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Will you be disappointed if some Deus Ex Machina will win the reaper war?


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#51
sporeian

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KillerGuy3 wrote...

Sphynx118 wrote...

"There wont just be a big reaper OFF-button that you need to press" - Casey Hudson from the interview in GI

There wont be? aww man he just ruin my plan now humanity is lost...



...Will there at least be an OFF-switch or somesort of OFF-dial?

#52
Kaiser Shepard

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KingNothing125 wrote...

TheConfidenceMan wrote...

Shepard must find and awaken an ancient race of protectors.

masseffect.wikia.com/wiki/Klencory


that is basically the definition of a Deus Ex Machina.

And aside from that, Stargate SG-1 pulled this one in the Season 7 finale.

I'm still hoping we get to activate the Citadel relay to force all Reapers to the Widow system, after which we'll either destroy that relay or engage them in battle.

#53
PirateT138

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I believe, part of the problem with reaper attacks has always been that NO ONE sees it coming.

They come through the damn Citadel and wide out the hub of government. Then it's just divide and conquer. I don't think they're vastly superior in terms of weapons, it's a matter of organization.

I think all you would need would be a united galaxy forming a front and fighting them instead of being culled apart and taken down one at a time. There'd at least be a chance in that scenario.

Plus you've got groups like the Geth who've got some serious firepower that has yet to be seen.

#54
lukex38

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Kaiser Shepard wrote...

KingNothing125 wrote...

TheConfidenceMan wrote...

Shepard must find and awaken an ancient race of protectors.

masseffect.wikia.com/wiki/Klencory


that is basically the definition of a Deus Ex Machina.

And aside from that, Stargate SG-1 pulled this one in the Season 7 finale.

I'm still hoping we get to activate the Citadel relay to force all Reapers to the Widow system, after which we'll either destroy that relay or engage them in battle.

yea the writers of stargate sg-1 got a bit lazy after that, it was like all the attention went into atlantis, but i thik they used different writer for atlantis, not sure but either way SG1 got a bit weak  in the last few season, and i went right off topic

#55
Empiro

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My guess is that most Reaper ships aren't as nearly as powerful as Sovereign (if you're going to leave a single scout/vanguard, it should probably be one of your better ships). The Reapers work by surprise, which they've lost this time around, and that gives everyone a fighting chance.

#56
Eterna

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Dante Angelo wrote...

Only one thing can kill a Reaper and that's unity(not the ability)


 The power of friendship shall prevail!

#57
marshalleck

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Care bear stare!

All the organic species in the galaxy will start puking rainbows from every orifice and the Reapers will flee to another galaxy, out of utter disgust.

Modifié par marshalleck, 14 avril 2011 - 06:40 .


#58
superwarrior

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Just guesses here. That dark star energy might play a role in this courtesy of the quarians. Or geth intervention working out how to counter-indoctrinate a reaper (hacking a reaper!). Or destroying a mass relay (and maybe the solar system along with it) when reapers are in mid-relay travel thereby trapping them in mass effect space or collapsing them into atoms. Just throwing some ideas.

#59
jimmyjoefro

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The Reapers have both strength of numbers and power. There's no way even a completely united galaxy could take them on. They really haven't even lost their element of surprise since only a few know for sure about the Reapers, and a lot of people in power don't believe it or don't want to. The only thing that has changed is that they won't be able to wipe out the government and severe communications.

#60
atheelogos

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Well the devs have said that there is no Reaper off switch, so I wouldn't worry about that, though they did say that while your looking for help in taking back Earth, that you would be looking for the Reapers Achilles heel. So I guess we'll see how that goes.

#61
atheelogos

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superwarrior wrote...

Just guesses here. That dark star energy might play a role in this courtesy of the quarians. Or geth intervention working out how to counter-indoctrinate a reaper (hacking a reaper!). Or destroying a mass relay (and maybe the solar system along with it) when reapers are in mid-relay travel thereby trapping them in mass effect space or collapsing them into atoms. Just throwing some ideas.

"Or destroying a mass relay (and maybe the solar system along with it)" What would that do? The Reapers could just go to FTL and outrun the blast. And its possible their shields could withstand the explosion depending on how close/far they were from it.

"trapping them in mass effect space" Pretty sure it doesn't work like that. Without the engines would drop back into regular space.

#62
SkittlesKat96

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 Even WITHOUT Casey Hudson's reassurance I trust Bioware fully that they would never do something cheap like that, especially with how much hate it gets over the forums.

Honestly I have very little worry that they'll pull any Deus Ex Machinima's/MacGuffin plot devices.

#63
superwarrior

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atheelogos wrote...

superwarrior wrote...

Just guesses here. That dark star energy might play a role in this courtesy of the quarians. Or geth intervention working out how to counter-indoctrinate a reaper (hacking a reaper!). Or destroying a mass relay (and maybe the solar system along with it) when reapers are in mid-relay travel thereby trapping them in mass effect space or collapsing them into atoms. Just throwing some ideas.

"Or destroying a mass relay (and maybe the solar system along with it)" What would that do? The Reapers could just go to FTL and outrun the blast. And its possible their shields could withstand the explosion depending on how close/far they were from it.

"trapping them in mass effect space" Pretty sure it doesn't work like that. Without the engines would drop back into regular space.



Yeah just throwing ideas. But i can see them coming up with a plausible technical explanation around that. With Hudson saying the answer is not clear this time and there are plenty of red herrings I'd hazard a guess to say that whatever the solution there'll be a heavy cost. Real paragon or renegade decision situation. In ME2 you (unless u worked it out 1st time) had to sacrifice squadmates in final mission. What happens if this time is at the cost of a species or a world or a system? That'd be a pretty hard decision to make. I suspect this time there's no perfect solution without costs and everyone lives happily ever after.

#64
Admoniter

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sporeian wrote...

KillerGuy3 wrote...

Sphynx118 wrote...

"There wont just be a big reaper OFF-button that you need to press" - Casey Hudson from the interview in GI

There wont be? aww man he just ruin my plan now humanity is lost...



...Will there at least be an OFF-switch or somesort of OFF-dial?


They said nothing of Dimmer switches... just saying.

#65
jimmyjoefro

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If they do nothing with some of the elements in the game, such a the "beings of light" on Klencory, we've got a Chekov's Gun situation. If they do use them, then people will be screaming Deus Ex Machina, unless, of course, their usages makes sense in the end. Either way, people will be complaining about something in ME3's story, me thinks.

Modifié par jimmyjoefro, 14 avril 2011 - 07:56 .


#66
Whereto

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I could deal with something like:

You find out that there is another race, fighting the reapers in another galaxy. These lucky people have a Vanguard to monitor how well the reapers go each cycle. Instead this time, they believe this cycle may stand a chance and are willing to send a fleet in to help. So you spend some of the game looking for a way to open the citadel relay(fight some reapers, steal artifacts etc). Then once you open it, you find they haven't sent a fleet large enough to destroy the reapers by them selves. So you end up trying to hold off the reapers and learn as much about them as you can till enough of the galaxies ships are outfitted with weapons that will damage the reapers.

Im not saying it will happen, im just giving a eg of a Deus Ex Machina that if it happen, wouldnt be so bad as its not all of a sudden and doesnt exactly solve the problem. Sure i dont want one at all, but if they were to put one in, i would prefer it to be long and drawn out.

Modifié par Whereto, 14 avril 2011 - 08:46 .


#67
Dem_B

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I see that many are interested in the emergence of "Beings of Light " and here's what I think about it.

Reapers and  "Beings of Light " 

#68
Renegade133

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i reckon it be quite fun if there where some prothean decendants who set a trap for the reapers and didnt give a **** about all the other races who popped up after them

#69
Darth Wolfenbarg

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PirateT138 wrote...

I believe, part of the problem with reaper attacks has always been that NO ONE sees it coming.

They come through the damn Citadel and wide out the hub of government. Then it's just divide and conquer. I don't think they're vastly superior in terms of weapons, it's a matter of organization.

I think all you would need would be a united galaxy forming a front and fighting them instead of being culled apart and taken down one at a time. There'd at least be a chance in that scenario.

Plus you've got groups like the Geth who've got some serious firepower that has yet to be seen.


We've seen the Geth's firepower. They helped Sovereign take on the Citadel fleet, and without its help they pretty much destroy the Destiny Ascension unless you tell the 5th fleet to save them. Though this exact scenario does back up your point quite a bit. Sovereign only held off the 5th fleet on its own. If it had to face the entire citadel fleet stationed there, would it have had the same result?

People keep mentioning Klencory, but I think Klendagon is more likely to come up. It was a small mystery in ME1 what created the great rift, then we found out that it was caused by a mass accelerator weapon strong enough to kill a Reaper during the events of ME2. It's been brought up twice, so it might come up again. Unfortunately that might lead to finding their ancient old superweapon and putting it to use, which would be the exact scenario I'm hoping won't finish off the series.

#70
BadgerladDK

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Hmmm, wonder how many minerals would be required to outfit the Normandy with a thresher maw launcher...

#71
AlbertoAquilani

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There are few possibilities and seeds that have been planted since the original without having to resort to a blatant deus ex machina.

#72
Whereto

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Larg_Kellein wrote...

Hmmm, wonder how many minerals would be required to outfit the Normandy with a thresher maw launcher...

Well a start would be to collect a thersher maw... GL

#73
MDT1

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I just hope the end makes sense and doesn't leave me with the feeling "oh, if it worked like that how could this hole cycle thing possibly work for so long".

#74
FDrage

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one also got the mass effect weapon that was the reason for one of the missions in ME2 ... while it hasn't be found. One never knows if it will either be found or some technical schematics. While something like that probably won't be enough to stop a reaper fleet .. specifically as you wouuld need to build these at a very fast pace. It probably still could be one weapon in an arsenal to defeat the reapers.

Personally I won't be looking at only "1 solution" to the reaper problem (be it beings of light etc.) put of multiple "weapons" to collectively bring against the Reapers.

If know ... just create a virus ... that seems to always work in SciFi stuff ;) ... just kidding.

#75
KillerGuy3

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Admoniter wrote...

sporeian wrote...

KillerGuy3 wrote...

Sphynx118 wrote...

"There wont just be a big reaper OFF-button that you need to press" - Casey Hudson from the interview in GI

There wont be? aww man he just ruin my plan now humanity is lost...



...Will there at least be an OFF-switch or somesort of OFF-dial?


They said nothing of Dimmer switches... just saying.

THERE IS HOPE YESS!!!!:D