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Extreme Audio-Problems since "Early-April"-Patch 1.03 (Conversations cutting off 30% of the time)


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#51
titan_warrior

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Muranodo wrote...

Batang-X wrote...

GFX1989 wrote...

IGN's review is so disgusting. I haven't seen many reviews for this game before I bought it, but the ones I saw/read were all positive. Since then I've been able to find one review that mentions the problems, they guy said that the X360 version was superior and he was branded a fanboy in the comments.


this also bothers me. none of the reviews i've read addressed this issue.


That seems to be the case for most RPGs as of late (not counting JRPGs in this evaluation), or they simply aren't discussed in depth (i.e. Fallout: NV [reviewers made it sound like mild issues] or Two Worlds II [minor glitch or freeze would be mentioned in comparison to a whole lot of other bigger graphical issues on the PS3]).  Funnily enough, I played through Dragon Age Origins again, and I noticed some audio cut-off that I had never noticed before as well.

It's quickly becoming a habit for me now to check the game's official forums, fan forums (or branch off ones like Gamespot's), and also view IGN's user comments. You also get a good bit of user response if you wait about a


I understand that when someone does a review for a multiplatform game, he will play the game on a single platform (usually it is xbox 360 or sometimes even pc if the game is an RPG), and then he will play for a few hours the other versions in order to obtain a brief view of these versions. So I can undrerstand why a review of Fallout NY or Two Worlds 2 doesn't mention all the issues of the ps3 version. What happened with the ME2 ps3 version reviews though is completely different. The ps3 version of ME2 was released a year after the other versions and therefore A SEPARATE review was written from IGN for the SPECIFIC VERSION. We knew that the game was fantastic from the countless pc / xbox version reviews. All we wanted to know was if the ps3 ME2 version was on the same standards with the other versions. There is no excuse for IGN because the ps3 ME2 review wasn't created to grade the game, this review was created in order to evaluate the transition of the game to a different platform.  

#52
Muranodo

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titan_warrior wrote...
I understand that when someone does a review for a multiplatform game, he will play the game on a single platform (usually it is xbox 360 or sometimes even pc if the game is an RPG), and then he will play for a few hours the other versions in order to obtain a brief view of these versions. So I can undrerstand why a review of Fallout NY or Two Worlds 2 doesn't mention all the issues of the ps3 version. What happened with the ME2 ps3 version reviews though is completely different. The ps3 version of ME2 was released a year after the other versions and therefore A SEPARATE review was written from IGN for the SPECIFIC VERSION. We knew that the game was fantastic from the countless pc / xbox version reviews. All we wanted to know was if the ps3 ME2 version was on the same standards with the other versions. There is no excuse for IGN because the ps3 ME2 review wasn't created to grade the game, this review was created in order to evaluate the transition of the game to a different platform.


IGN's stock in credible reviews tends to be questioned particularly as of late. Many RPG reviews on IGN are considered straight-out lazy if you compare user comments to the review source (and I'm not talking about the ones that are just flaming because IGN gave a low score to a favorite game of theirs).  But IGN is often critiqued for having non-RPG enthusiasts reviewing and not going into enough depth with their RPGs to note particular pitfalls/great things about a game.

Also, to go back to Fallout: New Vegas, it didn't matter what source IGN reviewed. They 'dumbed' down the bugs / major issues that occur with most players of the game. Mass Effect 2 and Dragon Age 2 had the same type of issue there.  It was a specific type of review, but the same level of laziness was given to it.  It's not isolated to IGN, but they tend to be called out on it more since they're a big review source.

Even though Mass Effect 2's review was for a very specific port, it's still business as usual. Posted Image  That's all my previous post was really meant to note.  Consumers should be wary of what they look at.  My two cents, anyway.

Modifié par Muranodo, 04 mai 2011 - 12:58 .


#53
GFX1989

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What's funny is that IGN didn't have any problems slamming Alpha Protocol for its technical issues. I guess they just hopped on the bandwagon since many other review sources were doing the same thing.

#54
Mufasa92

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Use Metacritic, way more reliable than IGN.

#55
GFX1989

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I don't really trust any mainstream gaming sites, especially IGN. I just brought it up because I'm sure many people do. I'm from Poland and out here our biggest gaming magazine is PSX Extreme, over the years I found that this is the outlet I can actually trust to tell me if something stinks, they wouldn't leave out technical problems of this magnitude. Unfortunately I didn't buy the issue that had a review for the PS3 version of ME2.

Modifié par GFX1989, 04 mai 2011 - 10:14 .


#56
coktoe

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I've had the interactive dialogue cut-off, the music go mute, and the audio synch issues during cut-scenes. I also had all the audio go completely muffled during a mission, which persisted for about 45 minutes until I quit the game and loaded my save.

#57
coktoe

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titan_warrior wrote...

Muranodo wrote...

Batang-X wrote...

GFX1989 wrote...

IGN's review is so disgusting. I haven't seen many reviews for this game before I bought it, but the ones I saw/read were all positive. Since then I've been able to find one review that mentions the problems, they guy said that the X360 version was superior and he was branded a fanboy in the comments.


this also bothers me. none of the reviews i've read addressed this issue.


That seems to be the case for most RPGs as of late (not counting JRPGs in this evaluation), or they simply aren't discussed in depth (i.e. Fallout: NV [reviewers made it sound like mild issues] or Two Worlds II [minor glitch or freeze would be mentioned in comparison to a whole lot of other bigger graphical issues on the PS3]).  Funnily enough, I played through Dragon Age Origins again, and I noticed some audio cut-off that I had never noticed before as well.

It's quickly becoming a habit for me now to check the game's official forums, fan forums (or branch off ones like Gamespot's), and also view IGN's user comments. You also get a good bit of user response if you wait about a


I understand that when someone does a review for a multiplatform game, he will play the game on a single platform (usually it is xbox 360 or sometimes even pc if the game is an RPG), and then he will play for a few hours the other versions in order to obtain a brief view of these versions. So I can undrerstand why a review of Fallout NY or Two Worlds 2 doesn't mention all the issues of the ps3 version. What happened with the ME2 ps3 version reviews though is completely different. The ps3 version of ME2 was released a year after the other versions and therefore A SEPARATE review was written from IGN for the SPECIFIC VERSION. We knew that the game was fantastic from the countless pc / xbox version reviews. All we wanted to know was if the ps3 ME2 version was on the same standards with the other versions. There is no excuse for IGN because the ps3 ME2 review wasn't created to grade the game, this review was created in order to evaluate the transition of the game to a different platform.  

Fable 3 was one of the most broken games of the year and it was barely touched on in most reviews I read, if at all

#58
Scorpgul

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Now that the Genesis glitch patch has been released in all regions and everyone is happy and celebrating it is time to address the REAL ISSUE of the game now Bioware which is the Out of Sync audio.

Please let us know if you are looking into it. Thanks

Modifié par Scorpgul, 07 mai 2011 - 08:19 .


#59
Muranodo

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It's already been noted by Jesse that all issues listed here are being looked to in one of the more recent topics about the audio. It's just a matter of hearing if anything is being done about it. Which probably will take some time given the inter-business politics on such matters.

Given this is Bioware and not Bethesda, though, I'm certain that it is being looked into. I just imagine it'll take far more effort than undoing the mess that was the Genesis mistake, so we'll be hearing down the line. Still, despite my optimistic faith... I'm doing the smart thing and not putting any money into ME2 until it's fixed.

#60
titan_warrior

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Scorpgul wrote...

Now that the Genesis glitch patch has been released in all regions and everyone is happy and celebrating it is time to address the REAL ISSUE of the game now Bioware which is the Out of Sync audio.

Please let us know if you are looking into it. Thanks


In 2005, Ive met with a video game developer who was currently working for Acclaim (rest in peace Acclaim). He was an experienced developer and told me that working for the ps2 platform (as the ps3 didn't exist in 2005) was really difficult. He unbosomed that it was a common thing the release of a game to be delayed just for polishing the ps2 version. So let's say that a game was being developed for the three current platforms of 2005 (pc, ps2, xbox) and the ps2 version had problems and therefore needed some extra polishing. In these cases the publisher anounced to the press the delay of the game but the truth was that ONLY the ps2 version had issues. For financial reasons all versions should be released simultaniously, so all versions were delayed (just for polishing the ps2 version). Both the ps2 and ps3 are based on the Cell microprocessor architecture, which means that both are difficult platforms for developing games. This means that also ps3 games need extra polishing. Two days ago EA anounced that the ME3 release is delayed for the first quarter of 2012. I believe that this decision was made just for the ps3 version difficulties. They could neither delay just the ps3 version (for financial reasons) nor unbosom that all versions are delayed just for polishing the ps3 port. I am certain that EA took the decision of delaying the ME3 because of what was written here in these forums! EA was afraid of the consequences of the ME2 (ps3 version) issues to ME3 (ps3 version) sales. They didn't want the ps3 fans to be dissapointed with the ME2 ps3 version so EA gave some extra time to Bioware for polishing both ME2 and ME3 ps3 versions. Thats what I believe that happened with the delay of ME3 and if I am correct, then it is more than certain that ME2 will be fixed. After the anouncement I am optimistic about the issues and especially the audio.

#61
Scorpgul

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bump

#62
Startyde

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titan_warrior wrote...

Scorpgul wrote...

Now that the Genesis glitch patch has been released in all regions and everyone is happy and celebrating it is time to address the REAL ISSUE of the game now Bioware which is the Out of Sync audio.

Please let us know if you are looking into it. Thanks


In 2005, Ive met with a video game developer who was currently working for Acclaim (rest in peace Acclaim). He was an experienced developer and told me that working for the ps2 platform (as the ps3 didn't exist in 2005) was really difficult. He unbosomed that it was a common thing the release of a game to be delayed just for polishing the ps2 version. So let's say that a game was being developed for the three current platforms of 2005 (pc, ps2, xbox) and the ps2 version had problems and therefore needed some extra polishing. In these cases the publisher anounced to the press the delay of the game but the truth was that ONLY the ps2 version had issues. For financial reasons all versions should be released simultaniously, so all versions were delayed (just for polishing the ps2 version). Both the ps2 and ps3 are based on the Cell microprocessor architecture, which means that both are difficult platforms for developing games. This means that also ps3 games need extra polishing. Two days ago EA anounced that the ME3 release is delayed for the first quarter of 2012. I believe that this decision was made just for the ps3 version difficulties. They could neither delay just the ps3 version (for financial reasons) nor unbosom that all versions are delayed just for polishing the ps3 port. I am certain that EA took the decision of delaying the ME3 because of what was written here in these forums! EA was afraid of the consequences of the ME2 (ps3 version) issues to ME3 (ps3 version) sales. They didn't want the ps3 fans to be dissapointed with the ME2 ps3 version so EA gave some extra time to Bioware for polishing both ME2 and ME3 ps3 versions. Thats what I believe that happened with the delay of ME3 and if I am correct, then it is more than certain that ME2 will be fixed. After the anouncement I am optimistic about the issues and especially the audio.


Ps2s emotion engine is nothing like cell, otherwise you could emulate ps2 games through software on ps3, but you cant.

I agree that both platforms are harder to program for, because unlike xbox / 360, you cant just transfer your pc code to the console and be done with it. 360 architecture mimicks a pc almost entirely, ps2/3 have always been proprietary.

#63
Ethereal05

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Ill add my name to the hat here. The audio sync problems during cut scenes is quite annoying. It seems to only be on the sound effect audio as well, as well as the last word cut off in dialogs. Please patch this BioWare!

Modifié par Ethereal05, 11 mai 2011 - 05:48 .


#64
titan_warrior

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Startyde wrote...

Ps2s emotion engine is nothing like cell, otherwise you could emulate ps2 games through software on ps3, but you cant.

I agree that both platforms are harder to program for, because unlike xbox / 360, you cant just transfer your pc code to the console and be done with it. 360 architecture mimicks a pc almost entirely, ps2/3 have always been proprietary.


The first materialization of the cell was the ps3 indeed. The ps3 is a far more complex system than the ps2, featuring a main core and several separate processing units (SPUs). But I don't think that anybody here is interested for technical details. What I wanted to make clear here was the reason why both ps2 and ps3 games need extra polishing when ported from pc or xbox. And then I tried to explain EA's behaviour based on the previous remarks.

Now lets get to the point. There can be three reasons for the delay of the ME3 (I really hope it is the third one):
1)EA wanted ME3 not to be released closely to both uncharted 3 and new elder scrolls game for better profit.
2)The ME3 development schedule was so tight that ME3 couldn't even be finished on time (if this is the case, we are screwed as polishing will remain a dream).
3)EA was worried for the reaction of some of us in these forums and therefore gave some extra time to Bioware to polish both ME2 and ME3 (ps3 versions), which is a common thing in the gaming industry.

If Bioware wont fix the audio in ME2, then it is almost certain that ME3 will also feature audio lags. Bioware has the opportunity here to prove as that they can properly port ME3 to ps3 and they can prove it by fixing the audio in ME2.

#65
Bayonetto

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I sold my 360, partially on the reassurance that I'd be able to buy Mass Effect 2 for the PS3. This problem has happened so far, very noticeably, through my recruitment of Kasumi and Jack. This appears to be a completely universal issue and I cannot believe action has not been taken yet. There's only so many issues I can take, and I just feel defeated with this. If a company can't deliver a product on time, why bother making it and why bother buying it?

Modifié par Bayonetto, 13 mai 2011 - 08:36 .


#66
RunicDragons

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Wtf? It's mid May and BioWare STILL hasn't fixed the audio problem... Are they even planning to?

#67
Muranodo

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I'm sure they are.  Just the waiting is the hardest part. :(

#68
Scorpgul

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They better fix this crap soon we have waited for long enough. I for one will not buy Mass Effect 3 if this is not fixed. We paid for a fully working game and this issue f*cks up the experience, does not make the game feel like a high budget game at all

#69
Scorpgul

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Bayonetto wrote...

I sold my 360, partially on the reassurance that I'd be able to buy Mass Effect 2 for the PS3. This problem has happened so far, very noticeably, through my recruitment of Kasumi and Jack. This appears to be a completely universal issue and I cannot believe action has not been taken yet. There's only so many issues I can take, and I just feel defeated with this. If a company can't deliver a product on time, why bother making it and why bother buying it?


Indeed and I like many was fooled by the 'Mass Effect 2 on PS3 is the best console version and is running on Mass Effect 3 engine blablabla' bullsh*t when in fact it turned out to be the worst version. Only thing decent about it is the included DLC for no additional price.

I have been playing the game over and over since PSN went down on 20th April and I can safely say that the cutscene audio is a goddamn mess...issues so serious normally happen during beta testing phases! Seriously at first I was not that bothered but having played the game so many times now it really takes A LOT from the immersion -.-

#70
tomerdbz555

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what really bothers me its that the Illusive Man song just isn't played when I'm talking with him...

PLZ BioWare fix it!!

#71
RunicDragons

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I have noticed when Joker is talking, the sound doesn't match up with him when he is talking...
It's so goddamn annoying!
Also when you are talking to the Batarian bartender on Omega... Ugh!

#72
Sr.Prize

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Since DLing the new patch, I haven't experience any speech cut offs. The audio sync delay is still there though.

#73
Exicuren

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I see that everybody is complaining about all the issues of the ps3 version of ME2, in my case I have some spech cuts, sound lag, strangely i found out that the lag starts in jack's recruitment mission (just after the final sequence where jack smashes all those guards and sees the Normandy), but it isn't the speech, that is synched, the problem seems to be the fx sounds (explosions, biotic smashes, gun fire, etc.), and some problems with the frame rate (mainly after the patch), but not even one single crash.
Finally, many of you are complainig about this is the worst version of the three and all the issues makes the game unjoyable or that we are like experiment subjects, but lets see the big picture:
They integrated a game that was mainly designed for 360 and PC and programming it for PS3, which is a more difficult console to program, logically it's going to develop some issues. The PS3 is using the engine for ME3, so adapting all the data from ME2, which uses a diffrent kind of engine, will cause some errors and finally without our feedback, the developers won't be able to correct any posible glicht in the next game on time and you'll be complaining about the glitches.
That's why I keep playing ME2 in the PS3, not only because finally we have a Bioware game in the PS3, but because I've played PC games in all kind of computers (good and bad performance), so I have experienced audio lag, low frame rate, freezing and crashing, which results that issues like that are irritating (I won't deny it) but I'm used to.

#74
Exicuren

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Sorry about the "finally we have a Bioware game in the PS3", in the moment I wrote that I forgot about DA and DA2, it should have been "we finally have a ME game for the PS3"

#75
titan_warrior

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Exicuren wrote...

be able to correct any posible glicht in the next game on time and you'll be complaining about the glitches.
That's why I keep playing ME2 in the PS3, not only because finally we have a Bioware game in the PS3, but because I've played PC games in all kind of computers (good and bad performance), so I have experienced audio lag, low frame rate, freezing and crashing, which results that issues like that are irritating (I won't deny it) but I'm used to.


I had been playing pc games until late 2008 for fourteen years.During that time I have bought four pc's and experienced issues in games many times.. Thats why I've decided to buy a ps3. Pc games aren't made for a specific pc and therefore these games might be problematic in my pc. On the other hand there is only one ps3 and therefore the ps3 games should have been without issues.