nekhbet wrote...
Yeah, and that's understandable. I'm just saying it's worth letting go this time, no matter how hard it feels. If the options are feeling sad and disappointed or taking what enjoyment you can by taking a different approach to the game, I think the latter is always preferred. Saves a lot of headaches.
That's sensible advice. You are certainly right. But human nature is what it is.
Take the many repetitive complaints for example. We, as humans, are inclined to think that we might get better results the next time we push the button. Who among us hasn't pushed a light switch, and nothing happened, only to push it again, and again in the misplaced hope that it will work the second, third, or fourth time around?
Who hasn't turned the car key several times because it didn't start? Pushed the elevator button over and over again? We always hope that it will work, that things will fix themselves if we only try often enough. It's who we are, simple as that. We do know that no matter how often we complain it won't change things. But still we do it. Perhaps it'll work the next try.
Disappointment is a feeling that will rise over and over. No matter what we say, no matter that we try to be reasonable, it will come and it will fester, at least for a time.
I didn't hate DA 2. It was 'meh' for me. That is not to say that I didn't have fun in some parts. I ploughed through act I, hoping it would get better. It did. In act II. My hopes rose, even though that (IMO) stupid wheel janked me out of the game over and over. When act III rolled around disappointment set in, and it rose and festered until it was "in my face" due the (for me) horrible ending.
It does have its good parts. Unfortunately for me, I saw so much potential utterly wasted. I felt as if I was made a fool of. Mobwaves? Paraphrases? Settings that never changed? Nothing mattered, my PC had little impact and was just a cleaner upper? No companion customization? Interaction only in designated places? A dull and lifeless environment? Exploding baddies if they're stuck with a toothpick? For me the negatives did far, far outweigh the positives.
And that lingers and makes people bitter. At one point we will get over it. Most of the diappointed will not trust again. But we'll get over it.
Cutlass Jack wrote...
That's certainly a valid way to look at it. But when driving a car, you
don't get to control the other vehicles on the road. I always felt in
control of my Hawke. What I couldn't control were the other drivers. I
could only respond to what they were doing and attempt to swerve out of
the way.
In some ways Its better than driving in real life because I can't murder knife someone who cuts me off on the highway.
Whot? You forgot to pack your machete. Shame on you.

True, I don't get to control the others, but I can choose the direction I drive toward, the speed I use, and I can take any and all detours I want.
Kimberly Shaw wrote..
If we're taking the car analogy, my take on it...in DA:O we knew where
we were going to end up (arch-demon has to die), we just didn't know
what road we were taking to get there. We get to choose. In DA:2, we
know where we're going to end up (Mage v Templar war) but we're also
only given one highway to get there and we can't get off it. We can
change lanes, but that's about our only choice.
Fitting. And scary.