...so? You've already said that a lot of people don't post on the forums. You claim it's a non-issue for everyone else yet totally fail to provide anything except your opinion to back it up.Jebel Krong wrote...
Captain_Obvious_au wrote...
Does that make you a psychic, considering that you somehow seem to know the opinions of every single person you've never had anything to do with?Jebel Krong wrote...
most people (and that includes people that *gasp* never post on forums) liked the individual outfits in the sequel just fine.
no but the simple fact is, it's not even mentioned on any other site or forum more than, perhaps, once - it's simply a non-issue except for a few people here.
Seriously? It's a toxic atmosphere!
#201
Posté 15 avril 2011 - 09:58
#202
Posté 15 avril 2011 - 10:11
All squadies have armor, you are able to change them for better adquired ones whenever you want.
JUST a la ME1.
#203
Posté 15 avril 2011 - 10:18
#204
Posté 15 avril 2011 - 10:26
Indeed. I like that they scrapped the armors.
I don't mind a broader choice of costumes for the squadmates, but having to dress them with armor you don't like for some extra stat points is just plain annoying.
#205
Posté 15 avril 2011 - 10:46
didymos1120 wrote...
Bluko wrote...
Considering it seems like they're re-using Liara's Shadow Broker outfit for ME3, I'm not holding my breath.
So? Does that somehow prevent them from making her a full-coverage helmet for hostile environments?
No, but I somehow doubt Bioware is going to put the effort into making multiple suits/appropriate hazard suits for ME3 if they are recycling ME2 stuff already. I could be wrong, but I'm guessing they aren't going to give us much customization over squadmate's gear again ala ME2. You'll be able to change their color scheme, but that's about it. True maybe they will, maybe they won't. I'd like to think they'd put a little more effort into squadmate's gear this time, and hopefully lose some of the fashion show stuff.
But in the worse case scenario that they haven't; I'd like to think there's still a chance to get the message across to Bioware in time and that they'll actually consider addressing it.
I really don't have a problem with Liara's shadowbroker outfit for regular ground combat, as it's at semi-reasonable looking protection wise. I suppose if she had a helmet with it, it would be more or less hazard or vacuum safe.
But like others have said it kind of ruins immersion when all a character wears is a breather mask. You should have a full suit and a helmet handy, like all the time. Really I doubt most planets, even ones that are relatively like Earth, would be safe enough to run around outside without a full suit. You're telling me in less then 30 years humans could live on planets with likely tons of foreign bacateria and not get sick? I let this issue go generally cause 1) We don't really want to be trapped in a suit like a Quarian all the time. 2) There's probably some miracle technology that allows perhaps in the form immunization shots that makes travel to foreign environments relatively safe.
It's as bad as when Shepard's wearing a full face mask and then goes to the bar and literally drinks through their helmet. It's a small oversight that takes you out of the game, even if only ever so briefly. It's in Bioware's best interests to find some kind of solution to these sorts of issues. Of course the point many make is that had they stuck more with the ME1 style of armor none of these things would have even been problems really.
#206
Posté 15 avril 2011 - 10:51
Speaking of the helmet thing, I really hope for the return of the option to toggle helmets on/off.
#207
Posté 15 avril 2011 - 10:52
I'd say that everyone would be happy with said system. Set a default armour/clothes which you can change if you want to. I actually liked the ME1 system, but for ME2 I don't even care if there are stats differences, I just can't stand the skin-tight outfit with high heels in combat.Rurik_Niall wrote...
I've no issues with my squad having customisable armour like Shepard's N7 armour, but the system in the first game sucked.
#208
Posté 15 avril 2011 - 10:59
lolwut666 wrote...
^
Indeed. I like that they scrapped the armors.
I don't mind a broader choice of costumes for the squadmates, but having to dress them with armor you don't like for some extra stat points is just plain annoying.
Ohh having to play with an outfit you just dont like and add no extra stat points is ++annoying.
at least with the armor system you can change their look, and avoid the unrealistic appearance of a half naked woman running in an hostile enviroment planet like Noveria or Haestrom (to name a few)...not all space planets have the temp, gravity or solar radiation of earth..
Modifié par The Shadow Broker, 15 avril 2011 - 11:01 .
#209
Posté 15 avril 2011 - 11:00
Bluko wrote...
But in the worse case scenario that they haven't; I'd like to think there's still a chance to get the message across to Bioware in time and that they'll actually consider addressing it.
why would they worry about appealing to a minority of whiners?
Captain_Obvious_au wrote...
...so? You've already said that a lot of people don't post on the forums. You claim it's a non-issue for everyone else yet totally fail to provide anything except your opinion to back it up.Jebel Krong wrote...
Captain_Obvious_au wrote...
Does that make you a psychic, considering that you somehow seem to know the opinions of every single person you've never had anything to do with?Jebel Krong wrote...
most people (and that includes people that *gasp* never post on forums) liked the individual outfits in the sequel just fine.
no but the simple fact is, it's not even mentioned on any other site or forum more than, perhaps, once - it's simply a non-issue except for a few people here.
people are more motivated to complain when they aren't happy, than when they are.
Modifié par Jebel Krong, 15 avril 2011 - 11:04 .
#210
Posté 15 avril 2011 - 11:12
Bluko wrote...
didymos1120 wrote...
Bluko wrote...
Considering it seems like they're re-using Liara's Shadow Broker outfit for ME3, I'm not holding my breath.
So? Does that somehow prevent them from making her a full-coverage helmet for hostile environments?
No, but I somehow doubt Bioware is going to put the effort into making multiple suits/appropriate hazard suits for ME3 if they are recycling ME2 stuff already. I could be wrong, but I'm guessing they aren't going to give us much customization over squadmate's gear again ala ME2. You'll be able to change their color scheme, but that's about it. True maybe they will, maybe they won't. I'd like to think they'd put a little more effort into squadmate's gear this time, and hopefully lose some of the fashion show stuff.
But in the worse case scenario that they haven't; I'd like to think there's still a chance to get the message across to Bioware in time and that they'll actually consider addressing it.
I really don't have a problem with Liara's shadowbroker outfit for regular ground combat, as it's at semi-reasonable looking protection wise. I suppose if she had a helmet with it, it would be more or less hazard or vacuum safe.
But like others have said it kind of ruins immersion when all a character wears is a breather mask. You should have a full suit and a helmet handy, like all the time. Really I doubt most planets, even ones that are relatively like Earth, would be safe enough to run around outside without a full suit. You're telling me in less then 30 years humans could live on planets with likely tons of foreign bacateria and not get sick? I let this issue go generally cause 1) We don't really want to be trapped in a suit like a Quarian all the time. 2) There's probably some miracle technology that allows perhaps in the form immunization shots that makes travel to foreign environments relatively safe.
It's as bad as when Shepard's wearing a full face mask and then goes to the bar and literally drinks through their helmet. It's a small oversight that takes you out of the game, even if only ever so briefly. It's in Bioware's best interests to find some kind of solution to these sorts of issues. Of course the point many make is that had they stuck more with the ME1 style of armor none of these things would have even been problems really.
Completely agree...for the drinkin with full face mask on, that was unfortunate (and funny) inmersion whise.
Like some people mentioned time and time again in different topics, a removable mask like the dead space 2 one would be the solution for dialogues. ()
shepard drinking with mask on=
-
- http://www.youtube.com/watch?v=m3EycbFScRo
there was another one also kissing liara with the mask on
Modifié par The Shadow Broker, 15 avril 2011 - 11:16 .
#211
Posté 15 avril 2011 - 11:37
Krong, stop prancing around like yours is the majority opinion when your opinion isn't even the majority on these forums.Jebel Krong wrote...
why would they worry about appealing to a minority of whiners?Bluko wrote...
But in the worse case scenario that they haven't; I'd like to think there's still a chance to get the message across to Bioware in time and that they'll actually consider addressing it.the ME2 system works fine, just needs some tweaks (for shepard as much as anything).
This poll which so far has 2642 votes asked "what kind of armor system would you prefer for ME3?"
1850 of the 2642 want "every team member to get a modular, customizable, armor like Shepard's N7 in ME 2."
Obviously we more than likely won't get that level of customization over our companions appearances however that still proves that the majority in this poll (70%) want some level of control over their companions appearances (something you're against)
And I think it's worth noting the next selection with the largest vote is "Same armor system as ME1" which has 14% of the vote (369 votes), beating what you believe to be the majority opinion by 2% (310 votes).
EDIT:
Might as well throw this up to..
This poll which so far has 1271 votes asks "Do you want your squad members to wear armor?"
67% want armor whereas only 33% prefer the 'outfits'.
Modifié par GodWood, 15 avril 2011 - 11:44 .
#212
Posté 15 avril 2011 - 11:51
GodWood wrote...
Krong, stop prancing around like yours is the majority opinion when your opinion isn't even the majority on these forums.Jebel Krong wrote...
why would they worry about appealing to a minority of whiners?Bluko wrote...
But in the worse case scenario that they haven't; I'd like to think there's still a chance to get the message across to Bioware in time and that they'll actually consider addressing it.the ME2 system works fine, just needs some tweaks (for shepard as much as anything).
This poll which so far has 2642 votes asked "what kind of armor system would you prefer for ME3?"
1850 of the 2642 want "every team member to get a modular, customizable, armor like Shepard's N7 in ME 2."
Obviously we more than likely won't get that level of customization over our companions appearances however that still proves that the majority in this poll (70%) want some level of control over their companions appearances (something you're against)
And I think it's worth noting the next selection with the largest vote is "Same armor system as ME1" which has 14% of the vote (369 votes), beating what you believe to be the majority opinion by 2% (310 votes).
EDIT:
Might as well throw this up to..
This poll which so far has 1271 votes asks "Do you want your squad members to wear armor?"
67% want armor whereas only 33% prefer the 'outfits'.
forums polls aren't worth the paper they're printed on: the only people who even vote are those that have a vested interest in the subject matter. just as relevant would be to look at the % of people who voted in favour and compare that to the total number of people that are registered on the social site.... which would be none, because the correlations are all meaningless.
so why don't you stop 'prancing around' in what's (now) desperation?
#213
Posté 15 avril 2011 - 11:59
I'm going to guess no.
#214
Posté 15 avril 2011 - 12:19
#215
Posté 15 avril 2011 - 12:25
Randy1083 wrote...
I don't really understand the "if you want to play dress-up then go play ME1" argument. I'm sure that a lot of those of us who hated the immersion-breaking breathing masks and lack of envirosuits in ME2 aren't wanting to be able to customize our squadmates' appearances so much as wanting BioWare to have a little more respect for realism. There's absolutely no good reason why the squadmates in ME2 couldn't have had their nifty custom casual outfits that they wore around the Normandy, and then some cool custom (and fully sealable) armor sets (designed specifically for them) that they wore on missions off the ship.
This is exactly how I feel about this issue, I don't feel the need to have fully customisable squadmate armour, I just want them to wear something that is appropriate to the dangerous situations they end up in during missions. Basically, iconic casual outfits for the Normandy and iconic sealed hardsuits (+helmets for instances of vacuum or toxins etc.) for missions.
#216
Posté 15 avril 2011 - 01:23
GodWood wrote...
Krong, can you provide me with even a hint of evidence that suggests your opinion is in fact the majority opinion aside from you simply saying it is?
I'm going to guess no.
i don't have to 'prove' anything unless 2 million people + suddenly turn up and start supporting your arguments in this very thread. which isn't gonna happen.
at any rate screaming "the majority want this" means bugger all because BW don't dance to your tune or wants & wishes. all i want to accomplish is a counter-balance to your (and terror_k's etc.) wailing that "x isn't good enough" and "we need this for the sake of realism." i mean i can see why you'd want jack to actually be wearing anything at all, but that don't mean you gotta go spoiling all the other characters to do it.
#217
Posté 15 avril 2011 - 01:28
I fail to see how wanting characters to be in armor when in combat is 'spoiling' them.Jebel Krong wrote...
i don't have to 'prove' anything unless 2 million people + suddenly turn up and start supporting your arguments in this very thread. which isn't gonna happen.
at any rate screaming "the majority want this" means bugger all because BW don't dance to your tune or wants & wishes. all i want to accomplish is a counter-balance to your (and terror_k's etc.) wailing that "x isn't good enough" and "we need this for the sake of realism." i mean i can see why you'd want jack to actually be wearing anything at all, but that don't mean you gotta go spoiling all the other characters to do it.
#218
Posté 15 avril 2011 - 01:35
GodWood wrote...
I fail to see how wanting characters to be in armor when in combat is 'spoiling' them.Jebel Krong wrote...
i don't have to 'prove' anything unless 2 million people + suddenly turn up and start supporting your arguments in this very thread. which isn't gonna happen.
at any rate screaming "the majority want this" means bugger all because BW don't dance to your tune or wants & wishes. all i want to accomplish is a counter-balance to your (and terror_k's etc.) wailing that "x isn't good enough" and "we need this for the sake of realism." i mean i can see why you'd want jack to actually be wearing anything at all, but that don't mean you gotta go spoiling all the other characters to do it.
try reading the posts where i explained that, then, before trolling me.
#219
Posté 15 avril 2011 - 02:01
Clothes make a lot more sense for a lot of these characters in most of the environments. And while I didn't love all the outfits, they were better than generic armor.
Yes, how they excaped without chemical burns on toxic worlds is unexplained. If they put in a line about how they applied a cream to their skin that effectively protected them, would that make it ok? Such a thing is certainly technically imaginable; certainly a million times more imaginable than FTL.
It's an interesting thing to ponder but seriously, does this issue really, honestly bother anyone?
#220
Posté 15 avril 2011 - 02:01
And places like the collector base and derelict reaper, they both had mass effect fields and, simply put, had average room-based temperature with no toxic chemicals... Which makes sense since the Collectors are organic and possibly have respiratory systems.
Modifié par Therefore_I_Am, 15 avril 2011 - 02:05 .
#221
Posté 15 avril 2011 - 03:11
Eletania was extremely toxic.
In ME1 there were many hazardous condition planets, with ultra high and low temperatures..that you only could last about 20 secs outside the mako at most..with full armor.
Planets temperatures like=
Metgos= 169Cº
Nonuel= 127 Cº
Presrop= - 73Cº
Xawin= - 131 Cº
Mavigon= - 124Cº
Modifié par The Shadow Broker, 15 avril 2011 - 03:13 .
#222
Posté 15 avril 2011 - 03:39
#223
Posté 15 avril 2011 - 04:14
Terror_K wrote...
As I've said countless times, Jebel, you don't need to have to dress the squad yourself or sacrifice "looking individual" in order to be practical. Outfits don't need to be generic to be sensible, and being sensible doesn't automatically mean being generic. All it would have taken in the cases of Miranda and Samara was their cleavage and necks to be sealed and a helmet on when it was required: that's it! That's not going to take away from their "unique look" at all. But god-forbid we get away from ******, ass and high heels and stop giving teenagers a raging hard-on for five seconds.
This.
That's what I've been saying all along. Make squaddies look unique without making them look out of place and unpactical. It's not that hard really. Just look at Liara's outfit or Zaeeds armor (if they covered up his right arm). I bring up these two as good examples of practicality and character uniqueness mixed together. It compliments thier roles as characters, by actually making them look like an Asari scientist (lab coat thingy) and a badass merc (custom merc looking armor). AND they both look like they are ready to fight (battle-esque suit/armor).
Jack and Samara on the other hand definitelly look unique in thier onw way, but they also look like one is gonna get skin cancer and the other is about to break an ankle. lol
Imo that kind of design is unnecessary and it makes your squaddies look stupid and out of place.
Modifié par Relix28, 15 avril 2011 - 04:30 .
#224
Posté 15 avril 2011 - 04:28
Randy1083 wrote...
I don't really understand the "if you want to play dress-up then go play ME1" argument. I'm sure that a lot of those of us who hated the immersion-breaking breathing masks and lack of envirosuits in ME2 aren't wanting to be able to customize our squadmates' appearances so much as wanting BioWare to have a little more respect for realism. There's absolutely no good reason why the squadmates in ME2 couldn't have had their nifty custom casual outfits that they wore around the Normandy, and then some cool custom (and fully sealable) armor sets (designed specifically for them) that they wore on missions off the ship.
That would be perfectly fine. I rarely customize armor in games, I'm just too lazy to remember to do it often. I end up changing thins like 2 or 3 times in the entire game. I might take a hit in effectiveness but oh well. But ME2 just looked bad to me since it was so implausible. Oh and for the record I've used Michael Bay as an example of ME2 as well Krong. Which isn't necesarrily bad, it just it didn't fit the esablished syle of ME well IMO.
#225
Posté 15 avril 2011 - 04:31
GodWood wrote...
I fail to see how wanting characters to be in armor when in combat is 'spoiling' them.
Well in the case of Thane and Kasumi I can see it, Thane because his chest needs to remain exposed due to his condition, therefor rendering armour pointless as no matter what his centre mass is exposed, and it would only serve to restrict either of their movements which seeing as the two rely on their agility this isn't a good thing. Everyone else though I can see no reason they couldn't put on a set of armour.





Retour en haut







