JasmoVT wrote...
I read something like this and I think, yeah it would be great to have rpgs with 100's or even thousands of story branches but then how many folks would be will to pay the $800 price tag such a game would have to carry.
I have a response to someone else burried in here where I described where it may not be the massive undertaking that it may seem on the surface. I also want to point out that the fully voiced adventure game Blade Runner released in 1997 by Westwood studios tracked a whole bunch of in game decisions to change your gameplay experience during the game and funnel you into one of 10 different endings. Flagging in game decisions to change the gameplay experience was done over a decade ago with a lot stricter technological restrictions than we have today, so I don't see why BioWare couldn't make it work. Especially since they are already starting to do it with the decisions from the dialouge wheel.
Hatchetman77 wrote...
While that may sound a bit complex, it's important to note that only certain NPC's will care about certain sensabilities and different dialouge will only be affected by one or two sensabilities. Many pieces of choosable dialouge would not be affected by any of them. Talking to the Reverened Mother in the Chantry may cause the game to pull up a single flag on your character profile of "Maker Views", replacing dialouge options of a character with faith with dialouge options of a character without faith. Also, BioWare was famous for using the same response for multiple conversation choices on the dialouge tree in Origins so I don't think that would change under this system as well. Even so, not all dialouge options on the wheel would change. I can't imagine the smartass options changing much no matter what your views. So basically any conversation affected by this would have a couple of extra lines of dialouge per dialouge wheel selection, assuming the selection is even affected at all by the character's beliefs.





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