For instance DAO is a 32bit native game. I had downloaded JBtextures, an unofficial very high res pack. The textures were getting corrupted under WinXP 32 bit from time to time. I had only 2GB RAM then.
Then I got my new system. Windows 7 64 bit with 8GB of RAM. JBtextures began to crash more frequently and the files began to get corrupted more often. I was kinda WTF? My old system had less RAM. Then I checked the DA Nexus forums.
It seems the damned DAO exe cannot use more than 2GB of RAM! And even the game's RAM and OS's RAM are allocated from 2 different RAM sources the game exe could only see the total RAM usage and since Win 7 requires more RAM, the total RAM usage was nearly always exceeding 2GB. This is why my game was more buggy when running on a 64bit system instead of WinXP 32bit (anyway a 64bit system probabily uses more RAM than the 32 bit version of the same system).
So I edited the game exe, made it see more than 2GB RAM if available. That solved my JBtextures DAO problems.
Maybe DA II exe cannot handle more than 2GB RAM too. I find that possiblity odd however since this is a new game but if DA II is also a native 32bit OS game it is possible (it certainly installs under the Program Files x86 folder on my Win 7 64bit. So maybe DA II exe is really 32bit). Maybe that is the cause of crashes some people are getting. I get some crashes from time to time. I use NVIDIA's beta drivers 270.51. I Installed the 1.01 patch. My fps avarages at 45-50. Always above 30 fps. Rarely drops under 45 fps. I can see 60 fps at some areas. Very high settings, DirectX 11, very high textures, all other visual effects except AA enabled. I have Zotac GTX 580.
This is because an 32bit operating system can see a total of 4GB RAM and only half of that is normally allocated to programs like games. The rest is reserved to Kernel. If DA II is a 32 bit game it is highly possible that DA II cannot use more than 2GB RAM.
I am not a technical person. Bioware please give us an answer. Can DA II exe use more than 2GB RAM?
Modifié par Ksandor, 13 avril 2011 - 08:31 .





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