100k wrote...
I think the important thing is that there is no value in the middle ground of Shepard's decisions that really makes this 2D morality damaging.
Paragon gives you Paragon options, along with raising your rep throughout the galaxy.
Renegade gives you Renegade options, along with raising your rep throughout the galaxy.
Both of these options allow you to often advert difficult situations that would otherwise be difficult. I get that.
What I don't get, is why the Neutral option doesn't also give you some kind of bonus! I mean, for much of ME and ME2, I didn't realize that the best option to any conversation wheel, was located at the polar ends. Despite the fact that Shepard's middle option makes him seem like a rational human being, it yields no reward in the long run.
Example:
Paragon) The genophage was horrible!
Neutral) The genophage was a necessary evil!
Renegade) The genophage kicked ass!
If the player chooses either the paragon or renegade option, they get points. If the player chooses the logical option, they get d*ck.
I agree with you...I play a paragon, but feel Shep comes off as not the sharpest tool in the shed and quite short sighted, especially given the fact that he is meant to be a marine...Idealism is all very well and good and is a desperatley needed sociatal balancer, but in combat and with the galactic stakes so high, I would expect even a paragon Shep as a marine to be somewhat more realistic...His being horrified at Vigil in ME1 for turning off most of the pods to save the necessary few and the issue with the genocide are two outstanding points that just don't make sense, his a Marine God dammit!! He should be well aware that tremendous sacrifies are sometimes a necessary evil...he should be able to see the greater picture....And yes, I am an uber paragon in life, but I can afford that luxury, I don't have to make high stakes decisions.... I can also see Shep as being able to have strong ethical leanings and can be very paragon, but he does need to balance this with at the very least, the ability to at least investigate further before he throws around his judgements (not very pargon mind you) or makes a final decision...That is often the case where the so called neutral can step in (until further info is available, etc....)...Neutral in game is not given the credit it needs, from both a paragon players point of view and from those who wish to actually, fully Role Play (I can't speak for Renegade, haven't played it, so don't know)....I would love to see more thought given to your actual role playing given benefits, instead of punishments, as it appears now...I personally do think ME1 had the better system to achieve that and would like to see it returned for ME3.





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