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1.02, Isabella friendly talent fixed?


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#1
SogazuSeJin

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   I'm on my way of doing 'No Rest for Wicked', Isabella just got kidnapped by the thugs and

 I can still see the 'Thumbs Up' talent mark on my talent roast.

 I didn't see exact numbers at gffeditor but I'm afraid  that the bug stiil lives on?

#2
AreleX

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Please check if you can, because if it's still there, I'm going to be furious.

#3
riv84

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I just checked this out. I had Isabela in my party and I went to Hawke estate. I checked the GFFeditor and I had a +5 to my attack speed. After I left the house the buff disappeared and I checked again and my attack speed modifier was 0 which it should be. So it looks like its just slightly buggy now.

#4
Teknor

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Only the haste bug persists. Or does it work as intended ?

#5
Shep309

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If I STILL can't bring the love of my life with me I'm going to write a strongly worded letter to Bioware

#6
ryoldschool

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This just posted in reply to this fix by a developer:

Luke Barrett wrote...

Cyano Khaar wrote...

Are you absolutely sure that the Isabela and Sebastian bugs will not get any worse? Because they still appear in the abilities screen when saving and reloading.

This is one issue we ABSOLUTELY need confirmation of. All the other bugs are minor and won't break the game (hopefully).


Yes, I'm as sure as I can possibly be. It was fixed last time we touched the game on xbox and PC users are reporting it as fixed. You can never be 100% due to the existence of .



#7
hoorayforicecream

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It's fixed. Even though the icon might be displayed, you won't get a stacking reduction of attack speed from saves/loads.

#8
SuicidalBaby

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If you reply that it is fixed can you please post which platform you are using.

Modifié par SuicidialBaby, 14 avril 2011 - 05:55 .


#9
simonc4175

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It wasn't fixed for me in later saves(Act 4 after Merrils pride demon quest) but it fix worked a few saves before that for some reason.

Running PC version ;)

#10
hoorayforicecream

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SuicidialBaby wrote...

If you reply that it is fixed can you please post which platform you are using.


1.02 PC it is fixed. However, the fix is not retroactive.

#11
JasmoVT

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Hooray...seems to be correct. It is not fixed n old games but I played a new one into an Issy Romance in act 2 and so far it seems to work fine.

#12
UKillMeLongTime

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def not fixed for old saves
I loaded the final battle where it was terrible and added her hoping it had some 'reset' ability to it but no i'm doing slow mo flips.
i guess new games is all they cared to fix or was able to fix in a stable way without messing things up or making it worse

i will just mod the save again

#13
Benchmark

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PC version

I had a strange event happen. I loaded in a game without Isa in my party and saw the "Thumbs Up" icon. I was a bit frustrated, but I immediately saved and went to the editor. The editor listed my hasted animation rate as +5 instead of an expected negative number. I didn't have any haste items on.

Very cool if they got it just to stay static as a bonus.

#14
PirateT138

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Take month and a week to patch.
Sorta fix things...

Posted Image

#15
Amioran

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UKillMeLongTime wrote...

def not fixed for old saves
I loaded the final battle where it was terrible and added her hoping it had some 'reset' ability to it but no i'm doing slow mo flips.
i guess new games is all they cared to fix or was able to fix in a stable way without messing things up or making it worse

i will just mod the save again


It's impossible to do a retroactive fix. People, please, learn of what you are talking about, at last a minimum (or try to use your brain) before opening your mouth.

How can they know the value caused by the bug to subtract it in the saves? Suppose you did encounter the bug in an old save 10 times. It is -50 speed. Another user only 5 times, it is -25. How can you know what user has what negative bonus? There's no variable to store the added negative bonus and it's impossible to calculate it since there are items/abilities to give +animation speed (so the base value can also not be 0) so it's a value that's impossible to retrieve (or at last without going to take half an year just for that, to index all the items and values, recognize them and calculate the base).

The only thing they could do was fixing it to not let it happen again but NOT restoring saves.

Modifié par Amioran, 15 avril 2011 - 05:29 .


#16
RubiconI7

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Amioran wrote...

UKillMeLongTime wrote...

def not fixed for old saves
I loaded the final battle where it was terrible and added her hoping it had some 'reset' ability to it but no i'm doing slow mo flips.
i guess new games is all they cared to fix or was able to fix in a stable way without messing things up or making it worse

i will just mod the save again


It's impossible to do a retroactive fix. People, please, learn of what you are talking about, at last a minimum (or try to use your brain) before opening your mouth.

How can they know the value caused by the bug to subtract it in the saves? Suppose you did encounter the bug in an old save 10 times. It is -50 speed. Another user only 5 times, it is -25. How can you know what user has what negative bonus? There's no variable to store the added negative bonus and it's impossible to calculate it since there are items/abilities to give +animation speed (so the base value can also not be 0) so it's a value that's impossible to retrieve (or at last without going to take half an year just for that, to index all the items and values, recognize them and calculate the base).

The only thing they could do was fixing it to not let it happen again but NOT restoring saves.


Is this your version of common sense? Or do you not for fact that they cannot fix it?
Way to show your sense of superiority.:whistle:

Luke Barrett, in his post here made it clear that they have made it so that the issue does not get worse (personally tested with Sebastian's bug as it has a number value as a refrence). It is unclear whether they have a way to "fix" it.

- Slo-mo hawke (as well as other stat modifiers) are not retroactively fixed. The problem will not reoccur or get worse but whatever value you currently have will be stuck with you for now (there are many helpful
threads about editting the save to manually fix the issue in the mean time)


Modifié par RubiconI7, 15 avril 2011 - 06:24 .


#17
Amioran

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RubiconI7 wrote...
Is this your version of common sense? Or do you not for fact that they cannot fix it?


I explained why. If you didn't take it it's not my problem. Either learn how to read or learn a little of programming.

RubiconI7 wrote...

Way to show your sense of superiority.:whistle:


No, I'm just showing that people, as always, ask things without either understanding what they are asking, and then they either complain without getting what they are complaining about. Common sense would ask that to complain on and judge a thing you should at last know of what the hell you are talking about first, isn't it?

RubiconI7 wrote...
Luke Barrett, in his post here made it clear that they have made it so that the issue does not get worse (personally tested with Sebastian's bug as it has a number value as a refrence). It is unclear whether they have a way to "fix" it.


And, in fact, it doesn't get worse, only, naturally, it doesn't get cancelled for old saves (a thing they have NEVER said they would). They have done what they have said, so, again, your point is?.

As the "for now" I said it is possible but it will require a lot of time because they have to catalog all the items that give +speed, categorize all the abilities that give +speed etc, then recognize them in game for a character to calculate a base value from which to subtract. This takes a lot of time and I would not have my hopes high if I were you. It is natural they say it because it is their intention, but, you know, not all things are easy.

You can try blaming God you are not superman and asking a refund and see if that will work. Should be easy to make you superman, isn't it? All it's easy when you don't know what it takes to do a thing and when you are not the one that have to do it, rule of life #123869.

Modifié par Amioran, 15 avril 2011 - 06:51 .


#18
AreleX

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So people need to understand programming to judge whether or not they have a right to be upset about a game-breaking bug not getting fixed in the way they thought it would be?

I get what you're saying, there's just no need to be such a d**k about it. At all.

#19
Amioran

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AreleX wrote...

So people need to understand programming to judge whether or not they have a right to be upset about a game-breaking bug not getting fixed in the way they thought it would be?


No, you can be upset about it, but asking things that cannot be done and then complain because they didn't do them it's just childish behaviour and either showing your ignorance on the argument at hand.

You can ask your parents to give you love, long life and fortune and the complain with them that it didn't happen when they are about to die. Would it mean that you are fair with them? Asking is nice and fine but before asking one should understand what it implies. Do you know what's a rule of hermeticism? Beware of what you ask because you CAN obtain it. Do you wonder why, considering humanity?

Complaining for the bug is fine. Complaining that they didn't retroactively fix it when they never said they would do it and without either understanding what it takes to do a thing as that is just, again, showing your ignorance on the matter at hand.

You can complain that Tiziano in old age made bad paintings. Good, but how could he have done differently given that he was almost blind? Things must be taken into context to be judged fairly.

Modifié par Amioran, 15 avril 2011 - 07:15 .


#20
godlike13

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That's ridiculous. Were asking for what we payed for, a properly working product. Investing hours into something, then for it to become unplayable is not by any means ok. This bug shouldn't have even been an issue, but because it wasn't caught before release, they sold a defective product. It shouldn't matter if they said they would do it or not, they took our money, its should be done. They sold a defective product, its their responsibility to fix it ASAP, not just prevent it. If they can't, then a full refund should be made available to those that want one. Because it isn't "easy" is not an ok excuse.

Though i guess if they can continue to accept having a defective product on the market, they can accept the fair criticism and complaints that ensues. Not too mention the very real possibility of the loss of return costumers. Not exactly good business or professionalism, but if they're ok with that then there isn't much we can do about it.

Besides i don't see why they can't just set it back to 0, then have us unequip and reequip the items that give +speed to recalculate. Not too mention spells and talents that temporary slow attack speed seem to recalculate just fine.

Whatever though, future prevention is at least a start. That is something.

Modifié par godlike13, 15 avril 2011 - 08:10 .


#21
Morocius

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Amioran wrote...

AreleX wrote...

So people need to understand programming to judge whether or not they have a right to be upset about a game-breaking bug not getting fixed in the way they thought it would be?


No, you can be upset about it, but asking things that cannot be done and then complain because they didn't do them it's just childish behaviour and either showing your ignorance on the argument at hand.

You can ask your parents to give you love, long life and fortune and the complain with them that it didn't happen when they are about to die. Would it mean that you are fair with them? Asking is nice and fine but before asking one should understand what it implies. Do you know what's a rule of hermeticism? Beware of what you ask because you CAN obtain it. Do you wonder why, considering humanity?

Complaining for the bug is fine. Complaining that they didn't retroactively fix it when they never said they would do it and without either understanding what it takes to do a thing as that is just, again, showing your ignorance on the matter at hand.

You can complain that Tiziano in old age made bad paintings. Good, but how could he have done differently given that he was almost blind? Things must be taken into context to be judged fairly.


It is is funny how you portray  those  examples with unrealistic complaints but yet seem to expect that everyone with complaints should have a fundemental understanding about the product or service. 

It might be unrealistic to expect the coders to fix it retroactivly it is also unrealistic to expect the buyers to be satisfied with a "game breaking" issue, so it seems we're at a stalemate.

#22
ryoldschool

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I posted the dev note yesterday to let you know what they did fix. Fixing bugs is hard because your "fix" might break something else. The problem was a real problem, now its not a problem going forward. Everyone can have their own opinion about how happy they are with the fix.

#23
Grailhawk

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Amioran wrote...

It's impossible to do a retroactive fix. People, please, learn of what you are talking about, at last a minimum (or try to use your brain) before opening your mouth.

How can they know the value caused by the bug to subtract it in the saves? Suppose you did encounter the bug in an old save 10 times. It is -50 speed. Another user only 5 times, it is -25. How can you know what user has what negative bonus? There's no variable to store the added negative bonus and it's impossible to calculate it since there are items/abilities to give +animation speed (so the base value can also not be 0) so it's a value that's impossible to retrieve (or at last without going to take half an year just for that, to index all the items and values, recognize them and calculate the base).

The only thing they could do was fixing it to not let it happen again but NOT restoring saves.


Amioran wrote...

Complaining for the bug is fine. Complaining that they didn't retroactively fix it when they never said they would do it and without either understanding what it takes to do a thing as that is just, again, showing your ignorance on the matter at hand.


on game load
if(animation speed < 0 )
  animation speed = 0;

That’s sudo code for how I would approached the problem its clearly not an impossible problem in fact depending on how things are implemented it could even be trivial.

Also I suggest you go here social.bioware.com/forum/1/topic/300/index/7053179/1#7053179 and read the third paragraph you will see they are clearly working on a “retro-active” fix. 

So tell me who's showing ignorance?