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Dynamic model question (semi-noob)


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#1
DocBoots

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Disclaimer:  I've worked with reskinning a moderate amount and am comfortable with making new clothes/shields/placeables from existing ones (ie same model, new skin), but I know very little about modeling.  I use GIMP, Photoshop, MDB Cloner and DDS Converter 2.0 primarily.  Please be patient with me. 

Question: 
For a dynamic creature set - in this case specifically Camb's dynamic lizardman - where exactly is the underlying skin referenced?  The MDB files reference human and orc armour/clothing textures, but the naked lizardman underneath is getting pulled in from somewhere else it seems.  My suspicion is that the basic lizardman from the OC is what is referenced (since there are no naked lizardman skins actually ~in~ the pack) but I really am unclear ~where~ this happens.  Is it in the 2DA?  Is there something entirely separate that I'm missing?

Why I'm asking:
I'm working on reskinning the dynamic lizardman to make another creature.  I have the skins done and when I use them in override with the originally named files all is good.  Putting them in a test mod hak it seems to work, but when we rename everything (I use MDB cloner to make my new models link them to the texures) and tweak the 2DA what we get is the new head, all the armour pieces showing up, but the new body and base armour does not.

I was working on this and had gone over it with Hellfire_RWS on IRC, who seemed to think my renaming and approach were correct.  After that I had to put it away for several months.  Now I'm coming back and honestly cannot remember all the details of what did/did not work (or I would have posted more specifics).  But before I start all my work over from the beginning I thought I'd ask this question - because it's nagging me that this may be the key to get this moving forward.

Thanks in advance for anyone who is willing to give me some feedback.  Also I apologize if I'm slightly incoherent - It's been a really long month!  :blink:

~ Boots ~

#2
-Semper-

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so the problem is that your textures do not appear? or did you model a new mesh which is now absent? dunno what you are creating in terms of items but if it's diffrenciated through male and female you have to create the models for both else nothing will show up. the texture is linked through the mdb - if you open a mdb with the cloner you will see which texture is appended to.

Modifié par -Semper-, 14 avril 2011 - 03:07 .


#3
Hellfire_RWS

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I opened up the hak and it appears Cambs Dynamic Lizard man is on line 2000

The 2da shows that it uses the C_lizman (default OEI Model) model and the associated textures are the standard OEI textures.

In the models directory there are 30 base armor models for the lizard man wearing an armor.
C_Lizman_CH_Body01 – 05 (Chain Armor)
C_Lizman_CL_Body01 – 16 (Cloth Armor)
C_Lizman_LE_Body01 – 03, and 06 (Leather Armor)
C_Lizman_PF_Body01 – 03 (Full Plate Armor)
C_Lizman_SC_Body01 – 02 (Scale Armor)

The ones you want to retexture (his naked self without any armor equipped) is the base texture for the default OEI Lizard man, which will be named the same as the model i.e. C_Lizman.dds, or something similar.

I wont have nay more specific information until I get home and am able to open the files to verify what I have just told you.

#4
DocBoots

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Semper: The texture isn't appearing for the underlying creature (actually the overlying texure of the armour/clothing isn't appearing either... just the 'armour parts', held objects, and the head). I didn't do anything with respect to models other than to copy and rename/relink with MDB cloner.

Hellfire_RWS: Hello!! You actually helped me with this a bit on IRC some time ago! Oh yes, I did say that above (did I mention it's been a helluva week?).

What you are saying makes sense - the only one I retextured was the 'naked' lizardman. We had it working in a test mod at one point and this is what he said he did:

The photos I posted here were with the mdb files named as Lizman_etc, yes. But I don't use the override. I stuck those files into a hak which I named flinds.hak, then attached that hack to a test module. In another hak attached to the same module I had the appearance.2da which I modified to include a dynamic flind appearance which referenced the Lizman_etc files which were in flinds.hak.

^^^ this produced, in the test mod, the dynamic flind as we wanted it. But when we renamed the files and put it together we get just a floating head and 'armour parts'.

I was trying to mirror what was in Camb's pack but there is no base texture for the model (makes sense that it's using the OEI Lizard man) so I tried a couple of names for my new skin. Either my name was wrong or we did the 2da wrong. I believe we tried putting C_Flind in the 2da line... BUT I don't recall if I called the 'naked' file C_Flind or if I called it C_Flind_NK_Body01.

Let me know if you find anything else... in the meantime I will try repackaging everything and have Deider look over the 2da again when he has a chance.

~ Boots ~

#5
Hellfire_RWS

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In the NWN2 model column, the Model name should be C_Flind
also make sure when you rename all the lizard man armor parts with the MDB cloner, and not just a File rename.

If you named the base (naked) body C_Flind_NK_Body01, make sure you go into the creature properties in the tool set and set the armor set appearance to naked (NK) or the body will be invisible.

#6
DocBoots

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I love you - I will do all of that and report back :)