Competent mages, take a look at this
#1
Posté 13 avril 2011 - 06:54
Rumination, Jack_Nader, other competent mages, your opinion is most welcome:
http://www.dragonage...ile.php?id=2666
#2
Posté 13 avril 2011 - 07:05
#3
Posté 13 avril 2011 - 07:12
brazen_nl wrote...
I did that on a playthrough, and I'm fairly confident it's the stacking error you get due to the bug. I haven't finished that game yet because of it. The longer you play, the higher the stacking and the more ridiculous it gets. You truly become invincible, which is 0 fun.
Ah, so it's both armor and aura stacking. Great build.
#4
Posté 13 avril 2011 - 08:37
all those vids and hrs of play lmao
#5
Posté 13 avril 2011 - 09:13
As a side note, what do desire demons even do? I save them for last every time because I've never seen any alarming damage come out of one.. I find the knockback from shades/aboms more annoying than eating DD damage.
#6
Posté 13 avril 2011 - 09:26
SuicidialBaby wrote...
the guy who made didnt once think something might be bugged untill it was pointed out in comments... lol
all those vids and hrs of play lmao
And all the time put into writing the guide. oops.
#7
Posté 13 avril 2011 - 09:31
IN1 wrote...
I'm not a huge mage player, by any means, but I think this guy is mainly taking advantage of Healing Aura stacking infinitely. Look at his health regen, it's totally crazy. Whether he's aware of it being a game-breaking glitch or not is a different question. Maybe he thinks Healing Aura should really replenish his hp bar in no time.
Rumination, Jack_Nader, other competent mages, your opinion is most welcome:
http://www.dragonage...ile.php?id=2666
He was taking advantage of the bug. He didn't disable HA between areas and the health regeneration stacked exponentially.
In his build forum, in fact, he acknowledges it and try the build without the bug, and it is another thing. Can be still be feasible, but much less than shown in the videos.
A clear example it's a bug is against Rage Demons, in the same videos. Either with high armor and HA you will see that just a single hit will deplete the health of his character by 2/3, it is only that the stacked HA makes his health regen much faster than it should, so the damage cannot cope with it. In normal circumstances, without the bug, a Rage Demon would kill that build in 2 hits, since their attacks bypass armor and the healing regeneration is not enough to cope with it.
I think that if I will have to do something as that I will never opt for non-mage gear. This wanting to use warrior armor is what actually make the build much weaker than it could be. If that build used mage armor (as the champion one) it would be much stronger than it is now, without resorting to bugs. More, he should use elemental warding runes instead of protection ones, since rock armor is enough to cope even with the most powerful physical attacks when coupled with Spirit Healer.
More, the less magic you have, the less damage your staff does. Putting too many points in strength will just mean that you will take ages to kill a simple critter, no matter if you use elemental weakenesses.
Modifié par Amioran, 13 avril 2011 - 09:33 .
#8
Posté 13 avril 2011 - 10:14
I'm not aware of armor stacking, unless it has something to do with his article which I didn't read.IN1 wrote...
brazen_nl wrote...
I did that on a playthrough, and I'm fairly confident it's the stacking error you get due to the bug. I haven't finished that game yet because of it. The longer you play, the higher the stacking and the more ridiculous it gets. You truly become invincible, which is 0 fun.
Ah, so it's both armor and aura stacking. Great build.
Look, Vitality is still a wonderful ability to have, for my playstyle however, it isn't worth the six points. IMO, if you need a crapload of healing, there is better way to approach the battle. I'd rather spend those points on damage. I'd rather put 4 points in BM where you only waste one skillpoint (or even fill-out primal) and use the saved 2 points to replace **** Anders.
#9
Posté 13 avril 2011 - 11:40
#10
Posté 13 avril 2011 - 11:48
Going by the visuals they seem mostly to perform role similar to enemy commanders -- buffing other enemies present on the field.Sparks1013 wrote...
As a side note, what do desire demons even do? I save them for last every time because I've never seen any alarming damage come out of one..
#11
Posté 14 avril 2011 - 12:09
Modifié par SuicidialBaby, 14 avril 2011 - 12:10 .
#12
Posté 14 avril 2011 - 06:26
Yeah, it's the Healing Aura bug. Similar to how Shale's ranged aura would stack in DA:O, letting archers almost auto-crit all the time. Both are bugs. And both can be abused if you want, but obviously legitimacy is a major issue at that point.
brazen_nl wrote...
I'm not aware of armor stacking, unless it has something to do with his article which I didn't read.
Look, Vitality is still a wonderful ability to have, for my playstyle however, it isn't worth the six points. IMO, if you need a crapload of healing, there is better way to approach the battle. I'd rather spend those points on damage. I'd rather put 4 points in BM where you only waste one skillpoint (or even fill-out primal) and use the saved 2 points to replace **** Anders.
If you spend your time nuking and constantly "accidentally" nuke your companions into oblivion, Spirit Healer is nice since you will have to...apologize to your companions for nuking them :innocent:. And once you get enough Constitution (Vitality is +50 health, which is a significant boost) then if your only reason for taking FM was Unshakable, you don't have to since you have so much life (very few things will affect you). You can take those FM points and get some extra stuff that you weren't able to before if you so choose (i.e. just get Blood Mage spec/Blood Magic). [something like this]
Modifié par ezrafetch, 14 avril 2011 - 06:30 .
#13
Posté 14 avril 2011 - 07:02
#14
Posté 14 avril 2011 - 06:29
brazen_nl wrote...
Unshakable is nice, but the rings are outstanding! Even Telekinetic Burst gets some use (albeit not often) to bump enemies into the ring before the nukeage.
Not saying they aren't good (I go FM/SH myself to have excessively-ridiculously awesome control over the battlefield), but if you only took FM for Unshakable, then there's no real reason to keep doing so because Vitality's Constitution boost essentially equates to a bunch of Fortitude which makes it superfluous. Combine that with the insane armor bonuses from stuff (Champion's Set loaded with Armor runes is an example of this), very very very little will actually knock you back (only a couple things will ever knock you back AT ALL).
#15
Posté 15 avril 2011 - 04:44
Not saying that SH is bad, but, again, for me I find other abilities are worth more and a lot of my strategy is built upon FM.
#16
Posté 15 avril 2011 - 08:37
ezrafetch wrote...
If you spend your time nuking and constantly "accidentally" nuke your companions into oblivion, Spirit Healer is nice since you will have to...apologize to your companions for nuking them :innocent:. And once you get enough Constitution (Vitality is +50 health, which is a significant boost) then if your only reason for taking FM was Unshakable, you don't have to since you have so much life (very few things will affect you). You can take those FM points and get some extra stuff that you weren't able to before if you so choose (i.e. just get Blood Mage spec/Blood Magic). [something like this]
Unshakable: Level 8
Vitality: Level 13
5 less levels landed on my ass by trash mobs.
#17
Posté 15 avril 2011 - 11:32
tonnactus wrote...
Unshakable: Level 8
Vitality: Level 13
5 less levels landed on my ass by trash mobs.
A. Taunt, Goad, Armistice
B. Don't be the first one to cast/attack (i.e. send Aveline/Fenris/Carver first)
C. Kill everything before they attack specifically you i.e. max nuking (triple Firestorms, triple Cone of Colds, triple Tempests, etc etc etc). Works two-fold since your teammates also will draw aggro instead of only you
D. Use other CC like Petrify, Glyph, and the like
E. Dog
There's plenty of ways to avoid "landing on your butt by trash mobs." They work. I feel like it's certainly more of a smart playing thing than being endemic to the experience. Sure, you get spooked once in awhile but if you're constantly getting owned by trash, something's up.





Retour en haut







