Terror_K wrote...
Because an atmospheric barrier that could protect against all those things (pressure, air, temperature, radiation, toxins, etc.) would require constant activation and adjustment according to the environment around them. The current kinetic barriers only have to protect and "activate" when projectyles penetrate them at a certain velocity. When a kinetic barrier is being whittled down by enemy fire it's not because it's being literally being broken by them, it's because it's gradually using the available power to maintain them. If kinetic barriers functioned in the way you suggested then they'd constantly be going and constantly being stressed by the factors you are suggesting they should be protecting against. It'd basically be like constantly being shot from all sides, and that would take more power than a small generator in a piece of armour could provide.
Aaaah, my apologies.
I was arguing from a position of ignorance. I didn't realize you were an engineer from the future. Since you've calculated the power drain required for a passive field that contains a pocket of atmo around the human body, and have so much knowledge of the power -output- of a portable ME field generator, perhaps you could share some specifications with us, so we have a better idea of how to make these judgements ourselves?
Because without those useful future-technology tech manuals that you brought with you on the time machine, I have to draw my conclusions from the fact that it is, in present day, much easier to construct a pressure vessel that can hold 1 atmosphere of pressure than to construct a material that can withstand even a single gunshot from a contemporary weapon, much less a spray of continuous fire from tiny particles travelling at hypersonic speeds.
On top of that, you'd (again) have to create a perfect vacuum to keep out many of these factors, particularly temperature, radiation and air, which (again) would cause a lot of problems, especially if you got shot and your skin being exposed to that would be just as bad as the hazards you'd be facing without it.
Finally, they don't work that way because (again again) the Codex states they don't, and if it really was cheaper and more efficient to do it that way, then they would (but they don't).
. . . Hhhhow does creating a vacuum protect against radiation? (Temperature, okay, a vacuum barrier prevents conduction and convection, which both transfer heat much better than radiation.)
And why would you need to create a perfect vacuum to keep out air? We have magic fields that can selectively stop things. We already -know- ME fields can contain air.
And we also know that an -obliterated- normandy could still maintain enough power to keep one of these supposedly power-hungry fields going to keep atmo at the helm, BTW.
As for "the Codex says so!", I'll come to that when you bring it up again...
Except for the fact that the lore doesn't say they -don't- exist, and if you're right about in-game environments being corrosive, they clearly -do-. Or is ME2 not a valid source of new lore?
Yes it does. It outright says that the kinetic barriers DON'T protect against these factors. How many times does it have to be pointed out to you. And just because it's shown in ME2 with no explanation doesn't just mean, "well, it must do then!" Again, the lore says it doesn, and that's just you excusing poor design and writing. The ME2 devs contract themselves and the lore all the time, and this is just another example of that. It's things like that that are causing this debate in the first place.
The ME1 devs -are- the ME2 devs for the most part, you realize. And what's causing this debate is the fact that you and I have fundamental differences of opinion that are based on the way we process information.
But getting to your point, I said before, did I not, that I
wasn't talking about the kinetic barriers. I'm talking about a seperate shield, be it technological or biotic, which has the sole purpose of protecting a person's skin from corrosive elements.
Although for the record, it's obvious that the kinetic barriers -do- protect against radiation/temperature, since they drain before you take damage when you're in a hazardous environment, like Haestrom, or the hostile worlds in the first game. So we're -really- only talking about corrosive atmospheres here.
And you're assuming it would be very expensive, but I don't see any real informed reason to suggest that it would be -more- expensive than the magic thin "envirosuits" that completely protect people from the rigors of space travel. For all we know, the barrier option might be cheaper.
I'm basing it on both power and technology requirements in order to produce such a device. It's pretty damn obvious that the difference here is like saying, "what's cheaper? Some clothing, or a car?" Again, if it were cheaper and more logical, it would exist that way.
Which, apparently, it does. ;p
But your"Clothing/car" analogy is disingenous. It's not like we're talking about a freaking t-shirt here, and we don't actually -know- the relative costs of the two kinds of technology.
We're talking about a type of armor constructed using state of the art materials to provide protection against a large variety of potential hazards, including but not limited to space travel. A flight-rated nasa space-suit costs MILLIONS today, and they're neither compact nor bulletproof. What we're actually talking about with the whole "eviro-suit vs ME field" issue is "which of these two advanced technologies is cheaper?" As well as possibly "which of these two advanced technologies is more likely to be sitting in a storage locker on a cerberus ship?" And I don't think we have enough knowledge to answer either of these questions.
If your assertion is that you wish they were wearing clothing, then you're talking about issues of fashion preference, which is a completely different (and much more irrelevant) issue.
(Because obviously if something wasn't explicitly mentioned in ME1, it doesn't exist. After all, every game that might have sequels should think of all possible design needs and story demands before they even release the first game.)
-If- they -needed- protection, which is a point you have not demonstrated to my satisfaction, they may well -be- wearing it, in the form of a protective barrier.
Again, except that they're not. The Codex in both games tells us how kinetic barriers work and that they don't protect against anything much except for fast, incoming projectyles. That's what they're designed for, they're not made to protect the user from the hazards of space, that's why in the original game everybody who was out there in space wore proper, air-tight armour.
There's at several places where characters shouldn't be exposed in ME2, most notably Tarith and The Migrant Fleet (where in Ascension the humans had to undergo decontamination and wear full suits before they could come aboard, just jet Jack and Samara can just wander on with exposed skin). The only reason that the entire experience isn't totally ruined for me with ME2 is because there are admittedly few places where it's a major factor because we rarely go anywhere that dangerous hazard-wise on-foot.
I still disagree that it's well-demonstrated that Tarith is necessarily as corrosive as you imply it is, but I'd actually agree with you on the migrant fleet visit. There are arguments you can make (that the Quarians in ME2 were always in their enviro-suits, while the quarians in Ascension let the humans into areas where Quarians would be more likely to be out of their suits) but I think more likely the devs just didn't want to restrict your party choices or spend time developing extra graphical resources. I suppose it could also be that the rules for non-quarian visitors are determined by each ship's captain, if there's even any rules at all for that sort of thing, since in so far as we know, such visitations have happened exactly -twice-.
Actually, nevermind. That excuses it for me. This wasn't sarcasm as with the beginning of the post, BTW, I just typed out my actual train of thought.
Regarding your comment in the brackets, that's completely silly given the circumstances. Beyond the fact that it's stated countless times that, to put it simply, "KINETIC BARRIERS DO NOT WORK THAT WAY!!!" and that unless there's an explanation that comes along that explains it then it's just poorly handled and farcical, the whole factor is extremely stupid because it's one that's purely aesthetic and doesn't effect gameplay in the slightest. If everybody in ME2 had been wearing proper clothing, even if it was only during the necessary parts (i.e. whenever Shepard automatically dons a helmet) then the game wouldn't have played any differently whatsoever. It's a visual design choice and nothing more, but it's one that makes the entire universe a pathetic, unrealistic farce, after the team had done such a good job of making it coherent, consistent and (beyond the nature of its own pesudoscience) believable and realistic. It really is just a "Rule of Cool" factor and there's no reason for it to be beyond that, which overall makes it shallow and pathetic. While the thermal clip system may have logica and lore issues as well, it at least has the benefit of being an actual gameplay factor that has some substance to it. Squaddies running around exposed in poorly thought out outfits doesn't, it's just tragic and sad.
And here's where you degenerate from actual arguments into irrational ranting. First off, it's stated exactly -once-, in the codex, that kinetic barriers do not work that way, but then, I already said I wasn't talking about kinetic barriers, and it's also clear from other in-game evidence from both games that yeah, they kinda -do-. Secondly, this is a cinematic video game. Aesthetic factors are
part of the game. And having the squaddie's appearance reflect their personalities is a
character decision, as well, in an RPG that is extremely character-centric.
Honestly, I'm more irked by the thermal clip change than the squaddie outfits, for various reasons both gameplay and lore related that aren't really relevant to this thread. But even though I think thermal clips are a little sloppily implemented, I don't go throwing around words like "pathetic" "sad" "farce" or "shallow".
If one can just say, "well there must be an explanation and you must accept it" then where does it end with stupidity on the part of the design team? Do we just accept Shepard in ME3 in a vacuum not even wearing a helmet any more and just being able to talk fine? Do we just accept Shepard walking around the outside of The Normandy in space and having a conversation, not needing to breathe air, not having to worry about temperature or radiation, etc. Part of the whole mystery and danger of sci-fi is the fact that it generally acknowledges and properly respects the mystery and dangers of space itself. It's often one of the key tools at your disposal with sci-fi as a whole. When you turn that into a joke by treating it so lightly, you turn the whole IP into a joke as well. It's hard to think that Shepard's death in the opening sequence of ME2 is that big of a deal when later events make you think, "What's the big deal? Shepard should have no problems surviving that, thanks to whatever magical, mystery thing has been keeping my highly-exposed squaddies fine!"
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