ziloe wrote...
Zanallen wrote...
ziloe wrote...
D.Sharrah wrote...
How many DLC's since release would it take to make the OP happy? Not counting weapons and armor packs...there was Zaeed, Firewalker, Kasumi, Overlord, LoTSB, Arrival (I know that some were not exactly satisfied with these but imho that is another topic entirely). If you average the time from release that is better than a DLC every 3 months...and if you include all of the weapon packs, etc it is better than a DLC every 2 months on average. How much supported DLC do you want?
Zaeed and Kasumi don't even count. They should have been in the main game, but they weren't. So that leaves us with four real DLCs. I'd probably be satisfied with four more if it were actually to be every 3 months. However, it would be an even bigger improvement if it didn't just have to end entirely and they could have a team focusing on such tasks of development for DLC.
How do Zaeed and Kasumi not count? They weren't cut from the main game. They are actual DLC characters.
Because, unlike some DLC, I consider those characters a marketing scheme. Like, they could have easily been put in the main game, but they weren't so that the company could make an extra buck. DLC in general is supposed to be content that comes afterwards, to add to the gameplay value. Thus, lacking in that department doesn't make sense for a game that advertises such extra content that is supposed to be in a continuous fashion anyway. Not following through with more than five titles, leads me to disappointment, because I hoped to have more adventures to sate the wait for ME:3.
On a similar note to this, you know how Bethesda and Obsidian made DLC for Fallout 3 and Fallout New Vegas (respectively), and yet unlike the Oblivion DLC (or most of it--
Shivering Isles and
Knights of the Nine comes to mind for me), it doesn't continue the games after they're done?
The Pitt,
Operation: Anchorage, etc... why couldn't these be like
Broken Steel? Matter of fact, why have the games end at all? I wanna go around and continue killing Super Mutants and random Raiders that are stupid enough to fight me, not start all over once the main quest is done! That's what I hated about ME1. It
ended. and you had to start right over.
ME2 was a refresher since once I beat the game, I could still roam around the galaxy... but the number of side missions for that is painfully limited, and from what I can tell, the replay value of the DLC for it is rather low. I just wish there had been a way to allow Shepard to
still have something to do when the story and sidequests are all done, y'know?