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Seriously? It's a toxic atmosphere!


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#151
Heavensrun

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Terror_K wrote...

The Lazarus Project doesn't ring the "stupidity!" alarmbells at all though. It doesn't contradict existing Mass Effect lore or science, isn't delved into directly as to how it was done, was clearly illustrated as being a very expensive and experimental venture with questionable success from the start, and can be dismissed by the existing pseudoscience already present in the ME lore.


But fields that protect from corrosive atmospheres -can't-?  0_o

#152
Zanallen

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Heavensrun wrote...

I wouldn't even agree that the chlorine gas planet sidequest is silly.  Assuming that there -isn't- barrier technology that can protect a person from the effects of chlorine gas, we don't actually -know- the composition of that atmosphere, aside from "it has higher chlorine levels than earth".  We don't know if they're dangerously high, we don't know what else is in the atmosphere.  We don't know if the Chlorine is in a free gas or if it's bound up in gaseous molecules and compounds.  In short, we don't -know- if the atmosphere is actually harmful, and if it -is-, we don't know if it's harmful enough to cause serious problems in the short time that your crew is exposed to it.



Well, as long as you aren't breathing it, you shouldn't die. However, you wouldn't want it in your eyes either. I think it would have to be pretty concentrated to do much damage to your skin, but that's based on wiki, so I don't really know.

#153
Heavensrun

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didymos1120 wrote...

Heavensrun wrote...

As far as why enemies have armor, well, I agree with you in a sense.  The lore is fairly inconsistent about how well armor works.  Codec entries imply it's helpful, but the first book, Written by Drew Karpyshin, implied that it was basically useless, at least in so far as I recall.  (just read it once.) 


No, in that book, what happened was the armor didn't hold up when kinetic barriers went down completely.  But armor did catch or deflect stuff that had been slowed by them. Also, people tended to put fire on points where armor was weakest: joints, limbs, etc. That's pretty much in line with the Codex: you're screwed without shields, and the armor is a secondary defense only. 


Aaaah, yes, I think you could be right on that.  I should still reread that book at some point.

#154
didymos1120

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Captain_Obvious_au wrote...

So wait - because the most massive and advanced space station in the galaxy can keep in air with mass effect fields and a dense gas layer, that means that individuals can carry around their own portable mass effect fields and dense gas layer generator to keep in a 'bubble' of atmosphere with them? Really? Seriously, how long would that last until they died from using all of their oxygen?


Did I say anything like that? No? OK, then. Go find someone who did and bother them about it.

#155
Heavensrun

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Zanallen wrote...

Heavensrun wrote...

I wouldn't even agree that the chlorine gas planet sidequest is silly.  Assuming that there -isn't- barrier technology that can protect a person from the effects of chlorine gas, we don't actually -know- the composition of that atmosphere, aside from "it has higher chlorine levels than earth".  We don't know if they're dangerously high, we don't know what else is in the atmosphere.  We don't know if the Chlorine is in a free gas or if it's bound up in gaseous molecules and compounds.  In short, we don't -know- if the atmosphere is actually harmful, and if it -is-, we don't know if it's harmful enough to cause serious problems in the short time that your crew is exposed to it.



Well, as long as you aren't breathing it, you shouldn't die. However, you wouldn't want it in your eyes either. I think it would have to be pretty concentrated to do much damage to your skin, but that's based on wiki, so I don't really know.


I know somebody on these forums once spoke about the effects chlorine gas can have on a person, and It was...unpleasant.  And if we had a quantifiable value on how high the chlorine concentration in the planet's atmo was, we might have a starting point to start criticising the squaddie outfits on the issue of toxic environs, but when it gets right down to it, I can think of no environments that Jack entered where there was any known toxicity issues.

#156
Heavensrun

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didymos1120 wrote...

Captain_Obvious_au wrote...

So wait - because the most massive and advanced space station in the galaxy can keep in air with mass effect fields and a dense gas layer, that means that individuals can carry around their own portable mass effect fields and dense gas layer generator to keep in a 'bubble' of atmosphere with them? Really? Seriously, how long would that last until they died from using all of their oxygen?


Did I say anything like that? No? OK, then. Go find someone who did and bother them about it.


Oooh!  Oooh!  I kinda did!

Well, okay, what I said was that it's -possible- that individuals might be able to carry around their own portable mass effect fields, but what's this "dense gas layer whatever" thing?  All that's being argued here is that the thing might keep a shell of non-toxic atmosphere around a person so that they can get by with a breathing mask instead of a full suit.

This is, of course, -if- it's needed.

#157
didymos1120

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Vena_86 wrote...

The right clothing for the right situation maybe? ME1 never had these problems.


Well, it had one in the same general vein: if you put one person in a Devlon suit, the entire squad magically gets protected from cold/toxins/whatever too.  Certainly not as in-your-face as the breathing masks or shirtless Jack, but still pretty silly.

#158
Terror_K

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Heavensrun wrote...

Terror_K wrote...

The Lazarus Project doesn't ring the "stupidity!" alarmbells at all though. It doesn't contradict existing Mass Effect lore or science, isn't delved into directly as to how it was done, was clearly illustrated as being a very expensive and experimental venture with questionable success from the start, and can be dismissed by the existing pseudoscience already present in the ME lore.


But fields that protect from corrosive atmospheres -can't-?  0_o


Fields that protect against toxins, temperature, pressure, radiation, etc. can't, no. Because, for umpteenth time, in order to protect against most of those things you'd need to create as close to a perfect vacuum as possible, and that would cause its own problems. Again, it's a simply case of it being completely impractical and illogical to create a kinetic field for protection when a form of protection already exists that doesn't cause other issues and isn't as limited or prone to failing. Coming up with a kinetic form of shielding to do these things doesn't only cause its own issues, but is a pointless solution to a problem that's already been solved.

#159
Captain_Obvious_au

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didymos1120 wrote...

Captain_Obvious_au wrote...

So wait - because the most massive and advanced space station in the galaxy can keep in air with mass effect fields and a dense gas layer, that means that individuals can carry around their own portable mass effect fields and dense gas layer generator to keep in a 'bubble' of atmosphere with them? Really? Seriously, how long would that last until they died from using all of their oxygen?


Did I say anything like that? No? OK, then. Go find someone who did and bother them about it.

Yes, yes you did. you implied it was possible in trying to shoot down Terror K's codex arguments.

Heavensrun wrote...

Oooh!  Oooh!  I kinda did!

Well,
okay, what I said was that it's -possible- that individuals might be
able to carry around their own portable mass effect fields, but what's
this "dense gas layer whatever" thing?  All that's being argued here is
that the thing might keep a shell of non-toxic atmosphere around a
person so that they can get by with a breathing mask instead of a full
suit.

This is, of course, -if- it's needed.

But how could you keep a shell of air in? The codex states that there's a use of mass effect fields in conjunction with a dense gas layer that keeps the air in. The dense gas layer would prevent the oxygen/atmopshere layer from simply floating into space and being useless. How the mass effect fields work I have no idea - maybe they prevent the heavier gas payer from dropping too far and suffocating everyone?

#160
Zanallen

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Captain_Obvious_au wrote...

Yes, yes you did. you implied it was possible in trying to shoot down Terror K's codex arguments.


Nah, all he said was that there is evidence of mass effect barriers that can contain atmosphere while Terror_K was saying that kinetic barriers do not effect the passage of air/gases/heat/etc.

#161
Rurik_Niall

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The problem of instant communication was solved by the telephone, does that mean it was pointless to create instant messengers? The problem of keeping warm was already solved by thick layers of clothing and fire, does that make central heating illogical? It's much cheaper to just bundle up and sit down by a warm fire than it is to heat your house and just as effective. Cerberus is a human organisation, and humans have this funny habit of trying to find new ways to approach old problems whether it's necessary or not. There's certainly benefits to protection that doesn't require a bulky suit, take Thane for example. A way to operate in hazardous environments without covering his chest would be particularly useful as it won't shorten his expected lifespan.

Captain_Obvious_au wrote...

But how could you keep a shell
of air in? The codex states that there's a use of mass effect fields in
conjunction with a dense gas layer that keeps the air in. The dense gas
layer would prevent the oxygen/atmopshere layer from simply floating
into space and being useless. How the mass effect fields work I have no
idea - maybe they prevent the heavier gas payer from dropping too far
and suffocating everyone?


Correction, the codex states that the atmosphere is sustained by the membrane of dense gas, the gas is kept in place by the Mass Effect field.

Modifié par Rurik_Niall, 15 avril 2011 - 05:53 .


#162
Heavensrun

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Terror_K wrote...

Heavensrun wrote...

Terror_K wrote...

The Lazarus Project doesn't ring the "stupidity!" alarmbells at all though. It doesn't contradict existing Mass Effect lore or science, isn't delved into directly as to how it was done, was clearly illustrated as being a very expensive and experimental venture with questionable success from the start, and can be dismissed by the existing pseudoscience already present in the ME lore.


But fields that protect from corrosive atmospheres -can't-?  0_o


Fields that protect against toxins, temperature, pressure, radiation, etc. can't, no. Because, for umpteenth time, in order to protect against most of those things you'd need to create as close to a perfect vacuum as possible, and that would cause its own problems. Again, it's a simply case of it being completely impractical and illogical to create a kinetic field for protection when a form of protection already exists that doesn't cause other issues and isn't as limited or prone to failing. Coming up with a kinetic form of shielding to do these things doesn't only cause its own issues, but is a pointless solution to a problem that's already been solved.


I don't think you understand -any- of the physical concepts nessecary for you to argue this issue.

Creating a vacuum does nothing to protect against radiation, and is not nessecary to protect against toxins or temperature.  Nor does it help with a pressure situation.  I really have no idea why you're even -mentioning- vacuum.

But the thing is, at MOST, we're talking about a field that can hold 1 atmosphere of oxygen or at least non-corrosive atmosphere) seperate from 1 atmosphere of atmosphere with an indeterminate ammount of chlorine gas in it.

I'm going to try and explain this again, though, for the kids in the stands.

You are -assuming- that miniaturizing atmosphere shields is more expensive than producing an enviro-suit.  You are -assuming- that such a shield is prone to failing. 

You are -assuming- that the atmosphere on Tarith is corrosive enough that the squaddies can't put up with it for 20 minuites.

Jack never deals with radiation, or extreme temperatures, except on Haestrom, where, incidentally, it is -demonstrated- that the kinetic barriers -do- help with radiation.

#163
Heavensrun

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Captain_Obvious_au wrote...

didymos1120 wrote...

Captain_Obvious_au wrote...

So wait - because the most massive and advanced space station in the galaxy can keep in air with mass effect fields and a dense gas layer, that means that individuals can carry around their own portable mass effect fields and dense gas layer generator to keep in a 'bubble' of atmosphere with them? Really? Seriously, how long would that last until they died from using all of their oxygen?


Did I say anything like that? No? OK, then. Go find someone who did and bother them about it.

Yes, yes you did. you implied it was possible in trying to shoot down Terror K's codex arguments.

Heavensrun wrote...

Oooh!  Oooh!  I kinda did!

Well,
okay, what I said was that it's -possible- that individuals might be
able to carry around their own portable mass effect fields, but what's
this "dense gas layer whatever" thing?  All that's being argued here is
that the thing might keep a shell of non-toxic atmosphere around a
person so that they can get by with a breathing mask instead of a full
suit.

This is, of course, -if- it's needed.

But how could you keep a shell of air in? The codex states that there's a use of mass effect fields in conjunction with a dense gas layer that keeps the air in. The dense gas layer would prevent the oxygen/atmopshere layer from simply floating into space and being useless. How the mass effect fields work I have no idea - maybe they prevent the heavier gas payer from dropping too far and suffocating everyone?


Well, my thinking was that the shell of air would be kept in the same way atmospheres are differentiated on ships, the citadel, etc.  If that's done through a dense gas layer, then okay, I see what you were getting at. there.  It doesn't really change my point.  We don't really know enough to say that miniaturizing that technology isn't possible or even economical.  We don't know enough to say that it -is-, either, but in the event that it is necessary for it to be such in order for the game to make sense, I'm inclined to support the conculsion that is borne out by the facts.

#164
Iakus

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Heavensrun wrote...
I know somebody on these forums once spoke about the effects chlorine gas can have on a person, and It was...unpleasant.  And if we had a quantifiable value on how high the chlorine concentration in the planet's atmo was, we might have a starting point to start criticising the squaddie outfits on the issue of toxic environs, but when it gets right down to it, I can think of no environments that Jack entered where there was any known toxicity issues.


Haestrom Image IPB

Modifié par iakus, 15 avril 2011 - 06:14 .


#165
Nelsonic Device

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Da Mecca wrote...

Can't do Jack about it now.


:blink:

Modifié par Nelsonic Device, 15 avril 2011 - 06:00 .


#166
100k

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Whereto wrote...

My main problem with liaras armor Is I like hard plate, her LotSB seemed more like fabric and I doubt it would do much against bullets or the elements. Also @Rurik, ya but what happens when the shields go down? You start immediately losing body heat, if your close to a sun you'll get a good dose of radiation and to top it all off, your clothing is going to have a few holes in it. I doubt u have much chance as soon as those shields go down. That's why hard suits and helmets are important. Oh and yes DxWill, it is important to me for them to wear hard suits, as it breaks my immersion in a other wise semi "believable" world


See, I can even forgive that. So long as a character is completely covered, I can accept that, within the ME universe, they can survive in the vacuum. There could be any number of reasons for this.

Take Miranda for a second. So long as her entire body is covered by her cat suit, there could be an easy explanation for her ability to live in zero atmosphere and extreme temperatures: suit gel.

Imagine if most combat friendly gear had a thin coating of technological "smart gel" between the outer material, and the inner material. A "lining" if you will, like the feathers within a pillow. Perhaps Miranda, Samara, Zaeed, Thane, Liara, and Kasumi's suits have this. Whenever a suit is punctured, either by gun fire or hostile environment, the gel would instantly expand, covering the puncture, retaining oxygen, and keeping the wearer safe. On top of that, the smart gel might be able to retain body heat, and distribute that heat throughout the entire suit with only minimal fluctuations in temperatures. 

(Ultimately this is a problem for all of those above, except Thane, who actually has, what I consider, a vacuum friendly mask AND suit. Miranda and Samara bear cleavage and necklines and wear small breathing masks, while Kasumi and Liara are better armored, but only wear breathing masks. This could have easily been changed, with them both wearing simple recon masks like Thane. Zaeed actually has a good mask on, but with his ears and skull exposed, the effect is slightly lost--not to mention his bare arms. You'll also notice that Jack has absolutely no good explanation for being able to survive in the vacuum. )

Hell, the more I think about it, the more it makes sense for this to be common with almost all combat gear, even heavy armor. Shepard could easily get a pin sized hole in the flexible/rubber inner suit (between the heavier plating), and have the oxygen in his suit be vacuumed away if he were in space, or get poisoned if he were in a hostile environment. With smart gel, any puncture, big of small, would ensure that the user's environment remained fairly stable. On top of that, whenever a character puts on a helmet to enter space, the gel, lining the area around the collar, would instantly expand to fit the helmet. Filters in the back of the helmet would let out any unnecessary air still inside the helmet.

What I can't forgive is this, what's it called, "Rule of Cool" thing that Bioware did for the helmets? I mean, if you're really so concerned about getting "emotion" across a characters face without damaging the realism, then I've got a really easy solution for you, Bioware: give the crew clear vacuum friendly head and neck covering masks! If Shepard's Cerberus Shock Trooper armor can have a (semi) clear helmet, then why can't Miranda, Samara, Jacob, and Mordin have the same?

I don't know if it was an oversight, or just Bioware thinking nobody would notice, but the lack of appreciation for the reality of the universe does ****** me off a little. The best way for this problem to get noticed, is for us, the fans, to make a vocal objection to it. So here we are.

Modifié par 100k, 15 avril 2011 - 06:01 .


#167
Heavensrun

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iakus wrote...

Heavensrun wrote...
I know somebody on these forums once spoke about the effects chlorine gas can have on a person, and It was...unpleasant.  And if we had a quantifiable value on how high the chlorine concentration in the planet's atmo was, we might have a starting point to start criticising the squaddie outfits on the issue of toxic environs, but when it gets right down to it, I can think of no environments that Jack entered where there was any known toxicity issues.


Haestrom Image IPB


Haestrom was a radiation hazard, not a toxic hazard, and it also constitutes practical evidence that the kinetic shields, at least in the ME2 timeframe, -can- protect against radiation.

#168
didymos1120

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Heavensrun wrote...

Jack never deals with radiation, or extreme temperatures, except on Haestrom, where, incidentally, it is -demonstrated- that the kinetic barriers -do- help with radiation.


I'm not sure you can draw that conclusion from Haestrom.  I know it worked out as direct shield/barrier damage gameplay-wise, but so do varren bites.  I got the impression that it was actually the electronics managing the shields that were getting messed with based on Tali's logs about that happening to electronic equipment in general.  Also, Reegar's comment that his rocket launcher hadn't been wrecked yet.

In any case, you definitely can't draw that conclusion from Jack not getting a nasty sunburn, because I highly doubt the devs even considered it. I rather doubt they considered tacking on additional health damage if you took her or anyone else with exposed skin down there either, or that they bothered thinking through the barrier/shield distinction (they certainly didn't with armor and upgrades that, according to the text, work with suit systems to boost shields, but which also boost biotic barriers in practice).

#169
Heavensrun

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100k wrote...

Whereto wrote...

My main problem with liaras armor Is I like hard plate, her LotSB seemed more like fabric and I doubt it would do much against bullets or the elements. Also @Rurik, ya but what happens when the shields go down? You start immediately losing body heat, if your close to a sun you'll get a good dose of radiation and to top it all off, your clothing is going to have a few holes in it. I doubt u have much chance as soon as those shields go down. That's why hard suits and helmets are important. Oh and yes DxWill, it is important to me for them to wear hard suits, as it breaks my immersion in a other wise semi "believable" world


See, I can even forgive that. So long as a character is completely covered, I can accept that, within the ME universe, they can survive in the vacuum. There could be any number of reasons for this.

Take Miranda for a second. So long as her entire body is covered by her cat suit, there could be an easy explanation for her ability to live in zero atmosphere and extreme temperatures: suit gel.

Imagine if most combat friendly gear had a thin coating of technological "smart gel" between the outer material, and the inner material. A "lining" if you will, like the feathers within a pillow. Perhaps Miranda, Samara, Zaeed, Thane, Liara, and Kasumi's suits have this. Whenever a suit is punctured, either by gun fire or hostile environment, the gel would instantly expand, covering the puncture, retaining oxygen, and keeping the wearer safe. On top of that, the smart gel might be able to retain body heat, and distribute that heat throughout the entire suit with only minimal fluctuations in temperatures. 

(Ultimately this is a problem for all of those above, except Thane, who actually has, what I consider, a vacuum friendly mask AND suit. Miranda and Samara bear cleavage and necklines and wear small breathing masks, while Kasumi and Liara are better armored, but only wear breathing masks. This could have easily been changed, with them both wearing simple recon masks like Thane. Zaeed actually has a good mask on, but with his ears and skull exposed, the effect is slightly lost--not to mention his bare arms. You'll also notice that Jack has absolutely no good explanation for being able to survive in the vacuum. )


She doesn't -need- to, because she's never [i]in vacuum
. None of them are, except Shepard, who is covered.

#170
Heavensrun

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didymos1120 wrote...

Heavensrun wrote...

Jack never deals with radiation, or extreme temperatures, except on Haestrom, where, incidentally, it is -demonstrated- that the kinetic barriers -do- help with radiation.


I'm not sure you can draw that conclusion from Haestrom.  I know it worked out as direct shield/barrier damage gameplay-wise, but so do varren bites.  I got the impression that it was actually the electronics managing the shields that were getting messed with based on Tali's logs about that happening to electronic equipment in general.  Also, Reegar's comment that his rocket launcher hadn't been wrecked yet.

In any case, you definitely can't draw that conclusion from Jack not getting a nasty sunburn, because I highly doubt the devs even considered it. I rather doubt they considered tacking on additional health damage if you took her or anyone else with exposed skin down there either, or that they bothered thinking through the barrier/shield distinction (they certainly didn't with armor and upgrades that, according to the text, work with suit systems to boost shields, but which also boost biotic barriers in practice).


See, the thing is, you're presupposing that there's a lore contradiction and claiming the devs neglected the possibilities in order to support that, which is circular reasoning.

Also, if the shields weren't protecting you, you'd take health damage continuously when in the sun, before your shields even dropped.

#171
didymos1120

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Captain_Obvious_au wrote...

Yes, yes you did. you implied it was possible in trying to shoot down Terror K's codex arguments.


No. No I didn't.  I was responding to someone else's comment about non-personal barrier systems that contained atmosphere, and noted that the concept had been around since the first game.  You merely assumed I was trying to imply something else.  You can of course keep trying to tell me what I really meant, as if I somehow don't know exactly what that was, but it won't change the fact that I didn't. 

#172
100k

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Heavensrun wrote...

100k wrote...

Whereto wrote...

My main problem with liaras armor Is I like hard plate, her LotSB seemed more like fabric and I doubt it would do much against bullets or the elements. Also @Rurik, ya but what happens when the shields go down? You start immediately losing body heat, if your close to a sun you'll get a good dose of radiation and to top it all off, your clothing is going to have a few holes in it. I doubt u have much chance as soon as those shields go down. That's why hard suits and helmets are important. Oh and yes DxWill, it is important to me for them to wear hard suits, as it breaks my immersion in a other wise semi "believable" world


See, I can even forgive that. So long as a character is completely covered, I can accept that, within the ME universe, they can survive in the vacuum. There could be any number of reasons for this.

Take Miranda for a second. So long as her entire body is covered by her cat suit, there could be an easy explanation for her ability to live in zero atmosphere and extreme temperatures: suit gel.

Imagine if most combat friendly gear had a thin coating of technological "smart gel" between the outer material, and the inner material. A "lining" if you will, like the feathers within a pillow. Perhaps Miranda, Samara, Zaeed, Thane, Liara, and Kasumi's suits have this. Whenever a suit is punctured, either by gun fire or hostile environment, the gel would instantly expand, covering the puncture, retaining oxygen, and keeping the wearer safe. On top of that, the smart gel might be able to retain body heat, and distribute that heat throughout the entire suit with only minimal fluctuations in temperatures. 

(Ultimately this is a problem for all of those above, except Thane, who actually has, what I consider, a vacuum friendly mask AND suit. Miranda and Samara bear cleavage and necklines and wear small breathing masks, while Kasumi and Liara are better armored, but only wear breathing masks. This could have easily been changed, with them both wearing simple recon masks like Thane. Zaeed actually has a good mask on, but with his ears and skull exposed, the effect is slightly lost--not to mention his bare arms. You'll also notice that Jack has absolutely no good explanation for being able to survive in the vacuum. )


She doesn't -need- to, because she's never [i]in vacuum
. None of them are, except Shepard, who is covered.


In a few of the N7 missions, Firewalker missions, and the infamous Derelict Collector ship level, you are in space. Hell, the mission where you find the prothean orb really pisses me off, because you're basically on a moon.


Now, for Liara, she never goes into the vacuum. She does, however, board a giant ship flying in the wake of a massive storm of a planet on the verge of becoming a garden world. No telling what kind of toxins are being sprayed around.

#173
Iakus

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Heavensrun wrote...

Haestrom was a radiation hazard, not a toxic hazard, and it also constitutes practical evidence that the kinetic shields, at least in the ME2 timeframe, -can- protect against radiation.



Codex says otherwise.  Which suggests to me that the develeopers are simply saying "Screw contiuity! MOAR Awesome!" 

At any rate, some more planets:

Zada Ban (uranium dust)

Zeona (sulfur dioxide)

Canalus (Okay, not toxic but a surface temp of 99 degrees Celsius can't be good for you)

Modifié par iakus, 15 avril 2011 - 06:18 .


#174
Terror_K

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Again, Heavensrun, you're concocting your own system to try and explain away the fact that the devs didn't come up with one. It's all theory and guesswork on your part, and it doesn't apply to Mass Effect as it is. You just don't seem to be able to accept the basic fact that when making ME2 the team decided to go for style over substance and didn't really think things through a lot of the time. If they had, there would have been some explanation in place as to how these events that currently don't make sense could make sense, but there isn't. You're just trying to formulate "what if?" and "how it could?" scenarios to fill the gaps yourself.

I do have to give you some credit though: as much as I disagree with you, you've at least given more thought to this than the ME2 devs did.

Modifié par Terror_K, 15 avril 2011 - 06:22 .


#175
didymos1120

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100k wrote...

Hell, the more I think about it, the more it makes sense for this to be common with almost all combat gear, even heavy armor. Shepard could easily get a pin sized hole in the flexible/rubber inner suit (between the heavier plating), and have the oxygen in his suit be vacuumed away if he were in space, or get poisoned if he were in a hostile environment.


Codex again:

The last level of protection is provided by the suit's microframe computers, whose input detectors are woven throughout the fabric. These manage the self-healing system, which finds rents in the fabric and, assuming any such tear would wound the flesh underneath, seals the area off with sterile, non-conductive medi-gel. This stanches minor wounds and plugs holes in the suit that could prove fatal in vacuum or toxic environments. Soldiers are not always fond of the "squish skin" that oozes gel on them at a moment's notice, but fatalities have dropped sharply since the system was implemented.