why is it so hard to realise that the point of the thread is to see whether it was a) an oversight or B) the Warden came back after a while, as you said. Unless you have an answer to that, which you don't, repeating the same point over and over again when I completely agree with you is just pointless.

#63
Get Magna Carter

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3 basic possibilities
1) Varrik is an unreliable narrator and has his timeline mixed up or is lying about the meeting
2) it's just hearsay- Alistair may be lying (an excuse to get out of Kirkwall before buildings blow up) or is mistaken (misled by rumours)
3) The warden returns (if the warden left with Morrigan)

ultimately, we have to wait for an expansion or sequel to tell us which

#64
TJPags

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Alex Kershaw wrote...

TJPags wrote...

Icy Magebane wrote...

Well, putting aside the fact that a game series with imported choices should take into account every possible outcome and not just whatever is popular according to the designers "telemetry," Bioware has said repeatedly that WH flags are not used in DA2. Whatever was supposed to happen inside that mirror, I doubt it was meant to be permanent, and if it was, then Morrigan probably betrayed the Warden... Why are people so adamant that they were supposed to stay... "inside the mirror"... forever? (I hate writing that, but I have no idea where that thing led... the Fade?)

If anything, the scene in DA2 seems to indicate that whatever you thought was going to happen after following Morrigan isn't what actually happened, and the Hero wound up back in Denerim eventually...



I agree.  There's nothing to indicate the Warden was meant to stay there indefinitely.  Why is it so hard to imagine that the Warden might actually come back after a while?


Why is it so hard to realise that the point of the thread is to see whether it was a) an oversight or B) the Warden came back after a while, as you said. Unless you have an answer to that, which you don't, repeating the same point over and over again when I completely agree with you is just pointless.


The question has been answered repeatedly:

DA2 does not incorporate WH plot flags into its game.  In other words, DA2 does not react differently whether your Warden went into the mirror, didn't go into the mirror, or knifed Morrigan.  DA2 imports those flags, and reads those flags, but does nothing with the information.  It was programmed that way.  It is intentional.

#65
ACdeakial

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merrill said an interesting thing about the eluvian when i used my dalish elf origins save, she said she thought she saw mahariel 'the lost warden', depending on how you interpret that, it coulkd mean either she's just talking about mahariel in general, or Ariane told marethari etc, and fereldans are keeping it hush hush, possibly because the HoF is such an influentual figure, and i think it would have something to do with the first warden. but tbh would the regular peasant people of fereldan notice the hero's absence after a few years, the tale would live on, but you know, how often did people see jesus on the street.
maybe the theory thats out there about fereldan keeping the HoF disappearance hush hush is correct and that the events of WH arent flagged as the outcome is always the same, either they go through the eluvian or they take morrigans book and heed her warning about flemeth, and chase her. maybe thats the reason the warden's are around free marches, they're searching for flemeth.