After sticking primarily with melee classes with me working on my Male
Human Noble Berserker/Champion Two-Handed Warrior and my Female City Elf
Bard/Assassin Dual-Wielding Rogue, I figured it was about time to try
the mage class. The problem is, there's so many options it's making it
rather difficult to pick one.
I plan on using Wynne throughout
the game to heal my party. I need a tank to draw aggro (Oghren) and a
rogue to pick locks and do melee damage (Zevron fits the bill nicely).
That leaves my mage. The problem is, I don't know what type of mage
would best suit the party. I heard how broken the Arcane Warrior and the
Spellsword build looks interesting, but it only lists gear, not skills
and talents to take. There's ratings on the various branches, but no
actual builds:
http://social.biowar.../index/904426/1
Can anyone help me out? Like, which skills and talents to take for my mage?
Spellsword Arcane Warrior Build Suggestions?
Débuté par
Sorlinhe
, avril 13 2011 07:46
#1
Posté 13 avril 2011 - 07:46
#2
Posté 13 avril 2011 - 08:19
Im playing arcane warrior spirit healer =)
So far i got a good build i think:
Certain spells u can cast with your weapon drawn (this includes most creation spells and some of the spirit spells, most which can be very helpful as AW - mana clash is also a good choice)
So far my arcane warrior does more melee then mage casting, so i end up having a lot of sustainable powers on - combat magic is a must if you plan to use spellword - also some good armour helps - if you want to sacrifice the few bonus points to magic from robes - but light or heavy will do - but i would say heavy once u get shimmering shield - since that pretty much makes u more of less resistant to any magic attacks - heavy armour reducing mellee/ranged damage, tho raising fatigue making spellcasting rarer use - tho spending a LOT of points in willpower helps phenonenally.
I probably wouldnt choose shapeshifter with arcana warrior - im not sure if magic even applies instead of strengh when in another form - and i think blood mage works with AW as well as spirit healer, so either of them will do, but keep in mind u would need lots of CON to stop urself getting bled to death.
Arcane warrior basically breaks down the line between warrior and mage, making it a deadly combo of the two - minus any warrior powers.
Tho if you spend a lot of points in the top two rows of spirit magic, you have a mimic templar.
-Anti magic ward, mana clash, etc... more extreme versions of templar spells, but with some less bonuses. Dispel magic doesnt ignore spell resistance, but templar version does. Mana clash removes all mana of emeny and turns to spirit dmg, much more damage then holy smite, but doesnt stun and throw everyone back.
Ohh you will find it so fun at times - when you hae little mana then it's not fun *evil glare at fatigue*
So far i got a good build i think:
Certain spells u can cast with your weapon drawn (this includes most creation spells and some of the spirit spells, most which can be very helpful as AW - mana clash is also a good choice)
So far my arcane warrior does more melee then mage casting, so i end up having a lot of sustainable powers on - combat magic is a must if you plan to use spellword - also some good armour helps - if you want to sacrifice the few bonus points to magic from robes - but light or heavy will do - but i would say heavy once u get shimmering shield - since that pretty much makes u more of less resistant to any magic attacks - heavy armour reducing mellee/ranged damage, tho raising fatigue making spellcasting rarer use - tho spending a LOT of points in willpower helps phenonenally.
I probably wouldnt choose shapeshifter with arcana warrior - im not sure if magic even applies instead of strengh when in another form - and i think blood mage works with AW as well as spirit healer, so either of them will do, but keep in mind u would need lots of CON to stop urself getting bled to death.
Arcane warrior basically breaks down the line between warrior and mage, making it a deadly combo of the two - minus any warrior powers.
Tho if you spend a lot of points in the top two rows of spirit magic, you have a mimic templar.
-Anti magic ward, mana clash, etc... more extreme versions of templar spells, but with some less bonuses. Dispel magic doesnt ignore spell resistance, but templar version does. Mana clash removes all mana of emeny and turns to spirit dmg, much more damage then holy smite, but doesnt stun and throw everyone back.
Ohh you will find it so fun at times - when you hae little mana then it's not fun *evil glare at fatigue*
Modifié par Biotic_Warlock, 13 avril 2011 - 08:20 .
#3
Posté 17 avril 2011 - 03:17
I'm having a blast with my arcane warrior/blood mage so far and don't expect that to change.
He's basically a tank with all the buffs on (combat magic, shimmering shield, arcane shield, rock armor, telekinetic weapons, miasma), and uses spells like crushing prison, cone of cold, force field, glyphs, heal, mana clash when needed. He is also dual wielding spellweaver+the rose's thorn.
Here he is at current level:
http://social.biowar...na_id=238473932
He's basically a tank with all the buffs on (combat magic, shimmering shield, arcane shield, rock armor, telekinetic weapons, miasma), and uses spells like crushing prison, cone of cold, force field, glyphs, heal, mana clash when needed. He is also dual wielding spellweaver+the rose's thorn.
Here he is at current level:
http://social.biowar...na_id=238473932
Modifié par Arthur Cousland, 17 avril 2011 - 03:19 .
#4
Posté 17 avril 2011 - 10:28
Sorlinhe if you read further up that page the bit under "spells" the author has gona through every tree and rated them. So that should help you with the spells bit, this is a list of spells that can be cast with weapon drawn: http://dragonage.wik...or_Spellcasting and there is no specific "build" take what the author has said and see what you like. I would DEFINITELY take heal, and the second and fourth spirit line as minimum. Maybe the glyph line as they can be very powerful (spell combo's) and I love Virulent Walking Bomb. Some Elemental for before you get AW and to add some extra oomph and you should be sorted. Just have fun with it, this is a single player game so you dont need the "best" build ever to win, its what you enjoy playing.
#5
Posté 24 novembre 2011 - 12:02
I think you first need to decide what type of Arcane Warrior you want to be. Are you going to be an indestructible spell caster, or a weapon wielding Mage in plate armor? Once you decide this, then what spells to choose should come naturally. Personally, I went the weapon wielder's route and found it underwhelming. Sure, I was "very" hard to kill, but my weapon lacked the "UMPH" I wanted. Likewise, spellcasting in some cases required sheathing my weapon, which got old really fast.
Ultimately, I did some lateral thinking and tried the Warrior Champion/Reaver route and haven't looked back since. I know many will question this, so please allow me to explain. First there are those who say that the Reaver specialization is a waste of time. It's (a) broken - (
weak - © sucks - (d) all of the above. After trying it, I couldn't disagree more. Why? It's effectiveness depends on how you build your character. "If" you go about it the traditional way and build your character strictly for combat, you may very well find it under-whelming. However, if you build your character with sustainability in mind, you'll have a devastating DPS machine. I built my guy by pumping Strength, Dexterity and Constitution (in that order). Strength, because, he's a Warrior and that is where combat effectiveness is determined. Dexterity to make sure every swing counts... and connects. Constitution... is obvious. Secondly, I made a concerted effort to find armor and/or accessories that restore health. Now, what you don't often hear mentioned is how naturally resilient the Warrior is by design, so wearing heavy armor is not necessity. This will cut down on your fatigue level, which directly influences how much you can use your activated abilities. Also, because abilities like Frightening Appearance (think Horror for Warriors) are Warrior based, there's no need to sheath your weapon. You can cast and swing. Even better, the items that restore health, will effectively offset most (if not all) the damage done by the Reaver sustainable abilities, Aura of Pain and Blood Frenzy. Devour will also aid greatly in keeping your character in fighting condition. Finally, your Warrior related adeptness with weapons, completes the list of what you need to keep yourself in the fight and doing lots of damage to your target and those enemies around you. What's more, if you focus on the Two-Hand tier and the Champion specialization (Primary or Secondary), you have War Cry, Two-Hand Sweep and Rally for crowd control and additional damage respectively. In addition, these don't take into account that you have Two-Hand weapon bonuses (Stunning Blows, Destroyer) and Warrior bonuses like Bravery and Death Blow as Passive abilities.
At the end of the day, this is all a question of perspective, but after playing the Arcane Warrior a few times through, I find this build more to my liking. Having written all of this, if you're set on being a Spellweaver, then none of the above applies.
Ultimately, I did some lateral thinking and tried the Warrior Champion/Reaver route and haven't looked back since. I know many will question this, so please allow me to explain. First there are those who say that the Reaver specialization is a waste of time. It's (a) broken - (
At the end of the day, this is all a question of perspective, but after playing the Arcane Warrior a few times through, I find this build more to my liking. Having written all of this, if you're set on being a Spellweaver, then none of the above applies.
Modifié par GabrielXL, 24 novembre 2011 - 03:50 .
#6
Posté 28 novembre 2011 - 06:51
I myself used an AW/blood mage/battlemage
wearing: evon the great's mail, corruption, wade's superior heavy gloves and boots, lifeward, key to the city, adruil's blessing, fade wall, spellweaver and spellward
My spells were primarily shields (shimmering shield, arcane shield etc.), disabling spells (miasma) and healing spells (regeneration) and using my spellweaver for damage-output
I'd advise that for your party, and change oghren into a damager, not a tank.
wearing: evon the great's mail, corruption, wade's superior heavy gloves and boots, lifeward, key to the city, adruil's blessing, fade wall, spellweaver and spellward
My spells were primarily shields (shimmering shield, arcane shield etc.), disabling spells (miasma) and healing spells (regeneration) and using my spellweaver for damage-output
I'd advise that for your party, and change oghren into a damager, not a tank.
#7
Posté 06 décembre 2011 - 05:09
http://social.biowar...na_id=246583359
Here's my build, pure tanker build....kinda ruined the game since I only potted 4 times the whole play thru.....Nothing could hurt me while shields up, and barely hurt me even if another mage got my spells down....Time to try a different class...
Here's my build, pure tanker build....kinda ruined the game since I only potted 4 times the whole play thru.....Nothing could hurt me while shields up, and barely hurt me even if another mage got my spells down....Time to try a different class...
#8
Posté 07 décembre 2011 - 11:12
i tried aw/bm many time. i often find myself miss alot. and lack that power in my damage. recently, after reading many post and calculate the amount of will power i need to sustain most of my sustain spells, this is what i come up with
30dex, 30willpower, 16constition and the rest in magic.as for equipmentwise, i use cailan armour set, cailan arms, lifegiver, blood ring, high regard of house dace and andruil blessing. i am playing on pc version, therefore the mana regen part is more of a concern for me to sustain shimmering armour. with cailan arm(6), andruil blessing(2), high regard of house dace(1) and aw specialization, i offset shimmering shield 10mana regen penalty totally. also high regard of house dace also give 50stamina, equivalent to 10 point in willpower. why i choose cailan armour set is mainly for the 5 health regen. together with lifegiver, i have a total of 9 health regen. therefore, bloodmage spells can be use consistantly without much unsustaining blood magic. i choose inferno as my DoT spell since i get the awesome fireball. with most of my sustain on, i need about 340mana at best. any spellcasting is done through blood magic. that conclude my build for a aw/bm spellsword.
30dex, 30willpower, 16constition and the rest in magic.as for equipmentwise, i use cailan armour set, cailan arms, lifegiver, blood ring, high regard of house dace and andruil blessing. i am playing on pc version, therefore the mana regen part is more of a concern for me to sustain shimmering armour. with cailan arm(6), andruil blessing(2), high regard of house dace(1) and aw specialization, i offset shimmering shield 10mana regen penalty totally. also high regard of house dace also give 50stamina, equivalent to 10 point in willpower. why i choose cailan armour set is mainly for the 5 health regen. together with lifegiver, i have a total of 9 health regen. therefore, bloodmage spells can be use consistantly without much unsustaining blood magic. i choose inferno as my DoT spell since i get the awesome fireball. with most of my sustain on, i need about 340mana at best. any spellcasting is done through blood magic. that conclude my build for a aw/bm spellsword.





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