Because characters should be allowed to act on their own to an extent. You're a character within the world, not the god of it. If kicking Anders in the balls should be an option, then a retaliatory punch in the face should be the result, followed by Anders stabbing Karl anyway.Miashi wrote...
Plaintiff wrote...
Anders does not ask you for permission, nor should he. Karl, (REAL Karl, not mind-raped beyond recognition Karl) made his desires known and the humane and respectful thing is to fulfill them.
I don't think a player should be able to control the party members to that extent anyway. In an RPG you play A role, not ALL the roles. You're not the GM.
Why kicking Anders in the balls to stop him from killing Karl shouldn't be allowed?
Just as a side example, you can kill Fenryiel in the fade and make him tranquil. Although he DOES asks that you do that, you still have the choice of persuading him to survive. That's 2 outcomes for a NPC instead of 1 like Karl.
It's not like Karl changes much to the story anyway. Allowing him to live would've just felt like an awesome reason to make Anders even more bitter about you, and possibly expand better dialog options.
The only explanable excuse on not allowing Karl to live is that development time was too short to allow it.
edit: I mean, no point on trying to find a chantry or whatever else reason to motivate Hawke's reasons on stopping Anders. Not every choice has to be dictated by a rule. Greasing up the dialog options just to find out they're meaningless is pointless. It adds no replay value at all.
Hawke doesn't have the right to decide everything just by virtue of being the PC. Karl wants to die, and he asked Anders to do it, not Hawke. Hawke has no history with Karl, no relationship with Karl. It's an extremely personal situation and Hawke has no right to interfere, it makes no sense for him to do so.
If you happened to be in the room when a patient was asking their doctor to take them off life support, would you intervene?





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