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Hawke and the main plot: never felt so distant in an "RPG"


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#1
Ygolnac

Ygolnac
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I think that the main plot is very importnt in rpgs.

10 months are passed from my last DA:O playthrought, and i still can remeber every important choice to make, every npc name, and i will never forget that. That happens becouse in DA:O i felt deeply involved in the plot and every decision was important.

2 days have passed from my last DA2 playthrough and i can't remeber quests, npc names, and what's their role in the plot. The plot feel disjointed, and it's uninvolving. Situations are thrown in your face, and you are asked to solve them, that's it. There are not any relevant decisions to make until the ending, and also in that case you are just asked to solve a situation you didn't live and you didn't caused.

You are just a delivery guy that kills people here and there (well, just here since there's only a location), and you feel like acting not becouse you are involved in what's happening, but becouse you must do it to make the game go on.

If you are involved in the plot, then everything makes sense in the game, and you can even have repetitive fights since there's a reason why you are fighting. If the plot fails to involve you, then everything else makes no sense, and when fighting you are just killing people becouse someone asked you to do so, and everything becomes boring.

I liked the decision to switch from a "save the world" plot from a "personl struggle to rise to power" plot, the problem is that even if the comcept of the game was good, it's really poorly developed.
When you finish an act some year passes and then new kirkwall problems are thrown to your face to solve.

For this reason i also feel disconnected from hawke, just a bounty killer/delivery personell with uncharming voice and uncharming dialogue choices. The problem is not the dialogue wheel and the forced chatcter: i love shepard and his dialogues, the problem is the devolepment of the concept, that was obviously rushed.

So i agree with everyone that is not enjoing the game, but i identify the problem in just one thing: poor plot writing and developing. Everything else would have been beareble with a decent plot.