wowpwnslol wrote...
Roxlimn wrote...
That's idiotic. Those rules were terrible. They were good for their time, but regressing to bad mechanics is not the way forward.
So streamlining and dumbing down everything is a good way to go about creating new games? "Bad Mechanics" is just another phrase for "Game was too hard, I want instant gratification".
DA2's combat system is not dumbed down. It's actually more complex than DA:O's. It's just Normal is so easy that most people don't get to see it in action. In point of fact, even Hard and NM modes are too easy to actually require a comprehensive systems understanding to pass, though such people will be kiting the majority of the time (since they don't know squat).
Nightmare in DA:O is ridiculously easy. If you build your guys right, you're just stomping on every encounter in the game, no problem. It's not the difficulty that's the issue. It's the design itself. Having a single spell combo owning the bejeezus out of everything is not good design. Having a DW Warrior build pureeing everything with hardly a sweat is not good design.
I've played every D&D iteration since Red Box. Yes, I'm really old. I've played the most demanding games you have think of. These new games are nothing in comparison. DA2 skews a lot towards the easy side, but I probably don't notice the difference. They're all easy these days.
Good mechanics are geared towards creating an enjoyable gaming experience. That's because we play games to have fun. If you want to feel accomplishment, go find the cure for cancer.