These are very irrational, especially when backtracking area's, please fix.
Inceasing Loading Times
Débuté par
Morey89
, nov. 18 2009 08:55
#26
Posté 20 novembre 2009 - 04:30
#27
Posté 20 novembre 2009 - 04:42
Yeah sounds like a memory leak based on loading -- more loads you do from your last restart, the slower loading becomes...
reducing cores = bad idea, my monitors are showing DA being set up for multithreading.. so reducing the # of cores working on these threads is a bad thing (unless you need a free core or something for a background application)
reducing cores = bad idea, my monitors are showing DA being set up for multithreading.. so reducing the # of cores working on these threads is a bad thing (unless you need a free core or something for a background application)
#28
Posté 21 novembre 2009 - 09:30
Hope they do something soon. This is really killing my enjoyment of the game. Now it's taking less than an hour for the load times to increase and that's after rebooting the comp.
#29
Posté 21 novembre 2009 - 09:59
maybe someone could bribe the programmers into working harder on the memory leak...
#30
Posté 21 novembre 2009 - 10:46
Hey thought i'd quickly post this.
I've managed to keep my dragon age memory usage in check using a little free ware app known as freeramXP pro.
Here it is using just 42MB in a loading screen.
http://img696.images...i/dalowmem.png/
This has pretty much fixed any performance issues i was having with the game, however it's not fixed the loading times at all. Hope there's an official patch soon.
Also even without using the tool my memory usage for dragon age never hits 2GB and i've still seen 20 minute loading times, which in my mind means the game could have bigger issues than a memory leak.
I've managed to keep my dragon age memory usage in check using a little free ware app known as freeramXP pro.
Here it is using just 42MB in a loading screen.
http://img696.images...i/dalowmem.png/
This has pretty much fixed any performance issues i was having with the game, however it's not fixed the loading times at all. Hope there's an official patch soon.
Also even without using the tool my memory usage for dragon age never hits 2GB and i've still seen 20 minute loading times, which in my mind means the game could have bigger issues than a memory leak.
Modifié par cfehunter, 21 novembre 2009 - 10:57 .
#31
Posté 21 novembre 2009 - 10:57
You would think they woudl have released a REAL patch that fixed problems like the daggers and memory leak that shouldn't even been released with them.. Because a play tester should have noticed these with in the first few hours of playing.
#32
Posté 21 novembre 2009 - 11:20
Seems to be specific to certain hardware setups (based on the people in my flat).
The guy with the I7, 4870 and 8GB of RAM doesnt get the issue, same for the guy with a core 2 quad a 3870 and 4GB of RAM.
But me and another guy both have a first release phenom 9400/9600 respectively with a 3870 and 8GB of RAM and we DO get the loading time issue. (everybody uses Windows 7 x64)
So they may not of noticed it in testing depending on what hardware they were testing it with
The guy with the I7, 4870 and 8GB of RAM doesnt get the issue, same for the guy with a core 2 quad a 3870 and 4GB of RAM.
But me and another guy both have a first release phenom 9400/9600 respectively with a 3870 and 8GB of RAM and we DO get the loading time issue. (everybody uses Windows 7 x64)
So they may not of noticed it in testing depending on what hardware they were testing it with
Modifié par cfehunter, 21 novembre 2009 - 11:22 .
#33
Posté 22 novembre 2009 - 12:08
Any update on this? Would be nice to know it's still being looked into at least.
#34
Posté 22 novembre 2009 - 12:15
I've noticed the same thing happening in my game. It is really really annoying.
My Configuration:
CPU - Intel Core i7 965 EE @ 3.2GHz
RAM - 6GB DDR3 1600MHz
GPU - eVGA GTX 295
OS - Windows 7 Professional x64
My Configuration:
CPU - Intel Core i7 965 EE @ 3.2GHz
RAM - 6GB DDR3 1600MHz
GPU - eVGA GTX 295
OS - Windows 7 Professional x64
#35
Posté 22 novembre 2009 - 12:39
Happens to me as well, first few areas visited load in seconds,but eventually entering even smaller indoor environments takes a couple minutes.
Restarting the game "resets" the loading times back to near instantaneous (and then they go right back up...)
i7, 6GB RAM, 4870x2, Vista 64
Restarting the game "resets" the loading times back to near instantaneous (and then they go right back up...)
i7, 6GB RAM, 4870x2, Vista 64
#36
Posté 22 novembre 2009 - 01:59
Thinking I'm going to finish the game since I'm still playing for the first time then I'm going to wait till they fix the problem (if they do).
#37
Posté 22 novembre 2009 - 05:08
The game is wearing out the little gnomes in my computer who fetches the kilobytes from the disk,
I came in here hoping someone had found a solution by now.
Increasingly long loading-times, restarting game makes it allright again. I'm starting to think one of the programmers wants us all to take a break now and then.
Pentium dual-core T4200, 2GHz, 4GB RAM, Vista *cough* 32.
I came in here hoping someone had found a solution by now.
Increasingly long loading-times, restarting game makes it allright again. I'm starting to think one of the programmers wants us all to take a break now and then.
Pentium dual-core T4200, 2GHz, 4GB RAM, Vista *cough* 32.
#38
Posté 23 novembre 2009 - 09:43
After patch 1.01b I gave it another try. Did set the affinity to core 2+3 on my quad core as well. Load times seemed a bit less, my highest was only 6 mins instead of 15 mins on the high end. I do agree that the more area transitions I go through the choppier the gameplay gets and the longer the load times are. CPU useage is still at 100% as well.
So does seem to be a memory leak.
I can play Mass Effect on max settings and get load times measured in seconds and no noticeable framerate issues. Prototype and Arkham Asylum also run fine on max settings.
So does seem to be a memory leak.
I can play Mass Effect on max settings and get load times measured in seconds and no noticeable framerate issues. Prototype and Arkham Asylum also run fine on max settings.
#39
Posté 23 novembre 2009 - 09:46
It's a memory issue. This game takes a HUGE ammount of ram it will eventually use over 2GB of ram. So on systems with only 1-3GB of available ram, it will get VERY slow after a time. The game has MASSIVE ammounts of textures and IMO their system reqs for the game should have been raised much higher.
I'm on a 64bit OS with 12GB so I don't have the slowdown issue....
but my laptop is win 7x32 with only 3GB of available ram.. so about once eveyr 1-2 hours I will exit and reload the game.
I don't see any fix or patch for this issue. It's just a game that uses a LOT of ram.
Shoving a 4GB flash drive into your system and flagging it for Readyboost WILL help significantly
I'm on a 64bit OS with 12GB so I don't have the slowdown issue....
but my laptop is win 7x32 with only 3GB of available ram.. so about once eveyr 1-2 hours I will exit and reload the game.
I don't see any fix or patch for this issue. It's just a game that uses a LOT of ram.
Shoving a 4GB flash drive into your system and flagging it for Readyboost WILL help significantly
#40
Posté 28 novembre 2009 - 01:35
Well reading around the forums a bit kind of disprooved that theory, since there are plenty of people with 4gigs of ram playing it with no loading times issues.
I can't really see a common place for this, i've seen peole with both duo and quad cores, from 3gb to 12gb complaining about this issue...
I can't really see a common place for this, i've seen peole with both duo and quad cores, from 3gb to 12gb complaining about this issue...
#41
Posté 15 janvier 2011 - 08:30
It's a year later, and I'm not seeing any fixes posted or BioWare posting anything in forums. Recently bought the Ultimate Edition, thinking it was a file error. But still shuts down my whole computer. Would think Bio would fix without relying on us having computer programing knowledge... I just wanna play.





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