Question:
For a dynamic creature set - in this case specifically Camb's dynamic lizardman - where exactly is the underlying skin referenced? The MDB files reference human and orc armour/clothing textures, but the naked lizardman underneath is getting pulled in from somewhere else it seems. My suspicion is that the basic lizardman from the OC is what is referenced (since there are no naked lizardman skins actually ~in~ the pack) but I really am unclear ~where~ this happens. Is it in the 2DA? Is there something entirely separate that I'm missing?
Why I'm asking:
I'm working on reskinning the dynamic lizardman to make another creature. I have the skins done and when I use them in override with the originally named files all is good. Putting them in a test mod hak it seems to work, but when we rename everything (I use MDB cloner to make my new models link them to the texures) and tweak the 2DA what we get is the new head, all the armour pieces showing up, but the new body and base armour does not.
I was working on this and had gone over it with Hellfire_RWS on IRC, who seemed to think my renaming and approach were correct. After that I had to put it away for several months. Now I'm coming back and honestly cannot remember all the details of what did/did not work (or I would have posted more specifics). But before I start all my work over from the beginning I thought I'd ask this question - because it's nagging me that this may be the key to get this moving forward.
Thanks in advance for anyone who is willing to give me some feedback. Also I apologize if I'm slightly incoherent - It's been a really long month!
~ Boots ~





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