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How to Change Main Warden's Face?


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#1
Johnathon

Johnathon
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 Hello fellow adventurers, I have a question I need to ask. I recently got Dragon Age Toolset for my computer in order to use a face that looks like Malcom's in my game. The problem is: I have no idea how to do that. I got files from the Dragon Age Nexus in order to get all the proper things needed, but when I entered my Toolset I found that What I was trying to do was near impossable since I have no idea what im doing. Here are my problems:

1. The Exported Morph file is set in a .mor setting.
2. I can blankly remember a little of what to do. I know it requires using a saved file to modify your existing character's facial features.
3. I am not exactly sure what I'm doing. But I am a quick learner when I am given semi detailed instructions. So if anybody can please help me, that would be really nice.

P.S. For those who dont know who Malcom is: He is the Warden in the Sacred Ashes Trailer along with Warden's Keep.

#2
Johnathon

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Oh, Also:
how do I Export/Import a custom made Morph into the game through the Toolset? I know how to use the Toolset to make the morphs, but how to Export them to my PC properly and put them into my game is another story.

#3
Beerfish

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There may be a better way to do this now but I scrounged through my old info and found the method that I used to do this when DA first came out. Method I used listed below:

How to use a Head Morph created with the toolset for your character in your game:

This process involves editing a saved game file with the GFF editor provided in the toolset. This process is not sanctioned by BioWare and as always they cannot provide any support if you go further and screw up your save game in some way. Remember the age old mantra ‘Save often and in different save slots.’

It would be a good idea if you test this process out on a test character first to make sure it works to your satisfaction before trying it on an existing save game.

1) Create a new module ‘File’….’Manage Modules’….’New’ give the new module a name and a ‘UID’ (call it anything you like) and open that module.

2) Create your morph with the toolset morph editor.
- Save the morph with a file name that you will remember.
- Post the Morph to ‘local’ in the toolset. (Tools....Export…Post to Local)
- Exit the Toolset.

3) Start up the game.
- Create your character and just choose one of the base head morphs, don’t spend any time customizing it. (However make sure you choose the voice you want and all the other class attributes.)
- As soon as you get into the game save the game remembering what save game name you have created. (Or you can use an existing save game thus skipping the character creation step above.)
- Exit the game.

4) Open up the GFFEditor.exe (C:Program Files\\Dragon Age\\tools)
- Find your save game file and open it. (File…Open) The file extension of the file you want to open will be “.das”
(My Documents\\BioWare\\Dragon Age\\Characters\\”Character Name”\\Saves\\Slot #)
- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR
- Click on the plus sign to the left of SAVEGAME_PLAYERCHAR_CHAR
- Scroll down and click on the plus sign to the left of SAVEGAME_APPEARANCE
- Enter the name of your morph file in the ‘value’ of SAVEGAME_APPEARANCE_MORPH_NAME
Important! When your morph file is saved in the toolset it attaches a two letter prefix to the front of the file name. It is the same prefix you see in the morph editor when you choose what type of base morph to make. (hf_ for human female, hm_ for human male, ef_ for elven female etc.) Thus if you gave your morph a name of ‘Fred’ after creating a human male, the name you enter will be “hm_fred” (all lowercase.)
- Move the cursor out of the ‘value’ field and click in another field, save the file in the GFF Editor and exit.

5) Start up the game and load up your save game. Your character should now have the toolset morph head that you created. It’s probably a good idea to save the game again right away in case you have to reload due to death.

Modifié par Beerfish, 14 avril 2011 - 12:32 .