BobSmith101 wrote...
Ironic because I'm the one that feels sorry for you and to a lesser extent your players. I've played pre-gen characters before to help out a DM but that's acting not roleplaying. I'm acting the role assigned to me , thats quite different from roleplaying. You don't need to broaden a defintion when another term already fits better.
Back to PnP.
Did you ever pull control of a players character mid game and add stuff that the player had no clue about ? DA2 does that.
Actually, acting isn't so much different from roleplaying, and for you to say so tells me you've never been an actor. (Not counting high school, I acted for 5 years on stage)
In fact, roleplaying is a lot like method acting - embracing and becoming your character; absorbing them until they become a part of you and, vice versa, you a part of them.
I find it interesting you state you've "helped" your GM out ... which suggests you don't GM yourself; this might have something to do with your limited perception of what constitutes roleplay, or it may just be a coincodence. I, however, have been GMing for 20 years and seen AT LEAST that many different forms of roleplaying materialize in that time. So for you to suggest that rp has only one definition only demonstrates the limit of your experience.
For example, apparently you are telling me that if a player asks me to generate a character for him - and so I produce a character with a detailed backstory, with connections to politics, the world, organizations, religions, nations, etc. Then hand that character over to the player and tell him to use the information and make that character his own - he isn't roleplaying ... and in fact, wasn't roleplaying that character every week for two years? I think that claim would put you at odds with another 20 plus year rpg veteran.
As for your question about pulling characters aside and "doing stuff" to them ... I don't actually recall this happening in DA2. The events which occurred over those three year intervals were all things I set in motion before the gap. Yes, I do incorporate downtime into my games, where the PCs spend months or years tending to their own, personal interests, before being drug back into adventuring. Yes, I do tell players that "during those years some things happened, you learned some skills you were studying, you bought that house you were trying to purchase, those investments you made had some ups and downs, you made some friends, and you made some enemies." Then, we use that information to inform, some aspects of the characters' non adventuring lives. (and sometimes these do tie into events in their adventuring lives) Because, you see, my worlds are active and the PCs aren't the only ones doing things ... certainly aren't the only ones moving and shaking.
In the last 20 or so years I have run many, many gamers, and never had any of them claim they weren't being given the opportunity to rp ... or that their roleplay was being taken away from them. (well, at least not after that rocky first year or so that all GMs go through) Doing some quick math, and not counting the periods where I may have run more than once a week, at 52 weeks a year I have run over 1040 gaming sessions, each one 6-10 hours in length. (putting my hours of running at no less, and actually significantly more than, 8300) I have known dozens of players, run dozens of systems, own over five grand in gaming books, aided in the development of a major rpg, written material for professional rpg books and been hired to write an entire splatbook for another rpg of - at that time - some note. By any account, I am an expert in the rpg field.
And I am telling you - your tiny, limited definition of roleplaying, is just that ... tiny and limited.