Modifié par Notanything, 13 avril 2011 - 07:25 .
So I hear that the PS3 version cannot import from ME1 into ME3; So should the PC/360 ME players suffer because of this?
#51
Posté 13 avril 2011 - 07:24
#52
Posté 13 avril 2011 - 08:06
AdmiralCheez wrote...
Imagine how you'd feel if a certain squadmate or mission was only available on the console(s) you didn't have and couldn't afford. Would you like it? No.
Mortal Kombat for the PS3 includes Kratos while the 360 version doesnt.
LPPrince wrote...
By the way, OP, you realize that you could cut out ALLLLLLLLL of what you said about Dice and just leave the last paragraph? I think that's why people are getting on your case.
But some are taking it WAY too seriously.
Am I supposed to care about people getting on my case for being too detailed?
Modifié par MajesticJazz, 13 avril 2011 - 08:07 .
#53
Posté 13 avril 2011 - 08:07
MajesticJazz wrote...
AdmiralCheez wrote...
Imagine how you'd feel if a certain squadmate or mission was only available on the console(s) you didn't have and couldn't afford. Would you like it? No.
Mortal Kombat for the PS3 includes Kratos while the 360 version doesnt.
screw kratos 360 has king of the hill mode wich is exclusive
#54
Posté 13 avril 2011 - 08:13
AdmiralCheez wrote...
As for me, I have accepted the fact that there are limitations to what can be done with the ME games and don't want each installment to just be a recap of all the sh*t I did in the previous games.
So I assume that you don't want ME3 to have anything to do with your decision to save or kill the counsil? I assume that you don't want ME3 to have anything to do with who died on Virmire? I assume that you don't want ME3 to have anything to do with who you chose to be the Human counsil member? I assume that you don't want ME3 to have anything to do with whether or not you gave the Collector Base to Cerberus?
#55
Posté 13 avril 2011 - 08:16
#56
Posté 13 avril 2011 - 08:18
Mesina2 wrote...
I have to agree that OP is not elitist, but Shiala as squadmate?
Why?
Because it makes as little sense as possible.
#57
Posté 13 avril 2011 - 08:19
bald man in a boat wrote...
Source or GTFO.
What source are you looking for? The FACT that PlayStation 3 version of Mass Effect 3 cannot read decisions from Mass Effect 1? Because that is what this topic is about.
#58
Posté 13 avril 2011 - 08:28
You obviously haven't played ME2 on the PS3. That's about the extent of it. What is far more likely to happen (and what happened on a limited bases in ME2) is that, based on your comic answers, Bioware determines what character type you are (paragon/renegade) and then decides all your 'canon' for you. Meaning the PS3 people lose out because they don't get to make the little decisions, those get chosen for them.
If you really think that they spent the time to program ME1 stuff into ME2 to just ignore it in ME3, then I'd really like to know what you're smoking and where I can get it. Aside from that, this thread is wildly speculative, and distinct only for its huge leaps in ungrounded logic.
Also, Shiala as a squadmate would be about as stupid as this thread.
Modifié par JosephShrike, 13 avril 2011 - 08:30 .
#59
Posté 13 avril 2011 - 08:35
JosephShrike wrote...
I've never seen anything from Bioware indicating the OP's concerns are a possibility, so at best this whole discussion is just speculation.
You obviously haven't played ME2 on the PS3. That's about the extent of it. What is far more likely to happen (and what happened on a limited bases in ME2) is that, based on your comic answers, Bioware determines what character type you are (paragon/renegade) and then decides all your 'canon' for you. Meaning the PS3 people lose out because they don't get to make the little decisions, those get chosen for them.
If you really think that they spent the time to program ME1 stuff into ME2 to just ignore it in ME3, then I'd really like to know what you're smoking and where I can get it. Aside from that, this thread is wildly speculative, and distinct only for its huge leaps in ungrounded logic.
Also, Shiala as a squadmate would be about as stupid as this thread.
You are right this thread like the majority of threads on this forum regarding ME3 is speculative. I never claimed that Bioware WILL make the PC/360 gamers suffer because PS3 gamers cannot import from ME1 (not talking about the comic but the actual ME1 game). I am just bringing up the notion that there is a possibility that this could happen and if so, do you think it is fair.
#60
Posté 13 avril 2011 - 08:44
The data is already there. They could have excluded it from the final version of ME2 for the PS3, but they didn't. They carried it through. Now, you're concerned that they will disregard all of the coding that takes? That is why your speculation is baseless, and why this thread is, ultimately, pointless.
Modifié par JosephShrike, 13 avril 2011 - 08:44 .
#61
Posté 13 avril 2011 - 08:59
MajesticJazz wrote...
bald man in a boat wrote...
Source or GTFO.
What source are you looking for? The FACT that PlayStation 3 version of Mass Effect 3 cannot read decisions from Mass Effect 1? Because that is what this topic is about.
Mass Effect 2 for the PS3 got the comic, which acted like a save editor for ME1. A few choices was made but out for ME1. As I said earlier if you are going that route, ME3 is going to overturn ME2 seeing how the game gets the comic book also if you decide to play the vanilla version. ME2 gotten little choices from ME1 if you have the comic. The comic book acts more like someone who decided to rush the game in ME1. Not that much of a big deal for PS3 users. The whole fear that ME1 is going to be pointless because of the fact that ME2 for the PS3 gotten a ME1 bare bone playthrough in the form of a comic is funny. ME1 decsions are going to count in ME3.
#62
Posté 13 avril 2011 - 09:03
JosephShrike wrote...
I'm always for questionings the motivations of corporations (or anyone really), but, unlike most ME3 speculation, this has little to no grounding in, well, anything. Your assumption is that because PS3 users don't get ME1, there won't be a save transfer, so they'll cut out content in ME3 to make it accessible to PS3 players. On the surface, that is a legitimate concern. However, to reach it, you've completely disregarded the fact that ME1 'decisions' DO show up in ME2 for the PS3. Ones that weren't in the comic. Things like Shiala showing up, being not dead.
The data is already there. They could have excluded it from the final version of ME2 for the PS3, but they didn't. They carried it through. Now, you're concerned that they will disregard all of the coding that takes? That is why your speculation is baseless, and why this thread is, ultimately, pointless.
Maybe that is where I made a mistake in details. I would assume that even though PS3 players have no knowledge/contact with Balak in Bring Down the Sky, our decision in ME1's Bring Down the Sky could still be mentioned......via email like 95% of all the other ME1 decisions did in ME2. However, what about having a small special mission that is triggered by our Bring Down the Sky decision. Would Bioware go that far as to essentially add a mission that can only be obtained by PC/360 users?
#63
Posté 13 avril 2011 - 09:16
That said, I don't think they'll follow through with many decisions made in ME1. I think that, ultimately, the comic shows which are the important ones for them to carry through. Most of the other stuff got dealt with via the email (for good or bad), so aside from a few things here and there, I doubt there will be much in it anyway.
#64
Posté 13 avril 2011 - 09:28
#65
Posté 13 avril 2011 - 09:51
MajesticJazz wrote...
What source are you looking for? The FACT that PlayStation 3 version of Mass Effect 3 cannot read decisions from Mass Effect 1? Because that is what this topic is about.
Why would the PS3 be able to read files for a game that doesn't exist for it? There's a comic for PS3 owners. ME3 will be able to read those choices that were made regarding ME1. If you have FACTUAL info that says the PS3 won't be able to read those, then share it already. Otherwise, what the f*ck is the point of your discussion (aka: this thread)? If you've got nothing to back up what you're saying then you are a troll whose just starting another BS console vs console thread.
#66
Posté 13 avril 2011 - 09:56
Now, take Wrex, a perfectly legitimate example of a character that relies on a similar ME1 dependency. Saving him is, I assume, an option in the PS3 motion comic. Add to that the probable truth that a lot more people tried to save him. So he is more likely to be a squadmate than Shiala because he is available to more players. I'm sorry someone told you that Shiala is "impossible" because of the PS3 factor. They should have said "really, really, really unlikely." There will still be ME1 decisions that play into ME3, and I can virtually guarantee you that some of them will be ones PS3 owners will completely miss out on. But small decisions in ME1 probably won't become huge game-changers in ME3.
#67
Posté 13 avril 2011 - 09:58
#68
Posté 13 avril 2011 - 10:04
The best case scenario is they figure out a way to let you PS3'ers make the choices you missed out on in your ME2.MajesticJazz wrote...
Sooooooooooooooooo, my question is, how come Bioware cannot take this same stance? Obviously because of ME1, there is content that the PC/360 crowd has access to such as Shiala and even Bring Down the Sky. With that being said this is content that could be further explored in Mass Effect 3. However, because the PS3 crowd cannot import from ME1, content such like this is unavailable to them. So now Bioware is in the same position as DICE. Due to restraints, does Bioware take the PC/360 versions of ME3 and elimiate much potential import content from ME1 because the PS3 users cannot have it? Or do they do like DICE did with the PC version of BF3 and make the PC/360 versions of ME3 feature much content from ME1 like Shiala/Bring Down the Sky and just do as much as they can with the limited content for the PS3 version?
#69
Posté 13 avril 2011 - 10:17
I'll say again...
JKoopman wrote...
Umm... just sayin' but, since PS3 players can't select whether or not they wish to execute Shiala in ME1, doesn't that mean that BioWare could also just ASSUME that she's alive in the PS3 version of ME3? It's not like PS3 players would be screaming, "WTF!? I totally didn't choose not to kill her in that game that I never played!"
This would be true of pretty much every ME1 choice that wasn't covered by the Genesis comic. People just assume that, because the choice wasn't there to make, that it was automatically negated or chosen negatively. If the choice is never made, then BioWare can do whatever they want with it.
There are 2 flags in the ME save file regarding Shiala; 1 for killing her and 1 for letting her go. This isn't a case of "If you didn't specifically chose to save her then she's dead." If neither of those flags is specifically checked (which I'd assume they wouldn't be in the PS3 version), then as far as the PS3 is concerned, Shiala's character is effectively in limbo. Which means she is not necessarily dead!
If BioWare wanted for whatever reason to include Shiala as a recruitable squadmate in ALL versions of ME3, there's nothing stopping them from doing so. To PS3 players, she would just be a new asari character that they're not familiar with, and BioWare could introduce her as such as long as no ME1 flag was checked indicating otherwise.
To reiterate, there is no reason why Shiala can't be a squadmate in ALL versions of ME3. The likelihood of that happening however is probably slim.
#70
Posté 13 avril 2011 - 10:24
Holy strawman, Batman!MajesticJazz wrote...
So I assume that you don't want ME3 to have anything to do with your decision to save or kill the counsil? I assume that you don't want ME3 to have anything to do with who died on Virmire? I assume that you don't want ME3 to have anything to do with who you chose to be the Human counsil member? I assume that you don't want ME3 to have anything to do with whether or not you gave the Collector Base to Cerberus?
My point is that not every single thing we did in ME1/2 is going to matter enough to make a big deal out of it. I really don't need to run into every single NPC I bought groceries for show up in person to remind me what a nice guy I am, nor do I expect certain sidequests to have any impact outside of an email or newscast whatsoever.
The PS3 comic narrowed it down to the decisions that will have a major impact in ME2/3. Everything else, like a sidequest or email, was cosmetic. And I'm okay with this since it shows that those things (Wrex, the Council) will matter enougn in ME3 that BW whipped up a (cruddy) comic so that the PS3 players don't miss out on them.
Yes, I want the game to remember what I did with the CB, but I could care less if that one merc hideout I found on some random moon is never mentioned again.
#71
Posté 13 avril 2011 - 10:59
RoflBlack_Arrow141 wrote...
No.. PS3 users missed out because they didn't get a 360/PC. Shouldn't make us suffer for it.





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