Best set of combat tactics "\\" key
#1
Posté 18 novembre 2009 - 08:36
#2
Posté 18 novembre 2009 - 11:10
#3
Posté 18 novembre 2009 - 11:26
#4
Posté 18 novembre 2009 - 11:52
Dendybar wrote...
I've never seen the 'enemy use ability' tactics, what exactly are you referring to? Also, Kaiki01, how is the rank tactic best used and what do you mean by slow refreshing? I can't wait to see more posts in this thread with great tactics, it's something I've been looking for because I get tired of micro-managing everyone. Thanks.
I use the rank tactic so certain party members use certain powers against Elites and Bosses before they do anything else. Like Morrigan using Horror against an Elite while the other party members take out the other baddies. Other spells like Curse of Mortality, Paralyze, Crushing Prison also fit into that category. Spells that you will probably only get off 1 or 2 times during a fight. Compared to Winter's Grasp which will go off many times.
#5
Posté 19 novembre 2009 - 12:00
I haven't observed it clearly enough, but it seems to work.
#6
Posté 19 novembre 2009 - 12:01
kaiki01 wrote...
Dendybar wrote...
I've never seen the 'enemy use ability' tactics, what exactly are you referring to? Also, Kaiki01, how is the rank tactic best used and what do you mean by slow refreshing? I can't wait to see more posts in this thread with great tactics, it's something I've been looking for because I get tired of micro-managing everyone. Thanks.
I use the rank tactic so certain party members use certain powers against Elites and Bosses before they do anything else. Like Morrigan using Horror against an Elite while the other party members take out the other baddies. Other spells like Curse of Mortality, Paralyze, Crushing Prison also fit into that category. Spells that you will probably only get off 1 or 2 times during a fight. Compared to Winter's Grasp which will go off many times.
I use Elite or Higher for spells like Death Hex that are only really needed on bosses.
For spells like Paralyze that get used every fight I use Enemy Highest Health. Works out nice. Paralyzes the boss if one is present but still makes sure Paralyze gets used every fight and every time it's up.
#7
Posté 19 novembre 2009 - 12:08
Of course, it would be easier to set up some of these if there were more tactic slots, but it works well enough when you're not controlling them. I mainly have the low cooldown and low cost abilities set to tactics.
#8
Posté 19 novembre 2009 - 01:47
FFLB wrote...
I like using the 'jump to tactic' action, since it allows me more precise control over the situation that I would prefer a character to use an ability. For example, tactic 6: If enemy is in close range, jump to tactic 7: if enemy is clustered with 2 or more allies use Cone of Cold. Before I did this, I would notice my mages charging into groups of 2 or more enemies that were across the field rather than hanging back and waiting for the enemies to come to them.
I haven't observed it clearly enough, but it seems to work.
Do you find your mage friendly fires your guys, more often then not, when you use that tactic?
#9
Posté 19 novembre 2009 - 01:54
Maybe there's a condition in there that allows them to not hit party members somehow? I'll have to look.
Modifié par FFLB, 19 novembre 2009 - 01:56 .
#10
Posté 17 janvier 2010 - 07:05
#11
Posté 18 janvier 2010 - 05:50
Some of the tactics I use:
Healer:
"Tank" Health <50 cast Regeneration
"Tank" Health <25 cast Heal
Health <50 drink least powerfull potion
Mana <25 drink least powerfull potion
Ally Health <25 cast Heal
Ally Mana/Stamina <25 cast Rejuvenation
Mana <50 Cast Mass Rejuvenation
Enemy Casting Magic - Cast Glyph of Neutralization
Enemy Imobilized - Cast Stone Fist
Archer:
Enemy Casting Magic - Arrow of Slaying
Enemy Imobilized - Critical Shot
Enemy least health - Attack
Tank:
Self Any - Activate Threaten
Enemy attacking "Healer" - Taunt
Enemy Boss or Higher - Activate Shield Wall
Enemy Boss or Higher - Activate Perfect Strike
Self Surrounded by 3 or more enemies - War Cry
Some other combinations I use:
Dog:
Enemy using magic - Overwelm
Enemy "Grabbing" - Charge
Enemy attacking "Healer" - Overwelm
Melee Rogue
Enemy Boss or Higher - Mark of Death
Enemy using magic - Dirty Figthing
Enemy using magic - Attack
Enemy using ranged - Attack
Modifié par kayapo, 18 janvier 2010 - 05:55 .





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