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Dear Bioware, in regards to your DLC...


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#51
Urdnot Orrad

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Sesshomaru47 wrote...

Ghost Warrior wrote...

I think ME2 had plenty of DLC.More than most of the games.


I agree.

If the OP wants an RPG that's still great to play post-main game then go get yourself a copy of Oblivion or Morrowind.


Oblivion's one of my "never give away" games. Looove it. Though, on a similar note, I wished that Fallout 3 and Fallout: New Vegas could do that post-endgame playing... ah well.

#52
D.Sharrah

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How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?

#53
ziloe

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Urdnot Orrad wrote...

ziloe wrote...

DxWill10 wrote...

Virtually everyone is complaining about Arrival, which was generally 'well-done' in the over all sense.

and you want them to churn out even more content every 3 months? The quality of the DLCs produced at this rate would be atrocious.
This is a case of the fan not understanding what they're asking



Is it? How do you know if they designated a small team to work on DLC, that it couldn't be done? Or, if they were to seek outside sources, such as smaller companies trying to break into the business, that it wouldn't work? Before people try and shut an idea down immediately, why don't you consider the options.


I don't get what the big deal is. I don't have XBL and thus can't get any DLC... so I'm stuck with relatively few missions in ME2 compared to the great many fun little sidequests in ME1... I kind of wish there was a GTA-style thing (not the random killing, though I admit I'd like that to pass time). I meant in the free-roam sense. Also, it'd be cool if going around the galaxy and landing on planets I could always have a chance of getting into intense firefights. Always another little adventure and shootout for Shepard and Co., being a Spectre and all.


Exactly! :D

#54
ziloe

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Sesshomaru47 wrote...

Ghost Warrior wrote...

I think ME2 had plenty of DLC.More than most of the games.


I agree.

If the OP wants an RPG that's still great to play post-main game then go get yourself a copy of Oblivion or Morrowind.


See, that's a terrible mentality. You'd make a great leader of Bioware, "Go somewhere else to find what we should be offering. We don't want your money."

#55
ziloe

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D.Sharrah wrote...

How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?


Zaeed and Kasumi don't even count. They should have been in the main game, but they weren't. So that leaves us with four real DLCs. I'd probably be satisfied with four more if it were actually to be every 3 months. However, it would be an even bigger improvement if it didn't just have to end entirely and they could have a team focusing on such tasks of development for DLC.

#56
Urdnot Orrad

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ziloe wrote...

Urdnot Orrad wrote...

ziloe wrote...

DxWill10 wrote...

Virtually everyone is complaining about Arrival, which was generally 'well-done' in the over all sense.

and you want them to churn out even more content every 3 months? The quality of the DLCs produced at this rate would be atrocious.
This is a case of the fan not understanding what they're asking



Is it? How do you know if they designated a small team to work on DLC, that it couldn't be done? Or, if they were to seek outside sources, such as smaller companies trying to break into the business, that it wouldn't work? Before people try and shut an idea down immediately, why don't you consider the options.


I don't get what the big deal is. I don't have XBL and thus can't get any DLC... so I'm stuck with relatively few missions in ME2 compared to the great many fun little sidequests in ME1... I kind of wish there was a GTA-style thing (not the random killing, though I admit I'd like that to pass time). I meant in the free-roam sense. Also, it'd be cool if going around the galaxy and landing on planets I could always have a chance of getting into intense firefights. Always another little adventure and shootout for Shepard and Co., being a Spectre and all.


Exactly! :D


Well, I just meant that it'd be a part of the game, sort of like how in Red Dead Redemption you'd wander around and you'd have those "random encounters". That'd be cool for ME, I think.

#57
Emyer

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Julie Shepard wrote...

ziloe wrote...

VolusNamedBob wrote...

Well you see, there's this game that they're making. One that has got much more hype surrounding it than some DLC. Perhaps you've heard of it.


And? White Knight Chronicles is also a planned series. They're doing that, running an MMO style system at the very same time, while also pushing out constant DLC. So... I'm not seeing the problem here.



Are you comparing Bioware to whatever hellish company made White Knight Chronicles? Posted Image


Level 5 is a great developer >:|


Plus, dem offices:

Posted Image

Posted Image

#58
Rurik_Niall

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Yeah, random encounters are very rarely done well, they're either so sparse that it takes too long to find them when you want them or so common that you pull your hair out because you can't take five damn steps without being attacked.

#59
lazuli

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Rurik_Niall wrote...

Yeah, random encounters are very rarely done well, they're either so sparse that it takes too long to find them when you want them or so common that you pull your hair out because you can't take five damn steps without being attacked.


Zubat.

#60
Niftu_Cal_Fan

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Why do they have to force dlc? Why force story? I never got this concept. If you start forcing it, your run the risk of ruining the story. That's why many shows are awful after 4 or 5 seasons. That's why many games that are stuck on the same story suck after 3 games, maybe even less.

#61
I AM KROGAAANNN

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Someone who complains for more DLC has obviously not gone through hell in a Computer Science class. Therefore, I laugh at the OP.

#62
ziloe

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I AM KROGAAANNN wrote...

Someone who complains for more DLC has obviously not gone through hell in a Computer Science class. Therefore, I laugh at the OP.


I actually have though. I studied video game design. ;P

That's why I suggested having an alternate team that's still trying to break out into the gaming world, make their DLC, so that they could have a continuous flow and work on ME:3 at the same time.

#63
MrFob

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Wasn't Arrival actually mostly developed in Montreal anyway, not by the Edmonton team that is making ME3?
Oh and they outsourced pinnacle station for ME1 AFAIK, see how that turned out.

Anyway, I for one am glad they are not committing too many resources to DLC but are rather focusing on making ME3 a great game.

#64
Zanallen

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ziloe wrote...

D.Sharrah wrote...

How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?


Zaeed and Kasumi don't even count. They should have been in the main game, but they weren't. So that leaves us with four real DLCs. I'd probably be satisfied with four more if it were actually to be every 3 months. However, it would be an even bigger improvement if it didn't just have to end entirely and they could have a team focusing on such tasks of development for DLC.


How do Zaeed and Kasumi not count? They weren't cut from the main game. They are actual DLC characters.

#65
jojon2se

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Whatever one might say on many aspects, I keep wondering whether Bioware are honestly disappointing themselves, too, with their DLC production quantity, because they have this repeat-offender tendency to put their marketing spiel in such words as to suggest significantly more than they actually ever deliver.

#66
ziloe

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Zanallen wrote...

ziloe wrote...

D.Sharrah wrote...

How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?


Zaeed and Kasumi don't even count. They should have been in the main game, but they weren't. So that leaves us with four real DLCs. I'd probably be satisfied with four more if it were actually to be every 3 months. However, it would be an even bigger improvement if it didn't just have to end entirely and they could have a team focusing on such tasks of development for DLC.


How do Zaeed and Kasumi not count? They weren't cut from the main game. They are actual DLC characters.


Because, unlike some DLC, I consider those characters a marketing scheme. Like, they could have easily been put in the main game, but they weren't so that the company could make an extra buck. DLC in general is supposed to be content that comes afterwards, to add to the gameplay value. Thus, lacking in that department doesn't make sense for a game that advertises such extra content that is supposed to be in a continuous fashion anyway. Not following through with more than five titles, leads me to disappointment, because I hoped to have more adventures to sate the wait for ME:3.

Modifié par ziloe, 15 avril 2011 - 09:26 .


#67
KainrycKarr

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ziloe wrote...

KainrycKarr wrote...

Some people are never satisfied. Honestly, I thought ME2 had quite a good chunk of great DLC.


Of course I'm not satisfied. I've completed the game and I didn't want it to end. Is it so wrong to want to continue playing more mini adventures, to sate our hunger for ME:3?  


It's not wrong to want it. It's wrong to expect them to do it when, as a business, they have far more important(bigger potential revenues) than DLC for a game that's been out for well over a year and has it's successor only months away.

#68
Urdnot Orrad

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ziloe wrote...

Zanallen wrote...

ziloe wrote...

D.Sharrah wrote...

How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?


Zaeed and Kasumi don't even count. They should have been in the main game, but they weren't. So that leaves us with four real DLCs. I'd probably be satisfied with four more if it were actually to be every 3 months. However, it would be an even bigger improvement if it didn't just have to end entirely and they could have a team focusing on such tasks of development for DLC.


How do Zaeed and Kasumi not count? They weren't cut from the main game. They are actual DLC characters.


Because, unlike some DLC, I consider those characters a marketing scheme. Like, they could have easily been put in the main game, but they weren't so that the company could make an extra buck. DLC in general is supposed to be content that comes afterwards, to add to the gameplay value. Thus, lacking in that department doesn't make sense for a game that advertises such extra content that is supposed to be in a continuous fashion anyway. Not following through with more than five titles, leads me to disappointment, because I hoped to have more adventures to sate the wait for ME:3.


On a similar note to this, you know how Bethesda and Obsidian made DLC for Fallout 3 and Fallout New Vegas (respectively), and yet unlike the Oblivion DLC (or most of it-- Shivering Isles and Knights of the Nine comes to mind for me), it doesn't continue the games after they're done?

The Pitt, Operation: Anchorage, etc... why couldn't these be like Broken Steel? Matter of fact, why have the games end at all? I wanna go around and continue killing Super Mutants and random Raiders that are stupid enough to fight me, not start all over once the main quest is done! That's what I hated about ME1. It ended. and you had to start right over.

ME2 was a refresher since once I beat the game, I could still roam around the galaxy... but the number of side missions for that is painfully limited, and from what I can tell, the replay value of the DLC for it is rather low. I just wish there had been a way to allow Shepard to still have something to do when the story and sidequests are all done, y'know?

#69
Rurik_Niall

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Shivering Isles is not DLC, Shivering Isles is a proper expansion pack.

#70
Urdnot Orrad

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Rurik_Niall wrote...

Shivering Isles is not DLC, Shivering Isles is a proper expansion pack.


Really? I thought it could be gotten from XBL. (I got it and KotN in Oblivion's Game of the Year edition.)

#71
Rurik_Niall

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Might have been on the Boxorz of Roxorz version, but it was released as a traditional expansion in DVD format on PC and of course included in the Game of the Year edition.

#72
88mphSlayer

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well if you're given the choice of creating content for an old game or creating content for a new game which would you pick? i'd pick new, which is why in many ways the dlc for ME2 felt like experiments for ME3's development

#73
ziloe

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Urdnot Orrad wrote...

ziloe wrote...

Zanallen wrote...

ziloe wrote...

D.Sharrah wrote...

How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?


Zaeed and Kasumi don't even count. They should have been in the main game, but they weren't. So that leaves us with four real DLCs. I'd probably be satisfied with four more if it were actually to be every 3 months. However, it would be an even bigger improvement if it didn't just have to end entirely and they could have a team focusing on such tasks of development for DLC.


How do Zaeed and Kasumi not count? They weren't cut from the main game. They are actual DLC characters.


Because, unlike some DLC, I consider those characters a marketing scheme. Like, they could have easily been put in the main game, but they weren't so that the company could make an extra buck. DLC in general is supposed to be content that comes afterwards, to add to the gameplay value. Thus, lacking in that department doesn't make sense for a game that advertises such extra content that is supposed to be in a continuous fashion anyway. Not following through with more than five titles, leads me to disappointment, because I hoped to have more adventures to sate the wait for ME:3.


On a similar note to this, you know how Bethesda and Obsidian made DLC for Fallout 3 and Fallout New Vegas (respectively), and yet unlike the Oblivion DLC (or most of it-- Shivering Isles and Knights of the Nine comes to mind for me), it doesn't continue the games after they're done?

The Pitt, Operation: Anchorage, etc... why couldn't these be like Broken Steel? Matter of fact, why have the games end at all? I wanna go around and continue killing Super Mutants and random Raiders that are stupid enough to fight me, not start all over once the main quest is done! That's what I hated about ME1. It ended. and you had to start right over.

ME2 was a refresher since once I beat the game, I could still roam around the galaxy... but the number of side missions for that is painfully limited, and from what I can tell, the replay value of the DLC for it is rather low. I just wish there had been a way to allow Shepard to still have something to do when the story and sidequests are all done, y'know?



Exactly! I'm glad someone else understands me. :D

#74
CubbieBlue66

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I understand the intent of the original poster, but I'm inclined to think it would be a misallocation of resources.

Option 1.) Assign a small team to put out some small DLC side quests.
+ small short-term revenue boost
+ happy fanbase
- team cannot work on ME3

Option 2.) Take team and assign them to polish up ME3.
+ more polished game gets better reviews / more sales
+ higher sales figures increase fanbase, which increases budget for next game
+ more polished game also results in happy fanbase
- gotta wait a few months for content

Ultimately, what's good for Bioware is what's good for us as fans. And what's good for Bioware is making ME3 the best damn product they can. I don't want them doing anything to jeopardize that.

#75
ziloe

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CubbieBlue66 wrote...

I understand the intent of the original poster, but I'm inclined to think it would be a misallocation of resources.

Option 1.) Assign a small team to put out some small DLC side quests.
+ small short-term revenue boost
+ happy fanbase
- team cannot work on ME3

Option 2.) Take team and assign them to polish up ME3.
+ more polished game gets better reviews / more sales
+ higher sales figures increase fanbase, which increases budget for next game
+ more polished game also results in happy fanbase
- gotta wait a few months for content

Ultimately, what's good for Bioware is what's good for us as fans. And what's good for Bioware is making ME3 the best damn product they can. I don't want them doing anything to jeopardize that.


A side company wouldn't do that, then they might as well just be Bioware, lol.