Is it possible to to get the Ammon Jerro part and the items fixes and other bug fixes separately?
Or can you point me to those scripts so I can put them in my override and use them that way?
thanks
MotB Makeover SoZ Edition released
Débuté par
Kaldor Silverwand
, avril 13 2011 08:17
#26
Posté 14 novembre 2013 - 10:52
#27
Posté 15 novembre 2013 - 04:58
The Dream Weapon fix and Spirit Eater Autopause are available separately in the vault. The MotB Makeover isn't designed to be run from the override folder, nor tested that way, and the changes for Ammon Jerro were extensive. I did not plan for the Makeover functions to be implemented separately and have no list of what would need to be changed to implement just that.
Modifié par Kaldor Silverwand, 15 novembre 2013 - 04:59 .
#28
Posté 16 novembre 2013 - 04:48
Thanks.
I have a question about autopause.
I am using it now and I changed kinc_spirit_eater so that my hourly decay is only 0.5 compared to its previous value of 2.0
The issue I am having is when I rest instead of taking 4 points away from my meter I am losing 11. Does rest work differently in counting hours and if so is there another variable to set that adjusts decay for rest? The decay while I travel is working at the .5 rate but not the rest.
thanks for making this. the spirit eater functionality is far too aggressive in my opinion.
I have a question about autopause.
I am using it now and I changed kinc_spirit_eater so that my hourly decay is only 0.5 compared to its previous value of 2.0
The issue I am having is when I rest instead of taking 4 points away from my meter I am losing 11. Does rest work differently in counting hours and if so is there another variable to set that adjusts decay for rest? The decay while I travel is working at the .5 rate but not the rest.
thanks for making this. the spirit eater functionality is far too aggressive in my opinion.
#29
Posté 25 novembre 2013 - 10:51
Modifying kinc_spirit_eater isn't going to do anything unless you recompile the scripts that use it. When you recompile scripts yourself you may be including incorrect versions of the include files which would lead to odd behaviors. You can try recompiling the rest script and see if that corrects the issue.
Regards
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