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So I hear that the PS3 version cannot import from ME1 into ME3; So should the PC/360 ME players suffer because of this?


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#1
MajesticJazz

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In a thread regarding Shiala as a possible squadmate in ME3 there was a mention that this is impossible because the PS3 users would never be able to have her considering that the PS3 versions (from their ME2 import) doesn't contain her so she is only limited to PC/360 users. I posted a long reply in that thread but I decided that this idea deserves it's own thread.

With that being said, should the PC/360 version of ME3 in terms of content from ME1 such as Bring Down the Sky be eliminated on the basis that the PS3 versions cannot have it because they cannot import from ME1? Below is what I had to say regarding this and I am interested in seeing what others believe.

naledgeborn wrote...

AdmiralCheez wrote...

@MajesticJazz: Because preferring one console over the other pisses people off and is bad marketing. Deal with it.


I kind of disagree there. By that logic 360 and PC players shouldn''t get 190 Para/gade points, 150,000 credits, and 10,000 rescources. It's not really preferential treatment. It's more like rewarding loyalty. If me, you, or Jazz have been fans since 2007 we should get rewarded for that not matter the platform.


Thank you!

I am not saying that Bioware should just flat out show favortism to the PC/360 just out of spite of showing favoritism.

Again, I am going to reference DICE again. Of course they want the PS3 and Xbox 360 versions of Battlefield 3 to be uber cool, after all, it is going to be the console versions where DICE/EA gets most of their money from, not the PC market. With that being said, DICE could have easily dumbed down the PC version of Battlefield 3 because they didn't want to give the extra effort to fully utilize the PC's hardware/capabilities. With the PC version, DICE has clearly out worked themselves and I really respect them for that. Considering that out of the 3 platforms, the PC version will have the less sales but yet DICE still took the initiative to ensure that the PC version (Which houses their most loyal fans as they've been there since 2002) IS the best version.

Why did DICE ensure that the PC version is the best version? Two reasons:

1: As I said, the PC Battlefield fans have not had a true BF game since Battlefield 2142 in 2006. Everything after that was just DICE trying to establish a console market with titles like Battlefield: Modern Combat and Battlfield: Bad Company. Hell, there wasn't even a PC version for Bad Company until Bad Company 2 came out last year. So the PC community have longed waited for a next gen BF experience with 64 players (PC Version of Bad Company only had 24 players). So DICE is recognizing that while the money lies within the PS3/360 markets, they still understand that their most loyalty remains in the PC market.

2: In this stage of console life, the PS3/360 is coming inferior to the PC. While the PS3/360 is still running on 2005/2006 hardware, PC gaming is now the most advanced platform in terms of hardware capabilities. That is one of the reasons why the PC version of BF3 will have larger maps and 64 players while the console versions will have smaller maps and only 24 players. Is it because DICE favors the PC more? No, it is just that technically, they cannot do on consoles what they can do on PC with BF3 especially when you consider the space and hardware that the Frostbite 2.0 engine requires. Yes, DICE wishes that they could have done 64 players on the consoles with larger maps, but technically, the consoles just cannot handle it. So that brings me to my final point.

Final Point: Just because the console versions cannot handle the extreme load of uber large maps with 64 players, does that mean that DICE should "play fair" and limit the PC version just because the consoles cant have it? This is what the PC community initially feared but as detailed in the March issue of Game Informer, the PC version will not be limited becauses of console restraints.
--------------------------

Sooooooooooooooooo, my question is, how come Bioware cannot take this same stance? Obviously because of ME1, there is content that the PC/360 crowd has access to such as Shiala and even Bring Down the Sky. With that being said this is content that could be further explored in Mass Effect 3. However, because the PS3 crowd cannot import from ME1, content such like this is unavailable to them. So now Bioware is in the same position as DICE. Due to restraints, does Bioware take the PC/360 versions of ME3 and elimiate much potential import content from ME1 because the PS3 users cannot have it? Or do they do like DICE did with the PC version of BF3 and make the PC/360 versions of ME3 feature much content from ME1 like Shiala/Bring Down the Sky and just do as much as they can with the limited content for the PS3 version?

Modifié par MajesticJazz, 13 avril 2011 - 04:32 .


#2
Kusy

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MajesticJazz wrote...
 [...] should the PC/360 version of ME3 in terms of content from ME1 such as Bring Down the Sky be eliminated on the basis that the PS3 versions cannot have it because they cannot import from ME1?

Yes. Ask a stupid question, get a stupid anwser.

#3
Soldier989

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So you want Bioware to remove content because of the PS3 version of Mass Effect 2, which apparently only sold 200,000 copies, meaning barely anyone played it... seriously? Please stop posting.

This thread is just a gaint wall of text, why did you wrote 2,500 words to explain something you could have explained with less than 200? I could rewrite the entire OP right now and get your points across with only a handful of words.

Modifié par Soldier989, 13 avril 2011 - 04:45 .


#4
Tazzmission

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that is the most stupidest thing ive ever read. just because ms screwed the ps3 about me1 that dosent mean the pc or 360 version of me3 should be similar to ps3 at all. im never a fanboy but imo bioware can somehow give ps3 more content seeing as they got cheated by ms. and i say this as a 360 owner.. mass effect is a franchise every system should be able to play imo and if some systems get new content hey more power to them.

#5
Chewin

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The OP won't get a cookie from me

#6
Slayer299

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MajesticJazz wrote...

In a thread regarding Shiala as a possible squadmate in ME3 there was a mention that this is impossible because the PS3 users would never be able to have her considering that the PS3 versions (from their ME2 import) doesn't contain her so she is only limited to PC/360 users. I posted a long reply in that thread but I decided that this idea deserves it's own thread.

With that being said, should the PC/360 version of ME3 in terms of content from ME1 such as Bring Down the Sky be eliminated on the basis that the PS3 versions cannot have it because they cannot import from ME1? Below is what I had to say regarding this and I am interested in seeing what others believe.

--------------------------

Sooooooooooooooooo, my question is, how come Bioware cannot take this same stance? Obviously because of ME1, there is content that the PC/360 crowd has access to such as Shiala and even Bring Down the Sky. With that being said this is content that could be further explored in Mass Effect 3. However, because the PS3 crowd cannot import from ME1, content such like this is unavailable to them. So now Bioware is in the same position as DICE. Due to restraints, does Bioware take the PC/360 versions of ME3 and elimiate much potential import content from ME1 because the PS3 users cannot have it? Or do they do like DICE did with the PC version of BF3 and make the PC/360 versions of ME3 feature much content from ME1 like Shiala/Bring Down the Sky and just do as much as they can with the limited content for the PS3 version?


Good point and I fear that PC/360 users will lose out on a majority of content from ME1 because of the PS3 version which can only have the "comic", cuts that out. I would be thrilled as the day is long to find out that BW would do as you've suggested with a pc/360 version for content in ME3 but I can forsee 2 problems; 1 - Money and Time (okay tha'ts two but they're intertwined) being put into the game It would have to have been worked out before how they could do this and not be a last minute add-on that's poorly done and 2 - I'm certain we'd hear how PS3 users were being "cheated" by this "better" version of ME3.

Because I'd love to seee Shiala/BDtS, Naralia Bhatia research on her body, to name another, but the email we got in ME2 is all we're ever going to see on 95% of any ME imported content.
+

Forgot....and OP, I have a batch of double choclate chip internet cookies for that idea I liked it so much :)

Modifié par Slayer299, 13 avril 2011 - 04:45 .


#7
MajesticJazz

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Soldier989 wrote...

So you want Bioware to remove content because of the PS3 version of Mass Effect 2, which apparently only sold 200,000 copies, meaning barely anyone played it... seriously? Please stop posting.


You aren't understanding my post.

My whole purpose of this topic is to explain why the PC/360 version of ME3 SHOULDNT be limited because of the PS3.

Please read:

Sooooooooooooooooo, my question is, how come Bioware cannot take this same stance? Obviously because of ME1, there is content that the PC/360 crowd has access to such as Shiala and even Bring Down the Sky. With that being said this is content that could be further explored in Mass Effect 3. However, because the PS3 crowd cannot import from ME1, content such like this is unavailable to them. So now Bioware is in the same position as DICE. Due to restraints, does Bioware take the PC/360 versions of ME3 and elimiate much potential import content from ME1 because the PS3 users cannot have it? Or do they do like DICE did with the PC version of BF3 and make the PC/360 versions of ME3 feature much content from ME1 like Shiala/Bring Down the Sky and just do as much as they can with the limited content for the PS3 version?


Modifié par MajesticJazz, 13 avril 2011 - 04:45 .


#8
daxmeister

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I completely agree. Not putting in content because it isn't available to everyone removes the entire point of Mass Effect. The point is that you have choice. Not everyone met Conrad Verner, or got him killed in the first game (if they played the first at all). So did they refuse to put him in the second? No! They allowed him to be met again by characters who met him and didn't get him killed in the first game. In the same vein but with a more storyline-central role, Wrex doesn't always survive the first game. They could have completely removed him from the second game, so that even if he canonically survived he doesn't turn up. But instead, they give you a heartwarming reunion with him should he survive. The fact that they add those things in for people who played the first game in a particular way, to me, shows that they won't abandon that method for the third.

I mean, it's already confirmed that they'll do that for characters that could have died in the second game, so that if they survive they'll be teammates in ME3, or at least have a small role to play. And the VS, too. They will play a larger role in ME3 than they did in ME2, and so if Bioware think that it's worth it to record two completely seperate sets of dialogue for two completely different characters when they KNOW you'll only be able to encounter one of them in a single playthrough, why would they do anything different for ME1 decisions such as Bring Down The Sky, or, as I've seen suggested in another thread, Shiala possibly becoming a teammate.

In short: Mass Effect is about choices, and I doubt Bioware will start abandoning or forgetting your choices for conveniences sake. If they wanted to do that, they'd have made the game into a shooter where your character always looks the same and has a preset personality, meaning everyone plays as exactly the same Shepard.

#9
Soldier989

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MajesticJazz wrote...

Soldier989 wrote...

So you want Bioware to remove content because of the PS3 version of Mass Effect 2, which apparently only sold 200,000 copies, meaning barely anyone played it... seriously? Please stop posting.


You aren't understanding my post.

My whole purpose of this topic is to explain why the PC/360 version of ME3 SHOULDNT be limited because of the PS3.

Maybe you should have wrote like a normal person than, instead your thread is a giant barely readable wall of text that could have got it's points across with a handful of words instead of a hundred different sentences.

Modifié par Soldier989, 13 avril 2011 - 04:47 .


#10
N7 Vanguard

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No OP just... NO. That is pretty much stripping mass effect of what it is. PS3 is lucky to even get the game. Mass Effect was made under Microsoft Studios so that is why it is an exclusive. Deal with it.

#11
Slayer299

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@daxmeister - but everyone isn't playing the exact same Shepard content-wise. You mention Wrex and Conrad for examples of BW not removing content and yet if you play default ME2 Shep there is no Wrex (he's dead), the RQ is dead, in short, *everything* is dead that Shep can kill. I understand the logic for it, but it is a removal of content vs ME imports.

That's hardly what I would call not removing options/choices and the VS had zero role in ME2 beyond a 2 minute cameo that left you wanting to shoot them.

#12
Irrepressible

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Your Dice example isn't exactly a good one... how much extra work do you think Dice have had to do to enable more people? Not much really, sure they've had to make the maps bigger and add spawn points and the like but in the grand schemes of things on an MP shooter that's not all that large a change, is not like the gameplay (or to lesser extents the graphics) will be any different on console than it will on PC (obviously discounting the difference having more players makes).

That said, as for your actual question, no I don't think content which came from ME1 should be limited due to the PS3 version, nor do I think it would be, it simply would not make sense to remove parts of our characters story on a game which is supposed to be centered around the character.

Personally I think even worrying that they would do such a thing is kind of silly, what has remotely given you the idea that they would?

#13
Kusy

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OP, I understand your point but isn't it obvious that PC and x360 users don't want them to cut content because of PS3 users? It really goes without saying.

Not to mention even thinking that they could is borderline paranoinc. Removing content from PC and x360 versions because of PS3 version's limitations would be the last slap in the face some of the fans are ready to take from BioWare (first one was the Bazzar, and yes, I do remember how they apoligised and promised there will be another massive event for the "rest of the world" - and I do remember it never happened).

I for example would stop buying BioWare games if your phobic scenario would happen. End of story.

#14
daxmeister

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Soldier989 wrote...

MajesticJazz wrote...

Soldier989 wrote...

So you want Bioware to remove content because of the PS3 version of Mass Effect 2, which apparently only sold 200,000 copies, meaning barely anyone played it... seriously? Please stop posting.


You aren't understanding my post.

My whole purpose of this topic is to explain why the PC/360 version of ME3 SHOULDNT be limited because of the PS3.

Maybe you should have wrote like a normal person than, instead your thread is a giant barely readable wall of text that could have got it's points across with a handful of words instead of a hundred different sentences.


I managed to read it perfectly well.

Modifié par daxmeister, 13 avril 2011 - 05:00 .


#15
Soldier989

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daxmeister wrote...

Soldier989 wrote...

MajesticJazz wrote...

Soldier989 wrote...

So you want Bioware to remove content because of the PS3 version of Mass Effect 2, which apparently only sold 200,000 copies, meaning barely anyone played it... seriously? Please stop posting.


You aren't understanding my post.

My whole purpose of this topic is to explain why the PC/360 version of ME3 SHOULDNT be limited because of the PS3.

Maybe you should have wrote like a normal person than, instead your thread is a giant barely readable wall of text that could have got it's points across with a handful of words instead of a hundred different sentences.


I managed to read it perfectly well.

Just because I refuse to read a giant wall of text doesn't mean I'm stupid, if the OP had a brain and wrote the post intellegently there would be more people in here posting, why? Because the OP would be way easier to read and thus people would be able to read the post quickly and respond, instead most people are gonna see the giant wall of text and just move on.

I mean how many giant walls of text do you see people responding to regularly? The character threads in the character forum don't count because people are talking about the characters not the OP.

Modifié par Soldier989, 13 avril 2011 - 05:03 .


#16
Renegade133

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They have not because look at the clone planet character ( avoiding spoilers ). i also believe the PS3 crowd has been made even by offering dlc that pc/xbox360 cant get

@op you need to focus more on your point this will lessen your wall of text it never helps your case

Modifié par Renegade133, 13 avril 2011 - 05:05 .


#17
daxmeister

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Slayer299 wrote...

@daxmeister - but everyone isn't playing the exact same Shepard content-wise. You mention Wrex and Conrad for examples of BW not removing content and yet if you play default ME2 Shep there is no Wrex (he's dead), the RQ is dead, in short, *everything* is dead that Shep can kill. I understand the logic for it, but it is a removal of content vs ME imports.

That's hardly what I would call not removing options/choices and the VS had zero role in ME2 beyond a 2 minute cameo that left you wanting to shoot them.


That was exactly my point. Sorry, I might've made it a bit unclear. Bioware built in the content for Wrex and Conrad even though they knew that not everyone would encounter them. The choices were there for people who played ME1. If you played as a new Shepard for ME3 then I'm certain there would be a preset set of decisions that they made (well, there would be a bit more choice due to the comic function, but other than that), but that's only for the bigger decisions. Any sub-quests, small missions, or fun characters you met can only be imported. If you don't import, you don't meet Conrad. Nassana Dantius doesn't know you. You didn't take down all those Cerberus bases; you didn't give Tali the geth data. Sure, you might not have done any of those things anyway, but Bioware built in references to those things so that if you did, and then you imported a save, then people would mention it to you.

Bioware offers choices even though they know that most players will only see a very limited number of them.

#18
Insom

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Nothing from ME1 save importing should be screwed because of PS3. ME2 sold the worst on PS3 anyway. They're a minority compared to the other two platforms who have the full trilogy.

#19
daxmeister

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Soldier989 wrote...

daxmeister wrote...

I managed to read it perfectly well.

Just because I refuse to read a giant wall of text doesn't mean I'm stupid, if the OP had a brain and wrote the post intellegently there would be more people in here posting, why? Because the OP would be way easier to read and thus people would be able to read the post quickly and respond, instead most people are gonna see the giant wall of text and just move on.

I mean how many giant walls of text do you see people responding to regularly? The character threads in the character forum don't count because people are talking about the characters not the OP.


Didn't mean to insult your intelligence. Well, originally I did but then I realised I was annoyed at something completely seperate to you and I was coming enough as a mindless flamer, so I tried to hastily edit it to something less offensive before people became annoyed by it.

#20
spacehamsterZH

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Oh yeah, let's panic about this again and theorize wildly for another 12 pages.

#21
MajesticJazz

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Slayer299 wrote...


Good point and I fear that PC/360 users will lose out on a majority of content from ME1 because of the PS3 version which can only have the "comic", cuts that out. I would be thrilled as the day is long to find out that BW would do as you've suggested with a pc/360 version for content in ME3 but I can forsee 2 problems; 1 - Money and Time (okay tha'ts two but they're intertwined) being put into the game It would have to have been worked out before how they could do this and not be a last minute add-on that's poorly done and 2 - I'm certain we'd hear how PS3 users were being "cheated" by this "better" version of ME3. 

Because I'd love to seee Shiala/BDtS, Naralia Bhatia research on her body, to name another, but the email we got in ME2 is all we're ever going to see on 95% of any ME imported content. 
+

Forgot....and OP, I have a batch of double choclate chip internet cookies for that idea I liked it so much :)


Thanks for your comment and I completely forgot about the Bhatia choice in ME1. This is something that I always assumed would play a much more important role in ME3.

Going by the PS3 comic from ME1, I believe that the only content from ME1 that Bioware will use for ME3 is:

Virmire Survivor
Wrex's Fate
Romance
Counsil's Fate
Rachni Fate
Human Counsil Member

While that is beefy, I still want content such as Bring Down the Sky to be resolved, not to mention other auxillary content like the Feros Colony which by extention means Shiala, Bhatia, Tali's Geth Data and so on.




daxmeister wrote...

I completely agree. Not putting in content because it isn't available to everyone removes the entire point of Mass Effect. The point is that you have choice. Not everyone met Conrad Verner, or got him killed in the first game (if they played the first at all). So did they refuse to put him in the second? No! They allowed him to be met again by characters who met him and didn't get him killed in the first game. In the same vein but with a more storyline-central role, Wrex doesn't always survive the first game. They could have completely removed him from the second game, so that even if he canonically survived he doesn't turn up. But instead, they give you a heartwarming reunion with him should he survive. The fact that they add those things in for people who played the first game in a particular way, to me, shows that they won't abandon that method for the third.

I mean, it's already confirmed that they'll do that for characters that could have died in the second game, so that if they survive they'll be teammates in ME3, or at least have a small role to play. And the VS, too. They will play a larger role in ME3 than they did in ME2, and so if Bioware think that it's worth it to record two completely seperate sets of dialogue for two completely different characters when they KNOW you'll only be able to encounter one of them in a single playthrough, why would they do anything different for ME1 decisions such as Bring Down The Sky, or, as I've seen suggested in another thread, Shiala possibly becoming a teammate.

In short: Mass Effect is about choices, and I doubt Bioware will start abandoning or forgetting your choices for conveniences sake. If they wanted to do that, they'd have made the game into a shooter where your character always looks the same and has a preset personality, meaning everyone plays as exactly the same Shepard.


Thanks for your comment as well.

You are right that up until now, Bioware has not left out any content such as Conrad and such, but that is before the release of ME2 on the PS3.  I hope you are right and that Bioware stays on track, but all of this faith in Bioware has seriously decreased recently. People act like this is the same Bioware circa 2003 when it was ONLY about their core fans. Things have changed and the Bioware circa 2011 is much.....different and we're still trying to figure them out.

#22
xSTONEYx187x

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Tali's Geth data is mentioned in ME 2, at Freedom's Progress. I never downloaded Bring Down The Sky so I can't comment .As for Shiala,she's IN Mass Effect 2 . . . . . .

EDIT: Just re-read it, I now understand what you mean. Anyway, Shiala won't be in ME 3 as a squaddie. 

Modifié par xSTONEYx187x, 13 avril 2011 - 05:36 .


#23
DarthSliver

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Well as someone who prefers the PS3 because they had problems with the 360 I dont think it would be wise. I played Mass Effect 1 on 360 when it was first released, like a whole year before my 360 died. Right than and there the PS3 wasnt worth its price as the 360 was so I did support MS than.

But what I am trying to say as a PS3 owner who is a fan of Mass Effect series and glad they can play the series on the PS3. I plan to get a 360 and play the series from the first game to third, i even bought my own copy of ME1 and ME2 for the 360 around the time the PS3 version came out. I plan to once i can afford a 360 to play the series on there and later buy ME3 for the 360 too. I mean since MS finally released the new 360 model it seems more reliable than the model that i had. But all and all MS was making people switch to the PS3 with their console that seemed to always die out of the blue and if you were really unlucky it would go Red Rings shortly after you took it out of the box.
So as a fan of ME that is glad to finally play the second one because its on the PS3 with the interactive comic, I for sure plan to replay the series on the 360. It wouldnt be smart for Bioware not to do something like that in a sorts. It can get people to buy the series on both systems to see the difference in away.

#24
AdmiralCheez

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Oh for f*ck's sake. You are REALLY advocating playing favorites because Microsoft's being a dick and not sharing publishing rights?

Imagine how you'd feel if a certain squadmate or mission was only available on the console(s) you didn't have and couldn't afford. Would you like it? No.

#25
LPPrince

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BDtS had an effect on ME2, but its just an email and a news broadcast(and you only get the email if you made a certain choice in BDtS).

By the way, OP, you realize that you could cut out ALLLLLLLLL of what you said about Dice and just leave the last paragraph? I think that's why people are getting on your case.

But some are taking it WAY too seriously.