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PC or PS3 ( is the PS3 version THAT bad ? )


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#76
macayle

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i think the real difference between the systems is the ability to use mods with the PC version . Case in point the dagger/bow/dexbug fix mod a dev did while they are still working on the patch

Modifié par macayle, 19 novembre 2009 - 05:58 .


#77
StryderSilverton

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This is good... I was actually going to post something like this anyway.







I am a huge PC fan and have a nice Quad Core, Dual SLI setup that would run DAO great and a PS3 on a 60"... struggled with which way to go. I prefer mouse and keyboard, especially with FPS... just so much easier for me. I have never really adapted to the console controller. However, for this game... I was really interested in taking my time, reading all the lore as I played and give the 'ol console a chance. I must admit... as much as I was enjoying it on the PS3, I kept having that nagging feeling wondering about the PC. Well... 20 hours in... I am so glad I went PS3! It is nice to get away from the pc (work all day) for awhile, kickback and go on an amazing journey (thanks Bioware!). I really have the controls down now and love to micro-manage the big battles! The only thing that I miss from the PC is the strategic arrangement of characters. On the consoles, once the battle starts, the only way to get one of the characters to a strategic location is to run them there while all the action is going on around you. But... other then that, I can say that I am really happy with my pick.







Who knows, after my first playthrough, I might pick it up for the PC anyway...hehe... I played my old Baulders Gate this summer preparation for DAO! :0)







Safe Travels,



Stryder






#78
Repton15

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mastorofpuppetz wrote...

Pconsole versions are not as accessible, there is a lto more menu navigation die to a lack of quick slots, less tactical combat.


Lol.....so it's ultimately boiled down to 'a lot more menu navigation' now, has it?
You just can't admit that you're wrong, can ya!  Posted Image

#79
Lowdos

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From previous experience with Baldur's Gate and Neverwinter Nights series, I would never have considered them to be as playable on a console, so my choice for the PC version of DA:O was a simple one.



Luckily then, DA:O strongest selling point is the dialogue, story and atmosphere, and I'm sure the console versions hold their own in this department.



Even though consoles have come on by leaps and bounds this past decade, there are some games that just feel dumbed-down (simplified) compared to their PC counterparts - this is a continuing trend right across gaming in general, and its unfortunately affecting PC gamers now more than ever (stripped-down MW2 anyone?).