I won't go through all of the awesome points about this game, as I'm sure everyone knows about them already.
Instead, I just have a couple of criticisms to make about the game that could be improved (and possibly are in ME2 - I don't know yet.)
1 – You level far too quickly. In one instance, after a lengthy battle against the Geth, I went to the squad screen and noticed that we’d all gone up by 4 levels! I hear that ME2 has reduced levelling speed, which should improve the game I reckon. Finished the game at level 38, and had very few slots to spend points on left to me.
2 – There are no incentives to do any of the side-quests, so my game experience was the just main plot with a couple of random side-worlds explored. This is because I felt pressed to get on with the main quest and didn’t have time to go off exploring other worlds. The main mission was even called, “Race against Time” which made me more determined to frantically get on with it.
I felt that there should’ve been more time allotted to the initial investigation, with several leads to pursue. This would mean you could easily explore lots of possible leads on different worlds, expanding the exploratory options. However, from the first world I visited I knew exactly where I had to go next, and the NPCs even pressured me into visiting those particular worlds.
Considering I had a galaxy to save from civilization-destroying Cthulhoid machines, I didn’t really feel like scanning some Keepers for a few extra creds, or surveying random worlds in case I can make a fast buck from the minerals hidden within.
Don't see this email as a rant. It's more related to what I thought stopped the game from being the best game ever. Given my criticisms, it's probably just the best RPG ever.
Just completed ME1 - couple of points to make
Débuté par
lummoxybez
, avril 13 2011 01:47
#1
Posté 13 avril 2011 - 01:47
#2
Posté 13 avril 2011 - 02:17
...and another thing...
3 - There were a couple of times when I had to sit through a long dialogue and then went straight into an 'end-of-level baddie' fight with no chance to save. That meant that each time Benezia or Saren handed me my @ss, I had to go through the whole thing again. Slightly annoying - I thought Bioware would know that this is one of the major gripes gamers have with some games.
3 - There were a couple of times when I had to sit through a long dialogue and then went straight into an 'end-of-level baddie' fight with no chance to save. That meant that each time Benezia or Saren handed me my @ss, I had to go through the whole thing again. Slightly annoying - I thought Bioware would know that this is one of the major gripes gamers have with some games.
#3
Posté 13 avril 2011 - 02:40
3 was fixed in ME2 iirc. There were a lot more checkpoints in ME2
I think combat difficulty scales to your level, so the leveling system is pretty arbitrary except for getting skill points.
I think combat difficulty scales to your level, so the leveling system is pretty arbitrary except for getting skill points.
Modifié par graciegrace, 13 avril 2011 - 02:41 .
#4
Posté 13 avril 2011 - 02:43
It's not really a race against time. So just take your time and explore. If you want some incentive to play side missions, you get a bonus for completing "most" of the game (high amount of side missions), and a further bonus for completing most of the game with each squadmate. These bonuses are active in later playthroughs.
As for 3. Yes, autosaving BEFORE the boss conversation/cinematics is a very bad idea. This happens in too many games.
As for 3. Yes, autosaving BEFORE the boss conversation/cinematics is a very bad idea. This happens in too many games.
#5
Posté 13 avril 2011 - 03:03
I had a lot of the same issues my first time around. I fared much better the second time, when I was pretty sure that the universe wouldn't implode if I did the side quests. Also, with the new game +, you'll level much slower the second time around. (and they'll give you a place to put those points)
#6
Posté 13 avril 2011 - 03:21
1. Early levels are fast, later levels take a lot more experience, to the point where 57 to 60 is as pretty much as much experience as you have to get to 57.
2. There's no point to side quests, unless you're interested in exploring, back story or the carry over into ME2 and 3
3. Yeah I agree about auto saves, but then again after I learned how to deal with the combat even Benezia and Saren are easy, even on insanity.
2. There's no point to side quests, unless you're interested in exploring, back story or the carry over into ME2 and 3
3. Yeah I agree about auto saves, but then again after I learned how to deal with the combat even Benezia and Saren are easy, even on insanity.
#7
Guest_Nyoka_*
Posté 13 avril 2011 - 03:50
Guest_Nyoka_*
I think it's sad that after completing a game, all you want to talk about is the stuff you didn't like. When I completed my first playthrough, I was so impressed and excited I wanted to talk with everybody about the game and what did they do with the council and with Wrex and with Shiala and what class do they play and did you see earth from the moon and this and that.
I guess you just didn't like the game too much :-(
I guess you just didn't like the game too much :-(
#8
Posté 13 avril 2011 - 04:00
Don't forget that in ME1 the max level is 60, while is ME2 it's 30.
#9
Posté 13 avril 2011 - 04:03
On the contrary, I enjoyed the game immensely. Maybe I'm just not explaining myself well enough, so apologies for that.
As I said in my first sentence, I've read stacks of posts about how great the game is and discussions on what choices people made, so I didn't want to appear trite by bringing up all those same points. I felt that some constructive criticism was necessary. After all, no game is 100% perfect, and I'm sure that the game devs would appreciate such opinions.
As I said in my first sentence, I've read stacks of posts about how great the game is and discussions on what choices people made, so I didn't want to appear trite by bringing up all those same points. I felt that some constructive criticism was necessary. After all, no game is 100% perfect, and I'm sure that the game devs would appreciate such opinions.
#10
Posté 13 avril 2011 - 04:37
All of those things are indeed changed in ME2. Some more than others.
Early in ME2, the "main story" basically waits for you to do side stuff, then will pop in and say "hey, remember me? I'm the main story". Once that happens, you might find yourself in a rush similar to ME1, but it's often possible to put it off while you do side stuff. I say resist the urge to forge ahead and make sure you take the time to do side stuff.
Leveling is simple... they chopped it in half. The level cap is 30 in ME2, but it still feels like you level at a brisk pace which is nice.
ME2 does a lot better job at auto-saving AFTER dialogue and before combat.
Early in ME2, the "main story" basically waits for you to do side stuff, then will pop in and say "hey, remember me? I'm the main story". Once that happens, you might find yourself in a rush similar to ME1, but it's often possible to put it off while you do side stuff. I say resist the urge to forge ahead and make sure you take the time to do side stuff.
Leveling is simple... they chopped it in half. The level cap is 30 in ME2, but it still feels like you level at a brisk pace which is nice.
ME2 does a lot better job at auto-saving AFTER dialogue and before combat.
#11
Posté 13 avril 2011 - 05:02
Yeah I went to do side quests but quickly refused to do them after the first mission i did involved MONKEYS stealing something from a probe that was shot down
I couldn't bring myself to do any others as they are all the same map layout pretty much lol
I have noticed though that ME1 has one of the most god-awful autosaves ever. You know it took me 5 reloads (as in, EXIT THE ENTIRE GAME, not just save load) to kill the Thorian? No, it wasn't because of dying either.
-On 3rd floor where u go blow up another tentacle and then go down a little to next area, the asari commando used that ability where u fall down and I was at the ramp and when she did it to me, i fell through the floor. I made a new save, reloaded that save and I was on top of the ground, but I still couldn't get out because of an invisible wall.
-After killing the boss and being back at the town, i assumed it autosaved so I didn't save. I went to talk to the woman towards the ship about the water problem. After talking to her, i couldn't move or do anything. Was forced to exit the game. What happened when I reloaded? I was back at the start of the damn thorian fight.
-When going back to the colonists to kill/save them, the mako decided to fly off the edge so i died. The controls are abysmal but I had gotten used to them but it just magically decided to leap off the road
was not pleased.
and thats just the start. Can't imagine how many died I'd die or glitch out only to have to go through a cutscene THAT I CAN'T SKIP or do an entire section over again
Past crap like that though, I still love the game but these are freaking annoying ass glitches.
I have noticed though that ME1 has one of the most god-awful autosaves ever. You know it took me 5 reloads (as in, EXIT THE ENTIRE GAME, not just save load) to kill the Thorian? No, it wasn't because of dying either.
-On 3rd floor where u go blow up another tentacle and then go down a little to next area, the asari commando used that ability where u fall down and I was at the ramp and when she did it to me, i fell through the floor. I made a new save, reloaded that save and I was on top of the ground, but I still couldn't get out because of an invisible wall.
-After killing the boss and being back at the town, i assumed it autosaved so I didn't save. I went to talk to the woman towards the ship about the water problem. After talking to her, i couldn't move or do anything. Was forced to exit the game. What happened when I reloaded? I was back at the start of the damn thorian fight.
-When going back to the colonists to kill/save them, the mako decided to fly off the edge so i died. The controls are abysmal but I had gotten used to them but it just magically decided to leap off the road
and thats just the start. Can't imagine how many died I'd die or glitch out only to have to go through a cutscene THAT I CAN'T SKIP or do an entire section over again
Past crap like that though, I still love the game but these are freaking annoying ass glitches.
#12
Posté 13 avril 2011 - 08:49
I think what we are trying to point out all here is that the game storyline isn't epic enough considering you have to save the whole milky way galaxy. I think for the game to be more chalenging and deserving of the gamer's time, they should have intertwined most of the side assignments with the main plot so that the main plot might be lengthened and not just a standalone sidequest that the players has an option of doing or not.
In my opinion the idea of cutting the level cap into half in me2 is really bad because that might present some idea to future me2 players that the me2 game would be less epic from the original considering that it is a part 2 of the game. Me personally I like games that have no level caps or more or less a game that would offer many level ups as possible so that you have more chances of customizing your character before finishing the main plot.
I am just started playing me1 and thought of playing me2 in the future. I know that me2 is composed 2 dual layer discs so im expecting an epic main storyline, battles and leveling. But i'm getting afraid from hearing already that the level cap is only 30... : (
In my opinion the idea of cutting the level cap into half in me2 is really bad because that might present some idea to future me2 players that the me2 game would be less epic from the original considering that it is a part 2 of the game. Me personally I like games that have no level caps or more or less a game that would offer many level ups as possible so that you have more chances of customizing your character before finishing the main plot.
I am just started playing me1 and thought of playing me2 in the future. I know that me2 is composed 2 dual layer discs so im expecting an epic main storyline, battles and leveling. But i'm getting afraid from hearing already that the level cap is only 30... : (
#13
Posté 14 avril 2011 - 06:38
I'd prefer a lower maximum level in a game, mainly because I'm such an old school RPG-er, and games like BG1 had hours of gameplay but you only got to level 8 or so. I can't adapt to the new era of games that let you go up a level just because you delivered a letter to someone a short distance away, or killed a couple of rats in a basement.
As for level caps, I'd rather they didn't exist. If it was just about possible to reach the level cap before the end by doing every side-quest in the game, then I would be happy. I can't abide doing quests knowing there is no character advancement reward because you hit the level cap hours ago. That's one of the reasons I used the 'no-level-cap' mod for BG1. You could hit the cap just by doing side quests and still have loads of the main quest left to do.
Gameplay-wise, my total time on ME1 was recorded as 21 hours. I have to say that I'm a little bit disappointed as my friends all sold it to me as 40 or so hours of gaming, with stacks more if you did all the side-quests. As I said in the OP, I usually enjoy doing side-quests, but felt like I was pressured into doing the (quick, get there before Saren) main quest. Oh well, onto ME2 now.
As for level caps, I'd rather they didn't exist. If it was just about possible to reach the level cap before the end by doing every side-quest in the game, then I would be happy. I can't abide doing quests knowing there is no character advancement reward because you hit the level cap hours ago. That's one of the reasons I used the 'no-level-cap' mod for BG1. You could hit the cap just by doing side quests and still have loads of the main quest left to do.
Gameplay-wise, my total time on ME1 was recorded as 21 hours. I have to say that I'm a little bit disappointed as my friends all sold it to me as 40 or so hours of gaming, with stacks more if you did all the side-quests. As I said in the OP, I usually enjoy doing side-quests, but felt like I was pressured into doing the (quick, get there before Saren) main quest. Oh well, onto ME2 now.
#14
Posté 14 avril 2011 - 01:14
As much as I loved Baldur's Gate, the low number of levels was a clear weakness. The lower levels in AD&D are also the ones where you have fewest spells memorized (and the most boring ones).
BG2 was much better in that respect since it started by skipping the most boring levels.
Honestly I would prefer to progress through all of them though. Many levels = lots of progression = lots of fun.
In ME1 the problem was how little progression there was per level. They might as well have had fewer levels because so little actually happened when you leveled up.
BG2 was much better in that respect since it started by skipping the most boring levels.
Honestly I would prefer to progress through all of them though. Many levels = lots of progression = lots of fun.
In ME1 the problem was how little progression there was per level. They might as well have had fewer levels because so little actually happened when you leveled up.
Modifié par termokanden, 14 avril 2011 - 01:16 .
#15
Posté 14 avril 2011 - 05:45
I remember playing BG1, I always hit the level cap before I finished the game. I found that kind of annoying. I'd rather have the extra levels so that I don't hit the cap in one playthrough, so that I don't run out of level ups before I run out of game.
#16
Posté 15 avril 2011 - 12:01
For the most part the side quests are pointless. Some of them give you good stuff, such as the one on the moon which gives you a specialisation skill branch.
eg my Sentinal was given the choice to become a Bastion (massive boost to stasis and barrier) or medic (improved medigel and neural shock).
Main reason to do side quests is for more money and levels though, eventually good spectre equipment will unlock for purchase if you get high enough level.
ME1 can be beaten extremely quick since the main plot is not long, with half the levels gained from side quests. On the otherhand, most of ME2 is the main quests and party member specific quests. ME2 has far less skills though.
eg my Sentinal was given the choice to become a Bastion (massive boost to stasis and barrier) or medic (improved medigel and neural shock).
Main reason to do side quests is for more money and levels though, eventually good spectre equipment will unlock for purchase if you get high enough level.
ME1 can be beaten extremely quick since the main plot is not long, with half the levels gained from side quests. On the otherhand, most of ME2 is the main quests and party member specific quests. ME2 has far less skills though.
#17
Posté 15 avril 2011 - 01:35
I found the side quests irritating mostly due to the Mako. I understand that it's not an issue in ME2, but it made ME1 miserable in many places. The only mission that I genuinely hated was killing the Thorian, and I think I would probably save that for as late in the game as possible, when my level was a bit higher. But I agree that trying to get a missing probe piece from a monkey was pretty ridiculous.
Unfortunately for me, I'm doomed to at least attempt every possible quest, because that's how I am with virtually every game I play. I came from an EverQuest/LotRO background where I wanted to do EVERYTHING. In ME1, it at least helped me to level/gear up faster, to the point where money simply didn't matter at all.
Unfortunately for me, I'm doomed to at least attempt every possible quest, because that's how I am with virtually every game I play. I came from an EverQuest/LotRO background where I wanted to do EVERYTHING. In ME1, it at least helped me to level/gear up faster, to the point where money simply didn't matter at all.
#18
Posté 15 avril 2011 - 03:58
Definitely agreed. The Mako ruined some of the side quests for me. Particularly the ones where you have to visit multiple worlds and drive for a long time through annoying terrain just so you could get to the (very short) action.
#19
Posté 15 avril 2011 - 09:20
Hmm. I didn't realize that the quests I was doing were side quests on my first playthrough because they were handed to me like urgent distress calls and pleas for help. I didn't check the journal until the third playthrough or something like that. It was a huge *facepalm* moment when I realized that I didn't have to go and get shot to hell by rockets on Luna.





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