Alex Kershaw wrote...
Fast Jimmy wrote...
BoneNinja wrote...
It's not supposed to be a bug.
I have never seen a bug that was intentional, to be fair.
Honestly people... DA2 was released with uncompletable quests, glitchy animation scenes and incomplete unique armor sets... do you really think a conversation slip up by a cameo character is really some kind of hidden plot hint?
The game was rushed, for various reasons, none of which Bioware should be punished by death for. Mistakes were made. The fact that you all are trying to read a deeper meaning or force a timeline into place off an obvious, relatively minor mistake is painful to read.
But it's worth trying? No-one really knows if it's an oversight or not...
Is it worth trying? Trying to fit a square peg in a round plot hole?
I would say if Bioware goes back and does some narrative tap dancing to cover this up, it will either be just in a response here on the forums to quell any hardcore fans who even noticed, or it will involve some timeline retcon.
Doing the math, how much of the population of players who bought and played DA2 imported a Warden who had a romance with Morrigan, downloaded and completed the Witch Hunt DLC and chose to enter the Eluvian? Maybe 50,000 players, out of the over 1 million copies of DA2 sold? About 5 percent of the population who played the game?
Do you really think Bioware put that much thought into this one little thing, but just said "well, the major, plot central cutscenes that 100% of our players will see, regardless of if they imported any choices from any previous game, are glitched out and are a visual eye sore. But forget fixing that... those 5% of people... let's create a crazy bit a dialgoue for them that doesn't make sense! They'll know and figure out it means the Warden came back from the Eluvian, then leaves again!"
Its not even grasping at straws... its grasping at air and CONVINCING yourself you got a handful of straw.