These are the haks we have been looking at and thinking of combining with CEP 2.4 for our PW.
Any advice on any of these would be very welcome. We use CEP 2.4 now and NWNX2.
FR Deity and Faction Cloaks
Fable Weapons Redux
Player Resource Consortium's PRC Pack v3.4
Aria's Heads Override
Custom Domain Override
Axe Spells v1.2
EnhancedDruidPack
Neverwinter Nights Enhanced
Some Advice on Haks Please
Débuté par
TSMDude
, avril 13 2011 03:09
#1
Posté 13 avril 2011 - 03:09
#2
Posté 13 avril 2011 - 04:46
Looks like a lot of work. You'll want to be careful with PRC and CEP 2.4. I am doubting there is a merged tlk table out for the two packs yet (though the old one might be mostly compatible).
You'll have some or a lot of 2da merging to do with clothing pieces. I will suggest you might want to drop all or parts of the Enhanced project as it will likely conflict with content from both PRC and CEP.
Others might have other advice, but that looks like a fairly large body of combination work, some of the pieces will not play nice.
You'll have some or a lot of 2da merging to do with clothing pieces. I will suggest you might want to drop all or parts of the Enhanced project as it will likely conflict with content from both PRC and CEP.
Others might have other advice, but that looks like a fairly large body of combination work, some of the pieces will not play nice.
#3
Posté 13 avril 2011 - 05:27
Actually if we did the PRC we would not do the NWN Enhance or viceaversa...
A smarter man would have put that up there orginally huh? I feel like Forest Gump now.
Any other haks out there people dig that are nontileset?
A smarter man would have put that up there orginally huh? I feel like Forest Gump now.
Any other haks out there people dig that are nontileset?
#4
Posté 13 avril 2011 - 07:45
TSMDude wrote...
Actually if we did the PRC we would not do the NWN Enhance or viceaversa...
Good. Those packs are not compatible and it would be very difficult to merge them
Anyway:
- NWN Enhanced is not compatible with CEP.
- Merge hak for PRC and CEP 2.3 will work with 2.4 (I've compared files from both versions - tlk tables and 2das used in the merge are exactly the same)
If you do decide to go with PRC - it already has a lot of new domains so I would not recommend adding more. As for the spells it would be nice if you updated the scripts with PRC functions (in example: instead of GetCasterLevel() use PRCGetCasterLevel() etc) that way you will use all benefits of PRC classes (like increased caster level, spell DC etc
TSMDude wrote...
Any other haks out there people dig that are nontileset?
Project Q is one of my favourites
#5
Posté 14 avril 2011 - 02:10
Does anyone have any examples anywhere of the PRC and the CEP being merged successfully?
As in CEP 2.3 and PRC 3.4 or what not...not CEP 1.5 and PRC 2.0 or something like that, lol.
As in CEP 2.3 and PRC 3.4 or what not...not CEP 1.5 and PRC 2.0 or something like that, lol.
#6
Posté 14 avril 2011 - 03:38
Since the PRC was recently updated and with CEP looking to do a few things, is there anyone out there who has ever done a merge of these two systems?
I know it is a huge undertaking so before I even begin on something like this I am asking around on here, the BioWare forums and the PRC site.
Any of you have feedback postive or negative please let me know.
I know it is a huge undertaking so before I even begin on something like this I am asking around on here, the BioWare forums and the PRC site.
Any of you have feedback postive or negative please let me know.
#7
Posté 14 avril 2011 - 03:57
I was looking into it and Xwarren over at the PRC confirmed it for me that the CEP 2.3- 2.4 and PRC 3.4 work using the same merge hak and tlk.
Modifié par omen_shepperd, 14 avril 2011 - 03:58 .
#8
Posté 14 avril 2011 - 04:29
Heh, already replied on PRC site 
PRC/CEP merge from our download site should work with CEP 2.4 because tlk table and most of the 2das haven't been changed.
As for the example - IIRC Deepingdale PW is using PRC and CEP, I might be wrong though.
PRC/CEP merge from our download site should work with CEP 2.4 because tlk table and most of the 2das haven't been changed.
As for the example - IIRC Deepingdale PW is using PRC and CEP, I might be wrong though.
#9
Posté 15 avril 2011 - 09:27
If you're referring to Deepingdale/Moonsea Alex, it's not a complete merge. They used select parts with further additions.
I simply took care of their clothing and some weapons last summer. I am not sure who did the rest. I was fairly meticulous in cataloguing items in all haks and transfering items all over to the basic packagers (CEP and PRC) to the new hak.
I spent the better part of two months on that. I added a great deal of other content to those haks.
Mostly if you're going to mrege, you just have to have a lot of time and patience, don't expect to be done in a month unless you've got a ten person team.
I simply took care of their clothing and some weapons last summer. I am not sure who did the rest. I was fairly meticulous in cataloguing items in all haks and transfering items all over to the basic packagers (CEP and PRC) to the new hak.
I spent the better part of two months on that. I added a great deal of other content to those haks.
Mostly if you're going to mrege, you just have to have a lot of time and patience, don't expect to be done in a month unless you've got a ten person team.
#10
Posté 15 avril 2011 - 09:36
After reading through the PRC and lots and lots of other things we are now leaning towards making a Forgotten realms Based hak. I know several others from different PWs were also leaning that way and we might try and get together and do it.
One persons goal was this;
My own goal is to add at least two unique PrCs to each standard race as well as another 6-8 generic ones. I'd also like to see RDDs in all the metalic and chromatic variations as well as address HiPs and possibly add in some changes to Shifters (replace undead forms with something else) and replace DevCrit with something less overpowering, but still useful.
And another was this;
Basically a hak to fix these issues is what I was attempting;
Domains
Dietys (maybe)
Race Issues
Prestige classes
Normal class Issues
HiPs
Dev Crit
Plus add in some spells and feats as well.
Hopefully with a few of us working on it we could get it in a month as the PRC seems nice but might be too much for our world. But it does supply a lot of ideas and most likely will be something we fall back on to look and will credit it as well.
One persons goal was this;
My own goal is to add at least two unique PrCs to each standard race as well as another 6-8 generic ones. I'd also like to see RDDs in all the metalic and chromatic variations as well as address HiPs and possibly add in some changes to Shifters (replace undead forms with something else) and replace DevCrit with something less overpowering, but still useful.
And another was this;
Basically a hak to fix these issues is what I was attempting;
Domains
Dietys (maybe)
Race Issues
Prestige classes
Normal class Issues
HiPs
Dev Crit
Plus add in some spells and feats as well.
Hopefully with a few of us working on it we could get it in a month as the PRC seems nice but might be too much for our world. But it does supply a lot of ideas and most likely will be something we fall back on to look and will credit it as well.
#11
Posté 15 avril 2011 - 09:54
Some of the combat related items are hard to fix. Dev crit for example, depending on how you hook the event. Making prestige classes is easy enough, but what sorts of abilities do you want them to have? HiPS isn't too hard to edit per se, but sometimes might require creating an entirely new psuedo feat.
Generally a fix for one world won't suit another, at the end you have to sit down custom code what you want. The nice part about the PRC is the ability to scale it to your wants and needs, the setup takes a lot of work however. Regardless the changes you're looking at take a fair level of NWN knowledge and expertise.
Generally a fix for one world won't suit another, at the end you have to sit down custom code what you want. The nice part about the PRC is the ability to scale it to your wants and needs, the setup takes a lot of work however. Regardless the changes you're looking at take a fair level of NWN knowledge and expertise.
#12
Posté 17 avril 2011 - 07:04
Does anyone know if the merge hak would work with CEP 2.4's new ridable animals?
#13
Posté 18 avril 2011 - 05:45
Explodingrunes wrote...
Does anyone know if the merge hak would work with CEP 2.4's new ridable animals?
Yes, the merge hak should work because new redable animals work the same way as 1.69 horses.
Modifié par Alex Warren, 18 avril 2011 - 05:47 .
#14
Posté 21 avril 2011 - 10:45
Old question but would something like this work?
csp_v2_1
ctp_common
ctp_genericdoors
ctp_loadscreens
ctp_blk_desert
ctp_whitewizard
ctp_forest_beta
ctp_cave_ruins
ctp_dwarf_hall
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_estate
ctp_goth_int
ctp_dungeon_lok
ctpr_dungeon
doa_cityrural_21
the ccp 2.1
the ccp part 1
cep2_top-v21
cmp
then cep haks
Is the CTP and CCP in the CEP now? Or should we go ahead and run with those?
csp_v2_1
ctp_common
ctp_genericdoors
ctp_loadscreens
ctp_blk_desert
ctp_whitewizard
ctp_forest_beta
ctp_cave_ruins
ctp_dwarf_hall
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_estate
ctp_goth_int
ctp_dungeon_lok
ctpr_dungeon
doa_cityrural_21
the ccp 2.1
the ccp part 1
cep2_top-v21
cmp
then cep haks
Is the CTP and CCP in the CEP now? Or should we go ahead and run with those?
#15
Posté 22 avril 2011 - 12:37
Most of the CCP is in the CEP nowadays. CTPO stuff should be placed higher than the CEP haks in most cases.
#16
Posté 22 avril 2011 - 12:48
So drop the ccp, keep the ctp were it is though the dwarven halls are in the cep now are they not? Keep the csp and the cmp, go to my Pta meeting with the vp who is a vip and hope she does not end up kia or i will go mia and end up on KP?
*shakes heads to clear all the acroynms*
*shakes heads to clear all the acroynms*
#17
Posté 22 avril 2011 - 03:11
There are elements of the Dwarven Halls in the CEP Crypt set, but not the full blown version with all the whistle and bells of the stand alone haks.
#18
Posté 22 avril 2011 - 11:43
So our hak list would like this then;
csp_v2_1
ctp_common
ctp_genericdoors
ctp_loadscreens
ctp_blk_desert
ctp_whitewizard
ctp_forest_beta
ctp_cave_ruins
ctp_dwarf_hall
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_estate
ctp_goth_int
ctp_dungeon_lok
ctpr_dungeon
doa_cityrural_21
cep_custom
cep2_top-v24
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_tiles2 (optional)
cep2_add_tiles1 (optional)
cep2_ext_tiles (optional)
cep2_add_doors (optional)
cep2_add_skies
cep2_add_loads
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_add_sb_v1 (optional)
cep2_crp_s (optional)
cep2_build (optional)
cmp
I wonder if we should sue the cep_races and cep_classes hak to start fidlling with...nah...that be a bad idea as if the cep ever does it then the players would be screwed...
csp_v2_1
ctp_common
ctp_genericdoors
ctp_loadscreens
ctp_blk_desert
ctp_whitewizard
ctp_forest_beta
ctp_cave_ruins
ctp_dwarf_hall
ctp_elf_interior
ctp_exp_elf_city
ctp_goth_estate
ctp_goth_int
ctp_dungeon_lok
ctpr_dungeon
doa_cityrural_21
cep_custom
cep2_top-v24
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_tiles2 (optional)
cep2_add_tiles1 (optional)
cep2_ext_tiles (optional)
cep2_add_doors (optional)
cep2_add_skies
cep2_add_loads
cep2_core7
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_add_sb_v1 (optional)
cep2_crp_s (optional)
cep2_build (optional)
cmp
I wonder if we should sue the cep_races and cep_classes hak to start fidlling with...nah...that be a bad idea as if the cep ever does it then the players would be screwed...
#19
Posté 22 avril 2011 - 11:46
(And yes I do pull the optional build one off for later and might clean up for optimizing just wondering if you hak-a-lot gurus have any idea if that looks kosher.)
#20
Posté 22 avril 2011 - 12:19
Didn't CEP include the CTP_generic doors? If so it seems kind of redundant to include it again...
#21
Posté 22 avril 2011 - 12:22
TSMDude wrote...
I'd also like to see RDDs in all the metalic and chromatic variations...
Check out Nwn Enhanced - I had done this for that project and the classes (2das and scripts) could easily be ported over to work with CEP. I also had it so that you got appropriately colored wings when the time came.
#22
Posté 22 avril 2011 - 01:49
I actually really like the NWN Enhanced and think it might be more of what we are looking for than the PRC as the PRC seems a bit too much to be honest. Do you think someone who is new to haks but not scripting be able to get the CEP and the Enhanced working in unison?
And on the CTP doors I was wondering about it to be honest as was not sure if I would need that or not but with what karvon said I was thinking i might need it as well.
And on the CTP doors I was wondering about it to be honest as was not sure if I would need that or not but with what karvon said I was thinking i might need it as well.
#23
Posté 22 avril 2011 - 02:03
Also, is the NWN Enhanced forums down and out? I cna not get them to open on any pc here nor the rpg modding forums.
#24
Posté 22 avril 2011 - 02:57
Sadly the NwnE site is gone - didn't see the point of paying for something I wasn't really involved with anymore. Furthermore, RPGModding tanked as well - although I believe all the forums have moved to the Higherground Consortium (not sure if the NwnE stuff made it there).
You could merge NwnE with CEP, but I'm not sure what the merge would require beyond 2da files. Some of the resources are also duplicated (e.g. NWN2 stuff, among a few others).
There is a NwnE v2 Alpha that has not been released to the public. It includes a merger with the HCR2 and streamlined scripting plus many of the spell fixes that ShaDoOw has implemented into his Community Patch. Furthermore, its compatible with the CTP and the Project Q tileset hak.
I would be more than glad to turn over a copy to you so that you can play around with it. I would also provide rudimentary support - as my time and current projects allow.
You could merge NwnE with CEP, but I'm not sure what the merge would require beyond 2da files. Some of the resources are also duplicated (e.g. NWN2 stuff, among a few others).
There is a NwnE v2 Alpha that has not been released to the public. It includes a merger with the HCR2 and streamlined scripting plus many of the spell fixes that ShaDoOw has implemented into his Community Patch. Furthermore, its compatible with the CTP and the Project Q tileset hak.
I would be more than glad to turn over a copy to you so that you can play around with it. I would also provide rudimentary support - as my time and current projects allow.
#25
Posté 22 avril 2011 - 03:04
That would be most awesome sauce.
Our email is tsm.builder@gmail.com if it will send that way or my Skype is Paco.Petro if we need to transfer it that way.
Our email is tsm.builder@gmail.com if it will send that way or my Skype is Paco.Petro if we need to transfer it that way.





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