Repton15 wrote...
mastorofpuppetz wrote...
ny more then six is egging the egg? then why does the PC version have 24? The game is the same otherwise? I easily use all 24, and still have to swap items out of inventory, sorry, your lower standards and ability to accept less as Ok, does not change the fact that 6 in this type of the game is not near enough, 8 in oblivion was not enough, and that game has a lot less reliance on abilities, potions bombs, spells. uour telling me a rogue with bombs posions traps, abilities, potions, 6 is enough? No, it simply is not.
Erm....radial menu?
As for 'lower standards to accept', there simply are none. The content is exactly the same on all platforms, with the sole exception being the way the UI is laid out. And in the case of the consoles, the six face buttons are simply serving as a very handy shortcut to any spell, talent, or whatever you choose to put in them. Hence my comments about over-egging the egg.
The simple truth is, it's perfectly possible to complete the game without even using them at all, if you choose to do so. Because everything is readily accessible from the radial menu if you'd sooner take that route.
it being possible does not make it good, you can beat a game many ways I am sure, doesn't mean it is good. Below is an exert from one review, just one, mnay say the same thing:
Console versus PCPlaying on the PS3 after finishing the PC version, I felt hamstrung by the console interface. In combat, it replaces the expandable ability bar and hotkeys by mapping spells and abilities to the face buttons. You get two sets of commands and can alternate between them with R2 (or right bumper for the 360).
To assign these skills and access other commands, players may use L2 (or the left bumper) to call up a radial menu (first seen in BioWare's PC RPG
Neverwinter Nights). The console interface compensates for the fewer options by adding a quick heal button -- you can adjust it to automatically pick the most appropriate healing poultice for your character's HP situation.
Tactical combat is sadly stripped down for the consoles. In the PC version, you may use a handy top-down viewpoint of the battlefield. You can maneuver the camera above the characters on the console, but it doesn't scroll in and out. It's also more difficult to command characters to take specific positions on the battlefield, and I couldn't cast spells while paused. This really takes away from the combat -- it's a shame that console players again don't get the options that PC players enjoy. Console players aren't second-class citizens; they deserve the bells and whistles, too -- especially since they're paying $10 more for the game. END QUOTE:
Yes, it can be played on console and it works, but after playing it on PC, you more then feel hamstrung by the scaled back inetrface. I ask again, did you play it on PC? It is vastly better for many reasons, the control scheme being one of them.
Once again, your acceptance of a lesser control scheme, or lower standards, is clouding your judgement. All these reviewers are lying for no reason? I played both, you obviously have not, there is a big difference.
Modifié par mastorofpuppetz, 19 novembre 2009 - 03:00 .