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Dear Bioware, in regards to your DLC...


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#1
ziloe

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 For a company that prides itself on both creating a fantastic, award winning game that includes downloadable content for further playthroughs... why is it that we've barely seen anything new?
Sure, there's "Arrival" which I quite enjoyed. But, why has it been months since Shadow Broker? I understand making a game takes time, but this side mission was only two hours long.
I mean, sure there's some replay value, but I don't want to keep restarting my game. I want to use the hero I worked hard developing, taking him on further missions - and preferably, with my party members I worked so hard gaining, and keeping alive. I know this can be done too, because games such as White Knight Chronicles, continue to produce dungeon crawls that are spit out monthly. So with that said, where's our continuous DLC?
This shouldn't have to stop at four or five small titles and you have a big enough fan base that I'm sure you wouldn't be losing any money either. In fact, I'm quite positive that if you continued this with quality content, you'd have a lot larger fan base due to production and would be making a lot more. So, this is both in your interest, and ours.

#2
VolusNamedBob

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Well you see, there's this game that they're making. One that has got much more hype surrounding it than some DLC. Perhaps you've heard of it.

#3
ziloe

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VolusNamedBob wrote...

Well you see, there's this game that they're making. One that has got much more hype surrounding it than some DLC. Perhaps you've heard of it.


And? White Knight Chronicles is also a planned series. They're doing that, running an MMO style system at the very same time, while also pushing out constant DLC. So... I'm not seeing the problem here.

#4
VolusNamedBob

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ziloe wrote...

VolusNamedBob wrote...

Well you see, there's this game that they're making. One that has got much more hype surrounding it than some DLC. Perhaps you've heard of it.


And? White Knight Chronicles is also a planned series. They're doing that, running an MMO style system at the very same time, while also pushing out constant DLC. So... I'm not seeing the problem here.

And how many employees does that developer have compared to the specific team at Bioware that are working on Mass Effect? Mass Effect 3 is where they're focusing their resources and time on, and I'd rather have an incredible finale than some unneccesary DLC.

#5
Pacifien

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ziloe wrote...
And? White Knight Chronicles is also a planned series. They're doing that, running an MMO style system at the very same time, while also pushing out constant DLC. So... I'm not seeing the problem here.

If your argument is "development team x can do it so why can't you," then I don't see how anyone is going to be able to describe to you what the problem is.

#6
Insom

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They're finished with DLC for ME2. Arrival is it. All aboard the ME3 train.

#7
axl99

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Unless they decide on smaller cosmetic DLC dotted here and there before the release.

#8
Fiery Phoenix

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It had been months between LOTSB and Arrival because of the PS3 version, not because BioWare was too lazy.

#9
Julie the bogan

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ziloe wrote...

VolusNamedBob wrote...

Well you see, there's this game that they're making. One that has got much more hype surrounding it than some DLC. Perhaps you've heard of it.


And? White Knight Chronicles is also a planned series. They're doing that, running an MMO style system at the very same time, while also pushing out constant DLC. So... I'm not seeing the problem here.



Are you comparing Bioware to whatever hellish company made White Knight Chronicles? Posted Image

#10
ziloe

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Pacifien wrote...

ziloe wrote...
And? White Knight Chronicles is also a planned series. They're doing that, running an MMO style system at the very same time, while also pushing out constant DLC. So... I'm not seeing the problem here.

If your argument is "development team x can do it so why can't you," then I don't see how anyone is going to be able to describe to you what the problem is.


Then please do tell me what the problem is. I'm only using them as an example and it's my understanding that they are also not a very big company, yet they do get the job done. I always found it a bit unsatisfying to check out a new system, only to find out that there was no ability to explore. It doesn't necessarily have to be an extremely story driven piece of content, but when I played things like the Star Wars pen and paper RPGs with my DM, he'd at least once in awhile throw out an encounter where we came across maybe a distress beacon. I mean, could you really dislike the idea of having to sneak on to a vessel and rescue some civilians from space pirates? :)

#11
LiquidGrape

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axl99 wrote...

Unless they decide on smaller cosmetic DLC dotted here and there before the release.


Alternate Appearance Pack 5 - Holiday Hustle!

#12
ziloe

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LiquidGrape wrote...

axl99 wrote...

Unless they decide on smaller cosmetic DLC dotted here and there before the release.


Alternate Appearance Pack 5 - Holiday Hustle!


I was really thinking more along the lines of side missions, lol. :P

#13
Guanxii

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Any post-release Mass Effect content is welcome, and i'm very grateful that BioWare have supported ME2 so long but I can't say that I haven't found the bulk of it pretty underwhelming. Lair was the exception to the rule in that it was of the standard I was expecting of them all along but it was still poor value for money relative to its initial price tag.

They've never amazed me with their DLC like Bethesda or R* do routinely. I'm usually disappointed with BioWare dlc in the same way that Ubi Montreal perpetually disappoints me with the AC series. So much potential wasted for such a great IP.

Modifié par Guanxii, 13 avril 2011 - 07:57 .


#14
Pacifien

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ziloe wrote...
Then please do tell me what the problem is.

Size of development team, resources, quality assurance, time, money.

Of those, I'd say quality assurance is the major factor. They need a mission that brings something significantly different to the table otherwise people grow bored of the tired and familiar combat sequences. It's a voiced game, so there is an expectation that Shepard will be voiced and hopefully a couple others. It needs to be tested on three different platforms. At the same time, they need to meet their deadline on getting Mass Effect 3 out the door. If you think developing a cinematic is easy, bare in mind that someone at BioWare spent the equivalent of 3 months of his life once on a cinematic sequence. I'm sure they have the process a bit more streamlined now, but not enough to turn out DLC ever other month for you.

Or they could turn out some guns and armor for you.

#15
ziloe

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Guanxii wrote...

Any post-release Mass Effect content is welcome, and i'm very grateful that BioWare have supported ME2 so long but I can't say that I haven't found the bulk of it pretty underwhelming. Lair was the exception to the rule in that it was of the standard I was expecting of them all along but it was still poor value for money relative to its initial price tag.

They've never amazed me with their DLC like Bethesda or R* do routinely. I'm usually disappointed with BioWare dlc in the same way that Ubi Montreal always disappoints me.


Yes, Bethesda definitely does a good job with their content. I was quite hoping that Bioware would follow suit, but somehow making a great game makes them worry that anything else will be unsatisfying. However, in some ways I think they did that to themselves. I mean, people liked Origins for a reason. You got to choose your own beginning and though it didn't really do much for the story, you at least found something unique about it. I don't deny it would have been nice to play through Shepard's Origin mission either, whether it were the failed ones or otherwise.

#16
Severyx

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I have this DLC idea for ME3. It's called "Ziloe's Last Stand". Shepard gets a distress call from some miscellaneous planet saying how this guy, Lizoe, needs help fighting off some Reapers named 'White', 'Knight' and 'Chronicle'. Shepard shows up and then leaves, since he forgot to include the DLC in his mission computer. Shepard calls Admiral Bioware to see if they can back him up, and Olize is therefore left to the mercy of the 'Developors Alliance' and their admiral.

And now for something completely different.

#17
ThrakF

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Pacifien wrote...

ziloe wrote...
Then please do tell me what the problem is.

Size of development team, resources, quality assurance, time, money.

Of those, I'd say quality assurance is the major factor. They need a mission that brings something significantly different to the table otherwise people grow bored of the tired and familiar combat sequences. It's a voiced game, so there is an expectation that Shepard will be voiced and hopefully a couple others. It needs to be tested on three different platforms. At the same time, they need to meet their deadline on getting Mass Effect 3 out the door. If you think developing a cinematic is easy, bare in mind that someone at BioWare spent the equivalent of 3 months of his life once on a cinematic sequence. I'm sure they have the process a bit more streamlined now, but not enough to turn out DLC ever other month for you.

Or they could turn out some guns and armor for you.


How about appearance packs?  We know we're not getting any more story DLC, but more weapons, mix and match armor, and appearance packs would be good.  Or something small like normandy crash site, just as long as it's not like firewalker..........

#18
ziloe

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Pacifien wrote...

ziloe wrote...
Then please do tell me what the problem is.

Size of development team, resources, quality assurance, time, money.

Of those, I'd say quality assurance is the major factor. They need a mission that brings something significantly different to the table otherwise people grow bored of the tired and familiar combat sequences. It's a voiced game, so there is an expectation that Shepard will be voiced and hopefully a couple others. It needs to be tested on three different platforms. At the same time, they need to meet their deadline on getting Mass Effect 3 out the door. If you think developing a cinematic is easy, bare in mind that someone at BioWare spent the equivalent of 3 months of his life once on a cinematic sequence. I'm sure they have the process a bit more streamlined now, but not enough to turn out DLC ever other month for you.

Or they could turn out some guns and armor for you.


You do raise some valid points, however, I'd imagine it couldn't always be a problem if it were smaller cinematics. Plus, with smaller missions, like the space pirate one I offered, that's really only a few lines of dialogue. "Sir, we're receiving a distress beacon coming from <insert destination/>." And like any other mission, you can either say yes or no and then when the mission happens, have some employees voice some extra dialogue.
I know it's probably a lot more complicated than that, but I've always wanted to go into gaming and if I loved the work I was doing, I'd totally be down for voicing one or two of the civilians or otherwise.

Though, you're right, maybe once a month is asking too much, but would every 3 months really be so bad? Even if it doesn't end up being for ME:2, it would still be nice to see a lot more content in the upcoming title. Having only four side missions really was quite underwhelming for a title that is all about exploring a vast universe of the unknown. I mean really, that leaves you guys with so much opportunity for creativity, I just don't think that should be squandered.

#19
axl99

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Priorities. Priorities. Teams can get shifted around for things that need to be done earlier.

#20
essarr71

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If anyone thinks ME2 was lacking for dlc, I've got some beans for sale.

#21
ODST 5723

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ziloe wrote...

Guanxii wrote...

Any post-release Mass Effect content is welcome, and i'm very grateful that BioWare have supported ME2 so long but I can't say that I haven't found the bulk of it pretty underwhelming. Lair was the exception to the rule in that it was of the standard I was expecting of them all along but it was still poor value for money relative to its initial price tag.

They've never amazed me with their DLC like Bethesda or R* do routinely. I'm usually disappointed with BioWare dlc in the same way that Ubi Montreal always disappoints me.


Yes, Bethesda definitely does a good job with their content. I was quite hoping that Bioware would follow suit, but somehow making a great game makes them worry that anything else will be unsatisfying. However, in some ways I think they did that to themselves. I mean, people liked Origins for a reason. You got to choose your own beginning and though it didn't really do much for the story, you at least found something unique about it. I don't deny it would have been nice to play through Shepard's Origin mission either, whether it were the failed ones or otherwise.


If you've followed Bethesda/Obsidian and Fallout: NV you'd recognize a lot of the same questions about "why does it take so long to announce a new DLC?" or "it's been X months since Y, where's Z?" or "Rockstar can do X, why can't you?"

Truthfully, i think everyone looks at other games and assumes that the grass is greener when it's 9/10 times the same grass, with the same types of expectations and same issues.

#22
ziloe

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ODST 5723 wrote...

ziloe wrote...

Guanxii wrote...

Any post-release Mass Effect content is welcome, and i'm very grateful that BioWare have supported ME2 so long but I can't say that I haven't found the bulk of it pretty underwhelming. Lair was the exception to the rule in that it was of the standard I was expecting of them all along but it was still poor value for money relative to its initial price tag.

They've never amazed me with their DLC like Bethesda or R* do routinely. I'm usually disappointed with BioWare dlc in the same way that Ubi Montreal always disappoints me.


Yes, Bethesda definitely does a good job with their content. I was quite hoping that Bioware would follow suit, but somehow making a great game makes them worry that anything else will be unsatisfying. However, in some ways I think they did that to themselves. I mean, people liked Origins for a reason. You got to choose your own beginning and though it didn't really do much for the story, you at least found something unique about it. I don't deny it would have been nice to play through Shepard's Origin mission either, whether it were the failed ones or otherwise.


If you've followed Bethesda/Obsidian and Fallout: NV you'd recognize a lot of the same questions about "why does it take so long to announce a new DLC?" or "it's been X months since Y, where's Z?" or "Rockstar can do X, why can't you?"

Truthfully, i think everyone looks at other games and assumes that the grass is greener when it's 9/10 times the same grass, with the same types of expectations and same issues.



Yes, but these are games that take you more then an hour to complete. I'm not asking Bioware for an expansion the size of DA:A here. I'm just asking that once every couple months or so, they continue to produce another little mission that we can expand on. When I played the Arrival DLC, my character was already maxed out and even then, I still enjoyed it, But when it comes to something that can continuously expand on that one game, it's something I'd like to see happen more often then simply 4 times, because I really don't count the armour or appearance packs.

Modifié par ziloe, 13 avril 2011 - 08:48 .


#23
Nohvarr

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The type of small story missions you suggest would not go over well with most of the fanbase. They expect a significant story, character interaction, depth and polish. You won't get that if you just crank out a 'rescue/assault/save/destroy X' mission every couple of months.

#24
dleo95

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^^^^^

#25
ziloe

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Nohvarr wrote...

The type of small story missions you suggest would not go over well with most of the fanbase. They expect a significant story, character interaction, depth and polish. You won't get that if you just crank out a 'rescue/assault/save/destroy X' mission every couple of months.


See, I understand where you're coming from, but instead of not doing it at all, they could try it and see how the fans react. Or, alternatively, create a poll to see who would be interested in such content. The idea I made was basically your typical random encounter. The only difference is that perhaps the stakes are higher and the mission is longer.