Aller au contenu

Photo

Rune of Devastation - Am I Missing Something?


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Bones40

Bones40
  • Members
  • 65 messages
 It seems regarded as one of the best runes you can stick in your weapon, along with the Lyrium rune.  I don't get it.  I saw it on my first playthrough and dismissed it is a waste of a runeslot and haven't thought about it since.

It adds +8% or +10% damage to your weapon.  So if you are running with a higher end sword (30+ damage) it adds around 3 damage.   However, any elemental rune put into that sword would produce +6 or 7 damage.  Same thing with a bow.  Elemental rune's seem to add at least 20%, so why does everyone like the Rune of Devastation?  What am I missing?

#2
IN1

IN1
  • Members
  • 773 messages
Percentile damage increase >>> flat damage increase. In an extremely simplified form: if you score a 20k critical off Whirlwind with the Celebrant, it will add +2k, while any elemental rune will just add the same old 20% of base weapon damage (+7/+8, in this case).

#3
Bones40

Bones40
  • Members
  • 65 messages
Ah, ok. That makes perfect sense now, I think. Elemental runes just effect base damage whereas the Devastation rune applies it's percentile to the damage number after all other effects are applied (attributes, critical, abilities like MoD etc)?

#4
IN1

IN1
  • Members
  • 773 messages

Bones40 wrote...

Ah, ok. That makes perfect sense now, I think. Elemental runes just effect base damage whereas the Devastation rune applies it's percentile to the damage number after all other effects are applied (attributes, critical, abilities like MoD etc)?


Again, I'm over-simplifying here, but - in a nutshell - yes. Devastation is a +10% bonus damage factor, not just a separate flat additive bonus. 

#5
tonnactus

tonnactus
  • Members
  • 6 165 messages
Most classes dont have many abilities that guarantee criticals.So elemental runes seem to be better.

#6
IN1

IN1
  • Members
  • 773 messages

tonnactus wrote...

Most classes dont have many abilities that guarantee criticals.So elemental runes seem to be better.


Provided elemental rune damage is calculated separately, you will crit with your typical warrior for +12 flat additional damage (8 x 1.5), if you enchant your Celebrant/Bloom with elemental rune. How exactly is this better, I won't even risk asking :)

#7
tonnactus

tonnactus
  • Members
  • 6 165 messages

IN1 wrote...

tonnactus wrote...

Most classes dont have many abilities that guarantee criticals.So elemental runes seem to be better.


Provided elemental rune damage is calculated separately, you will crit with your typical warrior for +12 flat additional damage (8 x 1.5), if you enchant your Celebrant/Bloom with elemental rune. How exactly is this better, I won't even risk asking :)

I meant when someone doesnt perform critical hits which is most of the time most of the time in a battle .(unless someone is a rogue)

#8
Bones40

Bones40
  • Members
  • 65 messages

tonnactus wrote...

IN1 wrote...

tonnactus wrote...

Most classes dont have many abilities that guarantee criticals.So elemental runes seem to be better.


Provided elemental rune damage is calculated separately, you will crit with your typical warrior for +12 flat additional damage (8 x 1.5), if you enchant your Celebrant/Bloom with elemental rune. How exactly is this better, I won't even risk asking :)

I meant when someone doesnt perform critical hits which is most of the time most of the time in a battle .(unless someone is a rogue)


There's more that raises damage than just criticals though.  For example, as a two handed warrior using Celbrant, you do far more damage than what is listed on the item description (33 or so).   The base damage is the damage of the weapon before modifiers are applied (str, enemy resistence, damage resistance, Cleave, Reaver, abilites that lower those things etc.).  An elemental rune will always add +7 (or whatever), which raises the base damage to 40.  So regardless of anything else, that rune will always add 7 damage.

The way I understand the Devastation Rune is that it adds 10% AFTER all those modifiers.  So, I'm sure you've noticed your warrior using Celebrant hits for much higher than just 40 per hit.  If you were, than the Devastation Rune would simply add 4 damage, and you'd be right...elemental runes are better.  But, for example, I loaded up my 2H warrior save and did a whirl wind hitting nine enemies for damage between 683 - 1275 with Cleave on.  The way I understand it, is an elemental rune would have added 7 points of damage (plus or minus a few based on the enemy's elemental resistance) to each enemy that was hit, wheras the Devastation Rune would have added between 68.3 and 127.5 to each enemy.

Now, my understanding could be wrong, but if not...that's a huge difference.

#9
Sparks1013

Sparks1013
  • Members
  • 11 messages
Here's an interesting dilemma.. I have the xbox360 version.

I've played through 3 times, once with each class, and gotten all the achievements in doing so. On my third playthrough (rogue) I decided to actually look into this rune (normally just went with frost runes). I accidentally put two Devastation runes into a weapon and remembered the tooltip says you can only have one. This is obviously a bug but does anyone know if the second rune still counts? Or it is just a wasted slot?

#10
tonnactus

tonnactus
  • Members
  • 6 165 messages

Sparks1013 wrote...

Here's an interesting dilemma.. I have the xbox360 version.

I've played through 3 times, once with each class, and gotten all the achievements in doing so. On my third playthrough (rogue) I decided to actually look into this rune (normally just went with frost runes). I accidentally put two Devastation runes into a weapon and remembered the tooltip says you can only have one. This is obviously a bug but does anyone know if the second rune still counts? Or it is just a wasted slot?


The second rune should do nothing.I tried something similar with aveline,but with the rune of valiance,one in the armor,the other in the shield. It only applied once.

#11
Ndutz

Ndutz
  • Members
  • 136 messages
This should be a good rune to stick into your staff no (in theory anyway)? Spell damage are affected by staff damage so the higher your staff damage is the higher your spell damage should be.

#12
Mocker22

Mocker22
  • Members
  • 168 messages
Bloom + Primevil Lyrium Rune + Rune of Devastation = PHEARRR MEEHH