-You can change the timer in the options menu for the "help wizard" tooltips. You need to have the cursor hovering over the icon or object for a certain period of time before the tooltip will display. You can always force the tooltip to immediately display by pressing Tab when the cursor is over the button or object.
-The configuration executable should have been installed along with the game, and will allow you to toggle on the unsupported resolutions (1024x768 is the largest resolution that also has art assets). You can scale to most any resolution using the widescreen mod available at gibberlings3.net.
-Strength is important, giving you extra damage on your melee attacks. Constitution mostly just gives you increased hit points, and Dexterity increases your default armor class bonus (making it harder to hit you). Neither affect saving throws (and remember that 2E uses a lower armor class for better armor, so you want to eventually be into negative numbers). Strength is primary, followed by Constitution and then Dexterity. Intelligence and Wisdom are not essential.
-Charisma is used only in some dialogues, and it (along with reputation) can modify some store prices (higher Charisma can get lower prices, but it usually needs to be in the 20s to really matter). Don't bother.
-Core Rules is fine. It should tell you mostly what the differences are. You get hit. You take damage. You die. Spells function normally. Everybody does normal damage. Stuff like that.
-You need to rest to recover your spells. You can choose which spells to memorize, and then you rest to restore the memorization when depleted. Regeneration is possible only with very high Constitution (don't bother), and you'll eventually have plenty of items to choose from that will grant some health regeneration. Healing potions and cleric spells are a must for restoring health and removing poisons and diseases.
-Not sure. You can choose from more formations by right-clicking on any formation button (there are 12 to choose from), but you can't modify their behaviors.
-Minsc is brain-damaged (this will become apparent through the game). He believes his hamster is a miniature-giant space hamster (from the AD&D Spelljammer space setting), and he thinks he can communicate with it (but it's just a normal hamster, and he really can't).
Modifié par devSin, 13 avril 2011 - 07:33 .