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Will we ever see a classic RPG ever again?


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#101
Tommy6860

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McHoger wrote...

There are some indie ones in development, like AoD or Dead State. But I wouldn't expect much more because companies that make them tend to go under because those games aren't practical.


The games not being practical isn't the problem, it's mass appeal and sales. RPG lovers are far and few between in comparison. For every RPG fan, there are probably 10+ action/shooter fanatics; that's where the money is, for now.

Stardock is not a widely known developer, but they have made some decent games. I loved playing RTS games long ago, but became bored with them. I do miss Westwood Studios though :-(. When Startdock/Ironclad Games released "Sins of a Solar Empire", I thought I'd give it a purchase and I never regretted it, it maybe the best space based strategy game I have ever played. I am still not back into RTS' though. Anyway, the game sold 200K its first month and a total of 600K overall, on a development budget of only $1m. That's serious profit there for the size they are. IF other companies can do the quality they do, they have a great chance. But creating an RTS game is a much different animal than creating and developing an RPG.

#102
Monica83

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I hope.. Yes but this is not going to happen... And this because bioware bacame the EA servant..

#103
tez19

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wowpwnslol wrote...

1) A game with multiple dialogue options, not the lame "dialogue wheel" copied from that platform shooter mass effect

2) A game that is actually difficult, not by virtue of monsters having a billion HP and absurd damage, spawning in waves out of nowhere, but by having smart AI, interesting abilities and responding to player's tactics.

3) Stats that are incorporated into RPing - like STR being used for smashing doors/locks or intimidation, Charisma for persuasion, intellect for solving puzzles, dexterity for avoiding traps etc?

4) A LONG single player campaign with epic storyline, atmosphere, lots of interesting locations and properly developed companions. Story where choices you make MATTER and impact the game world in a meaningful way.

5) A proper inventory system with plenty of junk items that so upsets the "casual" gamer.

6) A game that rewards, tactical thinking and not spamming buttons in order for "something cool to happen"

7) A freedom of stat/gear customization to build your character how you want without fear to confuse "casuals"

8) Some frustrating elements to actually feel good when you accomplish something and not being handed everything on a silver platter, because the former option is not "fun" - no more healing to full instantly after every battle, make health potions limited in supply etc...

9) Freedom to do things that might have irreversible consequences (such as killing crucial NPC or pissing off entire town, if you do something stupid)


10) A game not available for consoles

No, thank god. Goodbye.

#104
Tommy6860

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Paulina wrote...

I agree it will be difficult to expect a hardcore RPG from a commercial developer.
However, I do not agree that The Witcher is close to an ideal RPG. I am a woman, I need a character that I can role-play, and in The Witcher I can't choose a female! And I really don't feel well when role-playing a man. I just can't do it. I immediately lose any interest in the game. So for me, The Witcher is missing the core of RPG- chosing the gender.

For different developers, I have different expectations. For a continuation of DAO I expected in fact a continuation (which I won't get, as I see). From TES series I expect numerous bugs and a freedom of choice where to go.

My ideal RPG used to be Wizardry series and Nehrim (released 2010). Ironically, I didn't even pay a penny for Nehrin. It is released for free for everyone.
As for Nehrim:
1. Great, really overwhelming story ( one of the best I've seen in RPGs, and to make thing clear, I wasn't that fascinated by Origins story, to be honest, it was quite predictable).
2. About 40-50h of the Main Quest (world exploration takes much more).
3. Not released for consoles.
4. Still moddable.
5. Huge world, with numerous locations, almost each dungeon is different.
6. Lots of items to collect ( no damn JUNK!), armor sets, weapons.
7. One companion. Nothing special, but a little likeable.
8. I can play as a female !
9. No fast travel.
But Nehrim is not for everyone. No quest markers to every quest. In some quest you actually have to think. Nehrim is like Morrowind with great main quest.


Nehrim requires Oblivion to play it, IIRC, and it is nothing more than an extension of Oblivion, though the gameplay elements differ a bit. I enjoyed Oblivion (I loved Morrowwind the most), but Oblivion was not a D&D style RPG at its best. I do however, feel it is an RPG, but it is something I don't feel I would want to play again. I am a little excited about Skyrim, but since Bethesda has a defined path for their style of RPGs, I just don't know. I am flexible though, since it will have been nearly 6 years between Skyrim and Oblivion, so I am hoping for good quality graphics and style..

#105
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Thats-Your-Funeral wrote...

wowpwnslol wrote...

10) A game not available for consoles


What's wrong with console versions?

I hear a lot of PC gamers talking about this these days, but I just don't understand.

Most gamers these days are console gamers.  If large companies did not market to these consumers, they would be missing out on a magnificent financial/publicity opportunity.  Less money for the company means poorer quality in games (although Bioware's most recent example turned out to be an unfortunate mess; that's not always the case).  Even the Witcher 2 is going to be adapted for consoles, despite the original being for PC only.

I own a gaming PC, an xbox 360 and a ps3, and while I thoroughly prefer PC gaming, I do love my consoles.  Yes, I originally played DAO on my xbox, and once I got the PC version, decided I could never go back.  But I also have a friend who can't stand the PC version.  She prefers the more casual gameplay presented in the console version.

What makes PC gaming so much more "advanced," or "better" than console gaming?  Its just two different ways of engaging in the same story.


Ok, I'm going to attempt to tackle this question and help you understand what PC Gamers are talking about when they say stop consolizing games.

1) Mouse + Keyboard (there are gaming specific varieties) is always going to be 1000% more effective than a controller.

2) There are only so many buttons on a console's controller and so game developers who are going to market a cross-platform game have to keep that in consideration. This involves (at times) a significant reduction in features and requires the developer to "streamline" or "dumb-down" some features.

3) 1080p resolution is NOTHING compared to a PC's 1600x1200 resolution. PERIOD! The graphic capabilities for a PC far outstrip anything a console could ever hope to achieve. Unless you know, SkyNet becomes self aware and decides it likes to play with itself.....

#106
Tommy6860

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Gatt9 wrote...



XxTaLoNxX wrote...



Age of Decadence and Dead State. Both are "classic" RPGs that were
put out this year by the Indy scene. The graphics are on par with PS/PS2
graphics, which is still by today's standards... decent. But the gameplay,
environment, and story are the most important qualities in games like those and
within a few minutes you will be immersed in the games, by the end you will
feel good about spending your time on those games.




This guy know what he's talking about. ^



sorry OP, those days are long dead gone



you have to take into account, that in order for developers to amass profits in
these days of they have to catter to the lowest common denominator, they don't
care about creating games, they care about marketing and profits,
period




Actually,  what the problem is,  is that publishers control the
industry and all they care about are blockbusters,  things to wow the
shareholders with.  They aren't interested in a game that sells
well,  only a game that sells like Starcraft.



That's why we get so many repetitive games that are all too similiar, 
because suits think that's all that'll sell and all that's worth making.



It is possible to make money making other things,  *especially* with
digital distribution.  Stardock made a very decent amount of money, 
so did Mount & Blade,  and Minecraft.



It's ok though,  we're headed to a market crash.  The publishers are
pushing the same few games over and over,  each selling less units due to
gamer fatigue caused by the same few games,  making publisher nervous and
so they release even more games in the same few genres that historically sold
the best on average (Meaning a even a crappy game sells enough units to make
some profit.)



I've been talking with a few insiders,  developers,  artists, 
engineers,  they're all of the same opinion,  it's just the solution
that varies.  Digital distribution is seen as the saving grace though.



Mrcrusty, you won't make any progress in convincing wowpwnslol that anything
Bethesda has put out are indeed RPGs. You know and I know that Elder
Scrolls/Fallout are RPGs, so just move on knowing that you are right.



Nothing can be gained from any further discussion on that topic




I can go buy a copy of Candy Land,  put it in a Monopoly box,  but no
matter what the box says and what I tell you,  Candy Land is still not
monopoly.



Character Based Skill and Defined Characters are the fundamental basis of an
RPG,  Bethseda's games fail at it.  They are what their type of
gameplay makes them,  Adventure game and Shooter,  despite what the
box and the incredibly egotistical developers tell you.  Bethseda does not
make RPGs,  they make games for people who hate RPGs but for some odd
reason want to claim they play them.




Sorry, but you seem to contradict yourself when making a statement that,
"Character Based Skill and Defined Characters are the fundamental basis of
an RPG", to which I completely agree, but you cannot decide what entails
the RPG genre as a whole in today’s gaming realm. While I would not put Fallout
3 in the same context as an RPG as Origins (or the better RPGs by
Bioware), it nevertheless plays like an RPG, even going by what I quoted as
your claim. You have stats, you build your character along a certain path,
one can change their personality among other NPCs as well as change the end run
of the game by choices made. And NPCs can like or dislike you under your chosen
persona and with the choices one makes. Just because it has shooter
elements in it, doesn't disqualify it being an RPG, if only by your definition,
that is simply opinion, nothing more.



Also, saying the Bethesda makes games for those who hate RPGs is just
nothing more than a sweeping generalization, when there are those who are
getting what they feel are RPG elements from the game.. You, me, nor anyone else
can decide what is an RPG for someone who may experience some role-playing
effect from games like Fallout. IF you can develop your character, stats, etc
and play a story, in which the PC has an impact, then that is role-playing. Not
all RPGs have to be wizards and warriors, swords  and magic staves with medieval lore, that is
what I get from the really strict hardcore RPGers bent on it having to be along
the D&D theme. I am flexible to a point and I am borderline hardcore, but
stories can be created and bend to different timelines, whether futuristic,
contemporary or lore of times gone by, and doesn’t have to stick with some standard
of game play style.

RPGs have changed because the technology to engage in RPG
gaming has ramped up, and most have moved towards that bend and away from the
old table top D&D type game play. If I wanted define an RPG along your
lines, then I would say those old D&D days are the true RPGs, simply
because having a PC and graphical experience is very limiting to what an RPG
can truly be, and I played those back in the mid 70s to early 80s. I even
played them on old DOS system with co-workers on the company internet messaging
system using simple text to play out the games. When I started getting into PC gaming
in the mid 80s, I changed, but a few of my friends didn’t as they felt it wasn’t
the same and that the genre was being dumbed down. It is no different than what
you are expressing here.

Bottom line, there are limits, like DA2 certainly isn’t an
RPG in my books, but I would consider Fallout to be an RPG in spite of its
limitations to the true form. But I don’t get to decide how others get role
playing elements from a game. We can debate the pros and cons of certain games,
but no one can clearly define an RPG, while they all agree that an RPG can be
graphical and computerized despite it being gimped in imagination and immersion
with technology.

Modifié par Tommy6860, 13 avril 2011 - 01:06 .


#107
xkg

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XxTaLoNxX wrote...

Thats-Your-Funeral wrote...

wowpwnslol wrote...

10) A game not available for consoles


What's wrong with console versions?

I hear a lot of PC gamers talking about this these days, but I just don't understand.

Most gamers these days are console gamers.  If large companies did not market to these consumers, they would be missing out on a magnificent financial/publicity opportunity.  Less money for the company means poorer quality in games (although Bioware's most recent example turned out to be an unfortunate mess; that's not always the case).  Even the Witcher 2 is going to be adapted for consoles, despite the original being for PC only.

I own a gaming PC, an xbox 360 and a ps3, and while I thoroughly prefer PC gaming, I do love my consoles.  Yes, I originally played DAO on my xbox, and once I got the PC version, decided I could never go back.  But I also have a friend who can't stand the PC version.  She prefers the more casual gameplay presented in the console version.

What makes PC gaming so much more "advanced," or "better" than console gaming?  Its just two different ways of engaging in the same story.


Ok, I'm going to attempt to tackle this question and help you understand what PC Gamers are talking about when they say stop consolizing games.

1) Mouse + Keyboard (there are gaming specific varieties) is always going to be 1000% more effective than a controller.

2) There are only so many buttons on a console's controller and so game developers who are going to market a cross-platform game have to keep that in consideration. This involves (at times) a significant reduction in features and requires the developer to "streamline" or "dumb-down" some features.

3) 1080p resolution is NOTHING compared to a PC's 1600x1200 resolution. PERIOD! The graphic capabilities for a PC far outstrip anything a console could ever hope to achieve. Unless you know, SkyNet becomes self aware and decides it likes to play with itself.....


i agree with 1) and 2)

but not 3) - simply because 1080p is actualy higher resolution than 1600x1200 :

1600x1200 = 1920000 pixels
1920x1080 = 2073600 pixels

damn this is completly off-topic but .. whatever

Modifié par xkg, 13 avril 2011 - 01:15 .


#108
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xkg wrote...

i agree with 1) and 2)

but not 3) - simply because 1080p is actualy higher resolution than 1600x1200 :

1600x1200 = 1920000 pixels
1920x1080 = 2073600 pixels


True, but that's also not the max resolution for computers. Also of note, computers have better anti-alaising(sp?) and higher resolution texture packs.

A new gaming specialized computer will shame the graphic capabilities of a console everytime.

#109
tez19

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LOL, i despise pc gamers because of their attitudes..

Modifié par tez19, 13 avril 2011 - 01:24 .


#110
Tommy6860

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tez19 wrote...

LOL, i despise pc gamers because of their attitudes..


And your point is moot since you exhibit the same kind of bias you complain PC gamers have against console gamers. If my point riles you, then maybe that should give you pause. I don't care either way as gamers like what they like, no matter the patform, but you have a bad hsitory here of offering little to no thoughtful opinions, yet post plenty of spiteful remarks. IIRC, you were even spanked by the EA staff and got a suspended for it. 

#111
corebit

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The OP has a very narrow sense of what RPG means and what he likes. From his response he wants a very classic DnD-like setting with lots of branching dialogue, lots of inventory management, and over 100-hours of single-player gameplay.

The reality is that game style and preference change continually. Most people today do not have the patience to read long lines of text, and prefer realistic graphics, a more cinematic feel and guided-by-the-rails experience.

Even some people's RPG holy grail, Dungeons and Dragons. The newest DnD version has become less RPG and more like an MMO. It has also been streamlined - DA2 style.

Times change.

Modifié par corebit, 13 avril 2011 - 01:50 .


#112
tez19

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Tommy6860 wrote...

tez19 wrote...

LOL, i despise pc gamers because of their attitudes..


And your point is moot since you exhibit the same kind of bias you complain PC gamers have against console gamers. If my point riles you, then maybe that should give you pause. I don't care either way as gamers like what they like, no matter the patform, but you have a bad hsitory here of offering little to no thoughtful opinions, yet post plenty of spiteful remarks. IIRC, you were even spanked by the EA staff and got a suspended for it. 

Please do not flatter yourself, my comment was not aimed at you as i have never even seen your screen name before and have paid no attention to it. I am glad you know of me though. I was making a generalisation because all i see on these forums are pc gamers crying and stomping their feet. It is a disgusting attitude you pc gamers have. I hardly come on here any longer as i cannot put up with the self entitled bile you people spew. I only came on here to see if there was news of a patch and i see you people making threads like this. Laughable.

#113
Edli

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Thats-Your-Funeral wrote...

wowpwnslol wrote...

10) A game not available for consoles


What's wrong with console versions?

I own a gaming PC, an xbox 360 and a ps3, and while I thoroughly prefer PC gaming, I do love my consoles.  Yes, I originally played DAO on my xbox, and once I got the PC version, decided I could never go back.  But I also have a friend who can't stand the PC version.  She prefers the more casual gameplay presented in the console version.

What makes PC gaming so much more "advanced," or "better" than console gaming?  Its just two different ways of engaging in the same story.


Well you did answer your own question by saying that she prefers the more casual gameplay in the console version.

Modifié par Edli, 13 avril 2011 - 02:42 .


#114
Nozybidaj

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Joshua Hawkeye wrote...

wowpwnslol wrote...
10) A game not available for consoles

What's that got to do with anything? You are bassicly just crippliing yourself with choices for no good reason here.


That's actually one I agree with.  It would be nice to see more developers creating games that can take advantage of the superior capabilities of the PC platform instead of games being shackled to the limititations of the current gen consoles.

#115
mordarwarlock

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tez19 wrote...

LOL, i despise pc gamers because of their attitudes..


LOL, I despies Console Gamers  because of their attitudes..

Please do not flatter yourself, my comment was not aimed at you as i
have never even seen your screen name before and have paid no attention
to it. I am glad you know of me though. I was making a generalisation
because all i see on these forums are pc gamers crying and stomping
their feet. It is a disgusting attitude you pc gamers have. I hardly
come on here any longer as i cannot put up with the self entitled bile
you people spew. I only came on here to see if there was news of a patch
and i see you people making threads like this. Laughable.


hypocrite

#116
AkiKishi

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XxTaLoNxX wrote...

xkg wrote...

i agree with 1) and 2)

but not 3) - simply because 1080p is actualy higher resolution than 1600x1200 :

1600x1200 = 1920000 pixels
1920x1080 = 2073600 pixels


True, but that's also not the max resolution for computers. Also of note, computers have better anti-alaising(sp?) and higher resolution texture packs.

A new gaming specialized computer will shame the graphic capabilities of a console everytime.



True, but what sort of PC can you get for the price of a console? Must be frustrating though (as a former PC gamer) to spend so much on a PC and get the same sort of results.
Graphics even if they are better are not that different. It's not like the great leaps from CGA to VGA etc.

#117
alan614

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corebit wrote...

The OP has a very narrow sense of what RPG means and what he likes. From his response he wants a very classic DnD-like setting with lots of branching dialogue, lots of inventory management, and over 100-hours of single-player gameplay.

The reality is that game style and preference change continually. Most people today do not have the patience to read long lines of text, and prefer realistic graphics, a more cinematic feel and guided-by-the-rails experience.

Even some people's RPG holy grail, Dungeons and Dragons. The newest DnD version has become less RPG and more like an MMO. It has also been streamlined - DA2 style.

Times change.


Something I learned during my line of work is that people will always hate losing features/stuff. The older RPG player will often have a negative reactions to streamlining because there is an associated loss to the richness of the game they loved. Basically it's one more thing you can't do anymore or something that makes the game less challenging. Streamlining as it may is often done so to make something accessible. Newer players with very little frame of reference with regards to the genre would hardly be affected.

Lots of branching dialogue and 100-hours of single player gameplay doesn't stem from the nature of a DnD like setting, it's a result of thoughtful writing and the desire to give the player freedom, challenge and a richer experience. The game length is actually is a bigger concern for me because I pay money for my games. I want to be challenged by my RPGs and be taken on a journey. I don't have such sad a past as to need my ego to be soothed so immediately. I remember the Baldur's gate series taking from the Sword Coast, to Amn to the Underdark, to the Suldanesselar and beyond. Same thing with the locales I got to visit in the Fallout series.

I personally would like the OP's points 1-4 and 6-9. I think developers have been underestimating gamers, especially when they develop games with a mature rating. A lot of games are becoming too easy and too simple, there's so much hand-holding, most games you're not even allowed to lose anymore, where there's no punishment for being foolish. This is okay for the much much younger age group, but games with the mature rating are supposed to cater for people in the age group who are already capable of carefully thought action, dealing with moral dilemmas and rebounding from losing.

Times may change, but shouldn't we be changing to be something that's far better than our predecessors rather than something that simpler and easier? Evolution has always been the movement towards complexity and increase of ability. When people move forward, they get smarter and wiser, not shallower.

I always thought the Mass Effect series was something to re-introduce people to RPGs, then Dragon Age would be the franchise where they get down and dirty with it. Sadly, it went the other way with DA2.

Modifié par alan614, 13 avril 2011 - 02:54 .


#118
Mantaal

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BobSmith101 wrote...

XxTaLoNxX wrote...

xkg wrote...

i agree with 1) and 2)

but not 3) - simply because 1080p is actualy higher resolution than 1600x1200 :

1600x1200 = 1920000 pixels
1920x1080 = 2073600 pixels


True, but that's also not the max resolution for computers. Also of note, computers have better anti-alaising(sp?) and higher resolution texture packs.

A new gaming specialized computer will shame the graphic capabilities of a console everytime.



True, but what sort of PC can you get for the price of a console? Must be frustrating though (as a former PC gamer) to spend so much on a PC and get the same sort of results.
Graphics even if they are better are not that different. It's not like the great leaps from CGA to VGA etc.



look at the NPCs faces from the Civilians in DA2. Look how empty and dead Kirkwall looks. That wouldnt happen if the Game would be PC only. Its a huge difference. Some new Consoles can keep up for a wile. But if you have an Xbox you are outdated a long time now.

#119
Broken Promise

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wowpwnslol wrote...

1) A game with multiple dialogue options, not the lame "dialogue wheel" copied from that platform shooter mass effect

2) A game that is actually difficult, not by virtue of monsters having a billion HP and absurd damage, spawning in waves out of nowhere, but by having smart AI, interesting abilities and responding to player's tactics.

3) Stats that are incorporated into RPing - like STR being used for smashing doors/locks or intimidation, Charisma for persuasion, intellect for solving puzzles, dexterity for avoiding traps etc?

4) A LONG single player campaign with epic storyline, atmosphere, lots of interesting locations and properly developed companions. Story where choices you make MATTER and impact the game world in a meaningful way.

5) A proper inventory system with plenty of junk items that so upsets the "casual" gamer.

6) A game that rewards, tactical thinking and not spamming buttons in order for "something cool to happen"

7) A freedom of stat/gear customization to build your character how you want without fear to confuse "casuals"

8) Some frustrating elements to actually feel good when you accomplish something and not being handed everything on a silver platter, because the former option is not "fun" - no more healing to full instantly after every battle, make health potions limited in supply etc...

9) Freedom to do things that might have irreversible consequences (such as killing crucial NPC or pissing off entire town, if you do something stupid)


10) A game not available for consoles

Unless you're prepared to pay for a new Bioware title built on sprite-engine (let's say Infinity 2), it'll never happen... There are numerous reasons, let my try to address them briefly.

1. Ignoring consoles (10) is increasing financial risks. While it's a common opinion that development for consoles is expensive, because of royalties and multi-platform development, it's not entirely true. Most of the production cost goes into high quality 3d model design, 3d level design, cinematographic cut-scenes and high quality textures and since the modern requirement for those is very high (you can't just use low-poly models for NPCs and PC unless you're Blizzard and selling online drugs). As result, one may reduce development cost by something like 20% by ignoring consoles entirely and loose around 70%-80% of sales. There's no workaround there, unless all CRPG fans conspire to play sprite games again, which is very unlikely.

2. Demographics of players have changed greatly as well as definition of playing CRPG over the last decade. While it's debatable, I think generation of 80s-90s players that were fond of little roleplaying pleasures, were mostly "geeks" (I consider myself to be one) - in no offensive way. Players that handled games like living universe where their character lived and developed (personality wise and stat wise) over long periods of time. We had very strange hobbies like building computers out of hardware we manage to salvage or writing math formulas for most efficient class development, holding our Monster Manual under the pillow, handling it like a holy bible... We valued overcomplex math system behind those games, because it was giving us lots of opportunities, but also resulting in abrupt learning curve and low accessibility, both of which aren't acceptable in modern gaming culture.

3. Game culture has changed greatly as well. While walls of text in earlier games was the main story-telling tool and meant a lot in means of how you feel the game world and how you interact with it, the most common complaint that I heard about DAO was "too much reading and dialogs and not enough action". And I'm in not position to judge them, when I'm playing console, I don't really care for texts, dialogs or story, I just want to spend my 2-3 hours in the evening hitting/shooting something intensively, rather than going through dozens of dialogs just to realize that I'm out of time for today and it seems that nothing happened... So it makes perfect sense to have dialog wheel, you don't need to read anything, just click good-bad-****** option and be on your way to next fight. I don't expect any depth from console games, it's just not what they designed for.

So the only solution for PC-only classic RPG is for us all to be prepared to pay $200 a copy or...agree to play something with low production value.

None of above cancels the fact that you can still enjoy classic CRPG games though. There are plenty of well-designed roleplaying games that weren't made by Bioware (I assume you played all the Bioware/Obsidian titles), but still are quite good (and some are very buggy no matter what), for example early Troika games, such as Arcanum and The Temple of Elemental Evil.

P.S. When I first saw Dragon Age Origins I coulnd't believe that such a game can still be released in 21st century, but I was most certain it was the last of the breed - I was right.

#120
The Baconer

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Man, I was loving this list until I hit the stereotypical PC gamer self-wankery.

#121
alan614

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wrong edit

Modifié par alan614, 13 avril 2011 - 02:54 .


#122
AkiKishi

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Mantaal wrote...
look at the NPCs faces from the Civilians in DA2. Look how empty and dead Kirkwall looks. That wouldnt happen if the Game would be PC only. Its a huge difference. Some new Consoles can keep up for a wile. But if you have an Xbox you are outdated a long time now.



Having seen Assassins Creed I'd put that down to Biowares engine and lack of time/effort.

#123
lobi

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wowpwnslol wrote...
lots of stuff


So wanna go back to 'White Wolf' days, 'BBS bulletin boards' or 'pen and Paper'?
Flying to Rivain so my real time reply after your next post will be in 6days 4hours, unless I can borrow a 'speed griffon'.

#124
mordarwarlock

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Having seen Assassins Creed I'd put that down to Biowares engine and lack of time/effort.


^this, also looking at Crysis 2 being multi-platform

it had nothing to do with bioware developing consoles, it had EVERYTHING to do with bioware having an engine they didn't care to work enough for

#125
Eurypterid

Eurypterid
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You know, this isn't even DA2 related. I can move it to Off Topic if desired, but it's definitely not on topic here. Toss a PM to me if you want it moved.